Additional fix for issue #4.
Moved timer resets with mode resets. Solves the problem of extra messages being sent after a game ends caused by disk I/O lag.
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@ -160,7 +160,13 @@ def reset_settings():
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setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
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dict.clear(var.ORIGINAL_SETTINGS)
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def reset_modes(cli):
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def reset_modes_timers(cli):
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# Reset game timers
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for x, timr in var.TIMERS.items():
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timr.cancel()
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var.TIMERS = {}
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# Reset modes
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cli.mode(botconfig.CHANNEL, "-m")
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cmodes = []
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for plr in var.list_players():
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@ -172,10 +178,6 @@ def reset_modes(cli):
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def reset(cli):
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var.PHASE = "none"
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for x, timr in var.TIMERS.items():
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timr.cancel()
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var.TIMERS = {}
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var.GAME_ID = 0
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var.DEAD = []
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@ -207,7 +209,7 @@ def forced_exit(cli, nick, *rest): # Admin Only
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if var.PHASE in ("day", "night"):
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stop_game(cli)
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else:
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reset_modes(cli)
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reset_modes_timers(cli)
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reset(cli)
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cli.quit("Forced quit from "+nick)
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@ -222,7 +224,7 @@ def restart_program(cli, nick, *rest):
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if var.PHASE in ("day", "night"):
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stop_game(cli)
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else:
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reset_modes(cli)
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reset_modes_timers(cli)
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reset(cli)
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cli.quit("Forced restart from "+nick)
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@ -825,7 +827,7 @@ def stop_game(cli, winner = ""):
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var.plural(role)))
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cli.msg(chan, " ".join(roles_msg))
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reset_modes(cli)
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reset_modes_timers(cli)
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plrl = []
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for role,ppl in var.ORIGINAL_ROLES.items():
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@ -895,7 +897,7 @@ def chk_win(cli, end_game = True):
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if lpl == 0:
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#cli.msg(chan, "No more players remaining. Game ended.")
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reset_modes(cli)
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reset_modes_timers(cli)
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reset(cli)
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return True
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@ -2668,7 +2670,7 @@ def reset_game(cli, nick, chan, rest):
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if var.PHASE != "join":
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stop_game(cli)
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else:
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reset_modes(cli)
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reset_modes_timers(cli)
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reset(cli)
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