Move the try-except block in evilvillage's chk_win
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@ -207,37 +207,38 @@ class EvilVillageMode(GameMode):
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lcultists = len(var.list_players(["cultist"]))
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evt.stop_processing = True
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try:
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if lrealwolves == 0 and lsafes == 0:
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evt.data["winner"] = "none"
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evt.data["message"] = ("Game over! All the villagers are dead, but the cult needed to sacrifice " +
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"the wolves to accomplish that. The cult disperses shortly thereafter, " +
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"and nobody wins.")
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elif lrealwolves == 0:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! All the wolves are dead! The villagers " +
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"round up the remaining cultists, hang them, and live " +
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"happily ever after.")
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elif lsafes == 0:
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evt.data["winner"] = "wolves"
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evt.data["message"] = ("Game over! All the villagers are dead! The cultists rejoice " +
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"with their wolf buddies and start plotting to take over the " +
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"next village.")
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elif lcultists == 0:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! All the cultists are dead! The now-exposed wolves " +
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"are captured and killed by the remaining villagers. A BBQ party " +
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"commences shortly thereafter.")
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elif lsafes >= lpl / 2:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! There are {0} villagers {1} cultists. They " +
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"manage to regain control of the village and dispose of the remaining " +
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"cultists.").format("more" if lsafes > lpl / 2 else "the same number of",
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"than" if lsafes > lpl / 2 else "as")
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elif evt.data["winner"][0] != "@":
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if lrealwolves == 0 and lsafes == 0:
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evt.data["winner"] = "none"
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evt.data["message"] = ("Game over! All the villagers are dead, but the cult needed to sacrifice " +
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"the wolves to accomplish that. The cult disperses shortly thereafter, " +
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"and nobody wins.")
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elif lrealwolves == 0:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! All the wolves are dead! The villagers " +
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"round up the remaining cultists, hang them, and live " +
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"happily ever after.")
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elif lsafes == 0:
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evt.data["winner"] = "wolves"
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evt.data["message"] = ("Game over! All the villagers are dead! The cultists rejoice " +
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"with their wolf buddies and start plotting to take over the " +
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"next village.")
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elif lcultists == 0:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! All the cultists are dead! The now-exposed wolves " +
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"are captured and killed by the remaining villagers. A BBQ party " +
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"commences shortly thereafter.")
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elif lsafes >= lpl / 2:
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evt.data["winner"] = "villagers"
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evt.data["message"] = ("Game over! There are {0} villagers {1} cultists. They " +
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"manage to regain control of the village and dispose of the remaining " +
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"cultists.").format("more" if lsafes > lpl / 2 else "the same number of",
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"than" if lsafes > lpl / 2 else "as")
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else:
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try:
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if evt.data["winner"][0] != "@":
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evt.data["winner"] = None
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except TypeError:
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evt.data["winner"] = None
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except TypeError: # means that evt.data["winner"] isn't a string or something else subscriptable
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evt.data["winner"] = None
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@game_mode("classic", minp = 7, maxp = 21, likelihood = 4)
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