Fix /nick allowing one to avoid nightmares
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b97085c32a
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@ -771,6 +771,7 @@ class SleepyMode(GameMode):
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events.add_listener("chk_nightdone", self.prolong_night)
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events.add_listener("transition_day_begin", self.nightmare_kill)
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events.add_listener("del_player", self.happy_fun_times)
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events.add_listener("rename_player", self.rename_player)
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self.north_cmd = decorators.cmd("north", "n", chan=False, pm=True, playing=True, phases=("night",))(self.north)
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self.east_cmd = decorators.cmd("east", "e", chan=False, pm=True, playing=True, phases=("night",))(self.east)
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self.south_cmd = decorators.cmd("south", "s", chan=False, pm=True, playing=True, phases=("night",))(self.south)
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@ -783,6 +784,7 @@ class SleepyMode(GameMode):
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events.remove_listener("chk_nightdone", self.prolong_night)
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events.remove_listener("transition_day_begin", self.nightmare_kill)
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events.remove_listener("del_player", self.happy_fun_times)
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events.remove_listener("rename_player", self.rename_player)
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def remove_command(name, command):
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if len(decorators.COMMANDS[name]) > 1:
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decorators.COMMANDS[name].remove(command)
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@ -811,6 +813,10 @@ class SleepyMode(GameMode):
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else:
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self.having_nightmare = None
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def rename_player(self, cli, var, prefix, nick):
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if self.having_nightmare == prefix:
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self.having_nightmare = nick
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def do_nightmare(self, cli, var, target, night):
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if var.PHASE != "night" or var.NIGHT_COUNT != night:
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return
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@ -3463,6 +3463,9 @@ def rename_player(cli, prefix, nick):
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var.ENTRANCED.remove(prefix)
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var.ENTRANCED.add(nick)
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event = Event("rename_player", {})
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event.dispatch(cli, var, prefix, nick)
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if prefix in var.list_players():
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r = var.ROLES[var.get_role(prefix)]
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r.add(nick)
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