woof
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@ -190,7 +190,7 @@ STASISED_ACCS = defaultdict(int)
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# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
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# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
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DEFAULT_ROLE = "villager"
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DEFAULT_ROLE = "villager"
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ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
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ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
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ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
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ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
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# wolf roles
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# wolf roles
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("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
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("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
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@ -401,7 +401,7 @@ def plural(role, count=2):
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return " ".join(bits)
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return " ".join(bits)
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def list_players(roles = None):
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def list_players(roles = None):
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if roles == None:
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if roles is None:
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roles = ROLES.keys()
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roles = ROLES.keys()
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pl = set()
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pl = set()
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for x in roles:
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for x in roles:
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