Convert wild child (#338)

* Start conversion of wild child.

* Remove redundant silenced=False.

* Inline random idol selection.

* Use get_players() instead of get_all_players().

* Remove botconfig import.

* Fix checks.

* Remove wild child from wolves when notifying.

* Update listeners.
This commit is contained in:
Ammon Smith 2018-05-26 20:58:59 -07:00 committed by Em Barry
parent afa9a04077
commit e54a3f7672
2 changed files with 78 additions and 89 deletions

View File

@ -225,7 +225,9 @@
"wild_child_success": "You have picked {0} to be your idol for this game.",
"wild_child_as_wolf": "\u0002{0}\u0002's idol has died, and is now a \u0002wolf\u0002!",
"wild_child_random_idol": "Upon waking up, the first person you see is \u0002{0}\u0002, and they become your idol.",
"idol_died": "Your idol has died, and you are now a \u0002wolf\u0002!",
"wild_child_revealroles_picked": "picked {0} as idol",
"wild_child_revealroles_no_idol": "no idol picked yet",
"wild_child_idol_died": "Your idol has died, and you are now a \u0002wolf\u0002!",
"wild_child_idol": "Your idol is \u0002{0}\u0002.",
"idle_death": "\u0002{0}\u0002 didn't get out of bed for a very long time and has been found dead. The survivors bury the \u0002{1}\u0002's body.",
"idle_death_no_reveal": "\u0002{0}\u0002 didn't get out of bed for a very long time and has been found dead.",

