cleanup of fgame
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bca3c9e823
commit
e32c66b632
@ -94,7 +94,6 @@ def connect_callback(cli):
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var.DEAD = []
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var.DEAD = []
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var.ORIGINAL_SETTINGS = {}
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var.ORIGINAL_SETTINGS = {}
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var.SETTINGS_CHANGE_REQUESTER = None
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var.LAST_SAID_TIME = {}
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var.LAST_SAID_TIME = {}
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@ -138,8 +137,6 @@ def reset_settings():
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setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
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setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
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dict.clear(var.ORIGINAL_SETTINGS)
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dict.clear(var.ORIGINAL_SETTINGS)
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var.SETTINGS_CHANGE_REQUESTER = None
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def reset(cli):
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def reset(cli):
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chan = botconfig.CHANNEL
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chan = botconfig.CHANNEL
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@ -2069,6 +2066,9 @@ def transition_night(cli):
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def cgamemode(cli, *args):
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def cgamemode(cli, *args):
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chan = botconfig.CHANNEL
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chan = botconfig.CHANNEL
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if var.ORIGINAL_SETTINGS: # needs reset
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reset_settings()
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for arg in args:
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for arg in args:
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modeargs = arg.split("=", 1)
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modeargs = arg.split("=", 1)
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modeargs[0] = modeargs[0].strip()
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modeargs[0] = modeargs[0].strip()
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@ -2359,7 +2359,10 @@ def get_help(cli, rnick, rest):
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nick, mode, user, cloak = parse_nick(rnick)
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nick, mode, user, cloak = parse_nick(rnick)
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fns = []
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fns = []
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cname = rest.strip().replace(botconfig.CMD_CHAR, "").lower()
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rest = rest.strip().replace(botconfig.CMD_CHAR, "", 1).lower()
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splitted = re.split(" +", rest, 1)
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cname = splitted.pop(0)
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rest = splitted[0] if splitted else ""
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found = False
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found = False
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if cname:
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if cname:
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for c in (COMMANDS,PM_COMMANDS):
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for c in (COMMANDS,PM_COMMANDS):
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@ -2368,8 +2371,11 @@ def get_help(cli, rnick, rest):
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for fn in c[cname]:
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for fn in c[cname]:
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if fn.__doc__:
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if fn.__doc__:
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if nick == botconfig.CHANNEL:
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if nick == botconfig.CHANNEL:
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var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__)
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var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
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cli.msg(nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__)
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if callable(fn.__doc__):
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cli.msg(nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
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else:
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cli.msg(nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__)
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return
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return
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else:
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else:
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continue
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continue
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@ -2594,17 +2600,23 @@ if botconfig.DEBUG_MODE:
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if nick not in pl:
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if nick not in pl:
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cli.notice(nick, "You're currently not playing.")
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cli.notice(nick, "You're currently not playing.")
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return
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return
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if var.SETTINGS_CHANGE_REQUESTER:
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cli.notice(nick, "There is already an existing "+
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"settings change request.")
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return
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rest = rest.strip().lower()
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rest = rest.strip().lower()
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if rest:
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if rest:
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if cgamemode(cli, *re.split(" +",rest)):
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if cgamemode(cli, *re.split(" +",rest)):
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var.SETTINGS_CHANGE_REQUESTER = nick
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cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
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cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
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"game settings successfully.").format(nick))
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"game settings successfully.").format(nick))
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def fgame_help(args = ""):
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args = args.strip()
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if not args:
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return "Available game mode setters: "+ ", ".join(var.GAME_MODES.keys())
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elif args in var.GAME_MODES.keys():
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return var.GAME_MODES[args].__doc__
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else:
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return "Game mode setter {0} not found.".format(args)
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game.__doc__ = fgame_help
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# DO NOT MAKE THIS A PMCOMMAND ALSO
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# DO NOT MAKE THIS A PMCOMMAND ALSO
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@cmd("force", admin_only=True)
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@cmd("force", admin_only=True)
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@ -135,7 +135,7 @@ class Normal(object):
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# TODO: implement game modes
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# TODO: implement game modes
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@game_mode("roles")
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@game_mode("roles")
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class ChangedRolesMode(object):
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class ChangedRolesMode(object):
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"""Example: !game roles=wolves:1,seers:0,angels:1"""
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"""Example: !fgame roles=wolves:1,seers:0,angels:1"""
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def __init__(self, arg):
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def __init__(self, arg):
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self.ROLES_GUIDE = ROLES_GUIDE.copy()
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self.ROLES_GUIDE = ROLES_GUIDE.copy()
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