diff --git a/src/wolfgame.py b/src/wolfgame.py index 7874c1f..bcf8a6e 100644 --- a/src/wolfgame.py +++ b/src/wolfgame.py @@ -6804,7 +6804,7 @@ def transition_night(cli): role = var.get_role(wolf) cursed = "cursed " if wolf in var.ROLES["cursed villager"] else "" - if normal_notify or role == "doomsayer": + if normal_notify: if role == "wolf": pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ 'villagers. Use "kill " to kill a villager.')) @@ -7016,7 +7016,7 @@ def transition_night(cli): if chance2 > 0: warning += ("The second time each night you use your ability, you risk a {0}% chance of having " + "your identity revealed to that person. ").format(chance2) - if True:#pht in var.PLAYERS and not is_user_simple(pht): + if pht in var.PLAYERS and not is_user_simple(pht): pm(cli, pht, ("You are a \u0002prophet\u0002. Each night you may pray up to twice to learn who has " + "a particular role. The first time, you are given a list of players. The second time, " + 'you are given the exact player name. {0}Use "pray " in PM to learn who has that role.').format(warning)) @@ -7128,7 +7128,7 @@ def transition_night(cli): pm(cli, dullahan, "All your targets are already dead!") continue random.shuffle(targets) - if True:#dullahan in var.PLAYERS and not is_user_simple(dullahan): + if dullahan in var.PLAYERS and not is_user_simple(dullahan): pm(cli, dullahan, ('You are a \u0002dullahan\u0002. Every night, you may kill someone ' + 'by using "kill ". You win when all your targets are dead.')) else: @@ -7140,7 +7140,7 @@ def transition_night(cli): pl = ps[:] random.shuffle(pl) pl.remove(succubus) - if True:#succubus in var.PLAYERS and not is_user_simple(succubus): + if succubus in var.PLAYERS and not is_user_simple(succubus): pm(cli, succubus, ('You are a \u0002succubus\u0002. You may entrance someone and make ' 'them follow you by visiting them at night. If all alive players are ' 'entranced, you win. Use "visit " to visit a player or "pass" ' @@ -7153,7 +7153,7 @@ def transition_night(cli): pl = ps[:] random.shuffle(pl) pl.remove(vigilante) - if True:#vigilante in var.PLAYERS and not is_user_simple(vigilante): + if vigilante in var.PLAYERS and not is_user_simple(vigilante): pm(cli, vigilante, ('You are a \u0002vigilante\u0002. Each night, you may kill someone by ' 'using "kill ", or "pass" to pass. If the person you kill is not ' 'a wolf or possessed by an evil spirit, you will die alongside your victim.')) @@ -7231,7 +7231,7 @@ def transition_night(cli): pm(cli, monster, "You are a \u0002monster\u0002.") for demoniac in var.ROLES["demoniac"]: - if True:#demoniac in var.PLAYERS and not is_user_simple(demoniac): + if demoniac in var.PLAYERS and not is_user_simple(demoniac): pm(cli, demoniac, ('You are a \u0002demoniac\u0002. You win instead of the normal winners '+ 'if all wolves are killed while you are alive.')) else: @@ -7326,7 +7326,7 @@ def transition_night(cli): pm(cli, turncoat, 'You are a \u0002turncoat\u0002. Current side: \u0002{0}\u0002.'.format(var.TURNCOATS[turncoat][0])) for priest in var.ROLES["priest"]: - if True:#priest in var.PLAYERS and not is_user_simple(priest): + if priest in var.PLAYERS and not is_user_simple(priest): pm(cli, priest, ('You are a \u0002priest\u0002. Once per game during the day, you may bless someone with ' + '"bless " to prevent them from being killed. Furthermore, you may consecrate the dead ' + 'during the day with "consecrate " to settle down restless spirits and prevent the ' +