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@ -1,83 +1,67 @@
import random
import re
import random
import itertools
import math
from collections import defaultdict
import src.settings as var
from src.utilities import *
from src import users, channels, debuglog, errlog, plog
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import cmd, event_listener
from src import channels, users, debuglog, errlog, plog
from src.functions import get_players, get_all_players, get_main_role, get_reveal_role, get_target
from src.decorators import command, event_listener
from src.containers import UserList, UserSet, UserDict, DefaultUserDict
from src.messages import messages
from src.events import Event
WILD_CHILDREN = set()
IDOLS = {}
WILD_CHILDREN = UserSet()
IDOLS = UserDict()
@cmd("choose", chan=False, pm=True, playing=True, phases=("night",), roles=("wild child",))
def choose_idol(cli, nick, chan, rest):
@command("choose", chan=False, pm=True, playing=True, phases=("night",), roles=("wild child",))
def choose_idol(var, wrapper, message):
"""Pick your idol, if they die, you'll become a wolf!"""
if not var.FIRST_NIGHT:
return
if nick in IDOLS:
pm(cli, nick, messages["wild_child_already_picked"])
if wrapper.source in IDOLS:
wrapper.pm(messages["wild_child_already_picked"])
return
victim = get_victim(cli, nick, re.split(" +", rest)[0], False)
if not victim:
idol = get_target(var, wrapper, re.split(" +", message)[0])
if not idol:
return
if nick == victim:
pm(cli, nick, messages["no_target_self"])
return
IDOLS[nick] = victim
pm(cli, nick, messages["wild_child_success"].format(victim))
debuglog("{0} (wild child) IDOLIZE: {1} ({2})".format(nick, victim, get_role(victim)))
IDOLS[wrapper.source] = idol
wrapper.send(messages["wild_child_success"].format(idol))
debuglog("{0} (wild child) IDOLIZE: {1} ({2})".format(wrapper.source, idol, get_main_role(idol)))
@event_listener("see")
def on_see(evt, var, seer, target):
if target.nick in WILD_CHILDREN:
if target in WILD_CHILDREN:
evt.data["role"] = "wild child"
@event_listener("rename_player")
def on_rename(evt, var, prefix, nick):
if prefix in WILD_CHILDREN:
WILD_CHILDREN.remove(prefix)
WILD_CHILDREN.add(nick)
for (wildchild, idol) in IDOLS.items():
if wildchild == prefix:
IDOLS[nick] = IDOLS[wildchild]
del IDOLS[wildchild]
elif idol == prefix:
IDOLS[wildchild] = nick
@event_listener("exchange_roles")
def on_exchange(evt, var, actor, target, actor_role, target_role):
if actor_role == "wolf" and actor.nick in WILD_CHILDREN and target.nick not in WILD_CHILDREN:
WILD_CHILDREN.discard(actor.nick)
WILD_CHILDREN.add(target.nick)
if actor_role == "wolf" and actor in WILD_CHILDREN and target not in WILD_CHILDREN:
WILD_CHILDREN.discard(actor)
WILD_CHILDREN.add(target)
elif actor_role == "wild child":
if target_role == "wild child":
IDOLS[actor.nick], IDOLS[target.nick] = IDOLS[target.nick], IDOLS[actor.nick]
evt.data["actor_messages"].append(messages["wild_child_idol"].format(IDOLS[actor.nick]))
evt.data["target_messages"].append(messages["wild_child_idol"].format(IDOLS[target.nick]))
IDOLS[actor], IDOLS[target] = IDOLS[target], IDOLS[actor]
evt.data["actor_messages"].append(messages["wild_child_idol"].format(IDOLS[actor]))
evt.data["target_messages"].append(messages["wild_child_idol"].format(IDOLS[target]))
else:
IDOLS[target.nick] = IDOLS.pop(actor.nick)
evt.data["target_messages"].append(messages["wild_child_idol"].format(IDOLS[target.nick]))
if target_role == "wolf" and target.nick in WILD_CHILDREN and actor.nick not in WILD_CHILDREN:
WILD_CHILDREN.discard(target.nick)
WILD_CHILDREN.add(actor.nick)
IDOLS[target] = IDOLS.pop(actor)
evt.data["target_messages"].append(messages["wild_child_idol"].format(IDOLS[target]))
if target_role == "wolf" and target in WILD_CHILDREN and actor not in WILD_CHILDREN:
WILD_CHILDREN.discard(target)
WILD_CHILDREN.add(actor)
elif target_role == "wild child" and actor_role != "wild child":
# if they're both wild children, already swapped idols above
IDOLS[actor.nick] = IDOLS.pop(target.nick)
evt.data["actor_messages"].append(messages["wild_child_idol"].format(IDOLS[actor.nick]))
IDOLS[actor] = IDOLS.pop(target)
evt.data["actor_messages"].append(messages["wild_child_idol"].format(IDOLS[actor]))
@event_listener("myrole")
def on_myrole(evt, var, user):
if user.nick in IDOLS:
evt.data["messages"].append(messages["wild_child_idol"].format(IDOLS[user.nick]))
if user in IDOLS:
evt.data["messages"].append(messages["wild_child_idol"].format(IDOLS[user]))
@event_listener("del_player")
def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
@ -85,41 +69,42 @@ def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
return
for child in get_all_players(("wild child",)):
if child.nick not in IDOLS or child in evt.params.deadlist or users._get(IDOLS[child.nick]) not in evt.params.deadlist: # FIXME
if child in evt.params.deadlist or IDOLS.get(child) not in evt.params.deadlist:
continue
# change their main role to wolf, even if wild child was a template
child.send(messages["idol_died"])
WILD_CHILDREN.add(child.nick)
# Change their main role to wolf
child.send(messages["wild_child_idol_died"])
WILD_CHILDREN.add(child)
change_role(child, get_main_role(child), "wolf")
var.ROLES["wild child"].discard(child)
wcroles = var.WOLFCHAT_ROLES
if var.RESTRICT_WOLFCHAT & var.RW_REM_NON_WOLVES:
if var.RESTRICT_WOLFCHAT & var.RW_TRAITOR_NON_WOLF:
wcroles = var.WOLF_ROLES
else:
wcroles = var.WOLF_ROLES | {"traitor"}
wolves = get_players(wcroles)
wolves.remove(child)
if wolves:
for wolf in wolves:
wolf.queue_message(messages["wild_child_as_wolf"].format(child))
wolf.send_messages()
if var.PHASE == "day":
random.shuffle(wolves)
new = []
for i, wolf in enumerate(wolves):
wolfroles = get_main_role(wolf)
cursed = ""
if wolf in get_all_players(("cursed villager",)):
cursed = "cursed "
new.append("\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, wolfroles))
if new:
child.send(messages["wolves_list"].format(", ".join(new)))
else:
child.send(messages["no_other_wolves"])
wolves = get_players(wcroles)
wolves.remove(child)
if wolves:
for wolf in wolves:
wolf.queue_message(messages["wild_child_as_wolf"].format(child))
wolf.send_messages()
# Send wolf list
if var.PHASE == "day":
random.shuffle(wolves)
names = []
cursed_list = get_all_players(("cursed villager",))
for i, wolf in enumerate(wolves):
role = get_main_role(wolf)
cursed = "cursed " if wolf in cursed_list else ""
names.append("\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, role))
if names:
child.send(messages["wolves_list"].format(", ".join(names)))
else:
child.send(messages["no_other_wolves"])
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, var):
@ -131,33 +116,35 @@ def on_chk_nightdone(evt, var):
def on_transition_day_begin(evt, var):
if (not var.START_WITH_DAY or not var.FIRST_DAY) and var.FIRST_NIGHT:
for child in get_all_players(("wild child",)):
if child.nick not in IDOLS:
pl = get_players()
pl.remove(child)
if pl:
target = random.choice(pl)
IDOLS[child.nick] = target.nick
child.send(messages["wild_child_random_idol"].format(target))
if child not in IDOLS:
players = get_players()
players.remove(child)
if players:
idol = random.choice(players)
IDOLS[child] = idol
child.send(messages["wild_child_random_idol"].format(idol))
idol_role = get_main_role(idol)
debuglog("{0} (wild child) IDOLIZE RANDOM: {1} ({2})".format(child, idol, idol_role))
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, var):
for child in get_all_players(("wild child",)):
to_send = "child_notify"
if child.prefers_simple():
to_send = "child_simple"
child.send(messages[to_send])
child.send(messages["child_simple"])
else:
child.send(messages["child_notify"])
@event_listener("revealroles_role")
def on_revealroles_role(evt, var, user, role):
if role == "wild child":
if user.nick in IDOLS:
evt.data["special_case"].append("picked {0} as idol".format(IDOLS[user.nick]))
if user in IDOLS:
evt.data["special_case"].append(messages["wild_child_revealroles_picked"].format(IDOLS[user]))
else:
evt.data["special_case"].append("no idol picked yet")
evt.data["special_case"].append(messages["wild_child_revealroles_no_idol"])
@event_listener("get_reveal_role")
def on_get_reveal_role(evt, var, user):
if user.nick in WILD_CHILDREN:
if user in WILD_CHILDREN:
evt.data["role"] = "wild child"
@event_listener("reset")