diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 922cab9..c3b99b5 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -1391,16 +1391,14 @@ def transition_day(cli, gameid=0): "tragedy.").format(victim, var.get_role(victim))) dead.append(victim) var.LOGGER.logBare(victim, "KILLED") - wut = random.random() - if wut < 0.01: - # this is pointless. - message.append("https://i.imgur.com/nO8rZ.gif") - elif wut < 0.02: - message.append("https://i.imgur.com/uGVfZ.jpg") - elif wut < 0.03: - message.append("https://i.imgur.com/mUcM09n.gif") - elif wut < 0.04: - message.append("https://i.imgur.com/P7TEGyQ.gif") + if random.random() < 1/50: + message.append(random.choice( + ["https://i.imgur.com/nO8rZ.gif", + "https://i.imgur.com/uGVfZ.gif", + "https://i.imgur.com/mUcM09n.gif", + "https://i.imgur.com/P7TEGyQ.gif", + "https://i.imgur.com/b8HAvjL.gif"] + )) if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets! if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE: