From d87db24f511e7980416f416d88aa2b2ab480c6a9 Mon Sep 17 00:00:00 2001 From: skizzerz Date: Tue, 9 Jun 2015 18:22:59 -0500 Subject: [PATCH] noreveal balance tweaks It's been found that larger game sizes heavily favors the village, this reduces the village power significantly by removing obvious "claim" roles and shifting more powerful roles later into the rotation where they are less effective. This may be too much of a shift but that is currently unknown. - Shaman removed entirely - Hunter now at 10p (from 15) - GA now at 12p (from 10) - Detective now at 15p (from 12) --- src/settings.py | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/settings.py b/src/settings.py index e3c7c5f..e316eea 100644 --- a/src/settings.py +++ b/src/settings.py @@ -695,11 +695,10 @@ class NoRevealMode(GameMode): self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX) self.ROLE_GUIDE.update({# village roles "seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), - "guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ), - "shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ), + "guardian angel" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ), "mystic" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ), - "detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ), - "hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ), + "detective" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ), + "hunter" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ), # wolf roles "wolf" : ( 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 ), "wolf mystic" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),