fix players not being removed from var.KILLS when they die, and revert f8574e1892
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parent
250e7d7462
commit
e84e786d39
@ -1623,9 +1623,10 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
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if var.PHASE in ("night", "day") and ret:
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# remove the player from variables if they're in there
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for a,b in list(var.KILLS.items()):
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if b == nick:
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del var.KILLS[a]
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elif a == nick:
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for n in b: #var.KILLS can have 2 kills in a list
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if n == nick:
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var.KILLS[a].remove(nick)
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if a == nick or len(var.KILLS[a]) == 0:
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del var.KILLS[a]
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for x in (var.OBSERVED, var.HVISITED, var.GUARDED, var.TARGETED, var.LASTGUARDED, var.LASTGIVEN):
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keys = list(x.keys())
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@ -2512,29 +2513,25 @@ def transition_day(cli, gameid=0):
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message.append(("\u0002{0}\u0002's totem emitted a brilliant flash of light last night. " +
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"The dead body of \u0002{1}\u0002 was found at the scene.").format(victim, loser))
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var.LOGGER.logBare(loser, "RETRIBUTION")
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try:
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if var.ROLE_REVEAL:
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role = var.get_reveal_role(victim)
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except KeyError:
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pass # Already died somehow
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an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
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message.append(("The dead body of \u0002{0}\u0002, a{1} \u0002{2}\u0002, is found. " +
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"Those remaining mourn the tragedy.").format(victim, an, role))
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else:
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if var.ROLE_REVEAL:
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an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
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message.append(("The dead body of \u0002{0}\u0002, a{1} \u0002{2}\u0002, is found. " +
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"Those remaining mourn the tragedy.").format(victim, an, role))
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else:
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message.append(("The dead body of \u0002{0}\u0002 is found. " +
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"Those remaining mourn the tragedy.").format(victim))
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dead.append(victim)
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var.LOGGER.logBare(victim, "KILLED")
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if random.random() < 1/50:
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message.append(random.choice(
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["https://i.imgur.com/nO8rZ.gif",
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"https://i.imgur.com/uGVfZ.gif",
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"https://i.imgur.com/mUcM09n.gif",
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"https://i.imgur.com/P7TEGyQ.gif",
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"https://i.imgur.com/b8HAvjL.gif",
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"https://i.imgur.com/PIIfL15.gif"]
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))
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message.append(("The dead body of \u0002{0}\u0002 is found. " +
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"Those remaining mourn the tragedy.").format(victim))
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dead.append(victim)
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var.LOGGER.logBare(victim, "KILLED")
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if random.random() < 1/50:
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message.append(random.choice(
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["https://i.imgur.com/nO8rZ.gif",
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"https://i.imgur.com/uGVfZ.gif",
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"https://i.imgur.com/mUcM09n.gif",
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"https://i.imgur.com/P7TEGyQ.gif",
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"https://i.imgur.com/b8HAvjL.gif",
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"https://i.imgur.com/PIIfL15.gif"]
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))
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if victim in var.HVISITED.values() and victim in bywolves: # victim was visited by some harlot and victim was attacked by wolves
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for hlt in var.HVISITED.keys():
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