Fix pl not being updated with chained deaths in del_player
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651c46d6a5
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@ -2626,6 +2626,9 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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arg: forced_death = True when lynched or when the seer/wolf both don't act
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arg: forced_death = True when lynched or when the seer/wolf both don't act
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"""
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"""
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def refresh_pl(old_pl):
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return [p for p in var.list_players() if p in old_pl]
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t = time.time() # time
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t = time.time() # time
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var.LAST_STATS = None # reset
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var.LAST_STATS = None # reset
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@ -2727,7 +2730,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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cli.msg(botconfig.CHANNEL, message)
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cli.msg(botconfig.CHANNEL, message)
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debuglog("{0} ({1}) LOVE SUICIDE: {2} ({3})".format(other, var.get_role(other), nick, nickrole))
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debuglog("{0} ({1}) LOVE SUICIDE: {2} ({3})".format(other, var.get_role(other), nick, nickrole))
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del_player(cli, other, True, end_game = False, killer_role = killer_role, deadlist = deadlist, original = original, ismain = False)
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del_player(cli, other, True, end_game = False, killer_role = killer_role, deadlist = deadlist, original = original, ismain = False)
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pl.remove(other)
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pl = refresh_pl(pl)
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if "assassin" in nicktpls:
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if "assassin" in nicktpls:
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if nick in var.TARGETED:
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if nick in var.TARGETED:
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target = var.TARGETED[nick]
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target = var.TARGETED[nick]
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@ -2764,7 +2767,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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cli.msg(botconfig.CHANNEL, message)
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cli.msg(botconfig.CHANNEL, message)
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debuglog("{0} ({1}) ASSASSINATE: {2} ({3})".format(nick, nickrole, target, var.get_role(target)))
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debuglog("{0} ({1}) ASSASSINATE: {2} ({3})".format(nick, nickrole, target, var.get_role(target)))
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del_player(cli, target, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original, ismain = False)
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del_player(cli, target, True, end_game = False, killer_role = nickrole, deadlist = deadlist, original = original, ismain = False)
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pl.remove(target)
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pl = refresh_pl(pl)
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if nickrole == "time lord":
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if nickrole == "time lord":
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if "DAY_TIME_LIMIT" not in var.ORIGINAL_SETTINGS:
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if "DAY_TIME_LIMIT" not in var.ORIGINAL_SETTINGS:
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@ -2888,8 +2891,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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deadlist2.append(target1)
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deadlist2.append(target1)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original, ismain = False)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist1, original = original, ismain = False)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original, ismain = False)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist2, original = original, ismain = False)
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pl.remove(target1)
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pl = refresh_pl(pl)
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pl.remove(target2)
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else:
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else:
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if var.ROLE_REVEAL in ("on", "team"):
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if var.ROLE_REVEAL in ("on", "team"):
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r1 = var.get_reveal_role(target1)
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r1 = var.get_reveal_role(target1)
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@ -2904,7 +2906,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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cli.msg(botconfig.CHANNEL, tmsg)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, var.get_role(target1)))
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target1, var.get_role(target1)))
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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del_player(cli, target1, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl.remove(target1)
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pl = refresh_pl(pl)
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else:
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else:
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if target2 in pl:
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if target2 in pl:
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if var.ROLE_REVEAL in ("on", "team"):
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if var.ROLE_REVEAL in ("on", "team"):
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@ -2920,7 +2922,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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cli.msg(botconfig.CHANNEL, tmsg)
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cli.msg(botconfig.CHANNEL, tmsg)
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, var.get_role(target2)))
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debuglog(nick, "(mad scientist) KILL: {0} ({1})".format(target2, var.get_role(target2)))
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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del_player(cli, target2, True, end_game = False, killer_role = "mad scientist", deadlist = deadlist, original = original, ismain = False)
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pl.remove(target2)
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pl = refresh_pl(pl)
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else:
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else:
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tmsg = ("\u0002{0}\u0002 throws " +
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tmsg = ("\u0002{0}\u0002 throws " +
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"a potent chemical concoction into the crowd. Thankfully, " +
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"a potent chemical concoction into the crowd. Thankfully, " +
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