If a player got multiple totems, send only one message
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@ -3075,7 +3075,7 @@ def transition_day(cli, gameid=0):
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var.NO_LYNCH = []
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var.DAY_COUNT += 1
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var.FIRST_DAY = (var.DAY_COUNT == 1)
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havetotem = list(var.LASTGIVEN.values())
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havetotem = sorted(x for x in var.LASTGIVEN.values() if x)
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if var.START_WITH_DAY and var.FIRST_DAY:
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# TODO: need to message everyone their roles and give a short thing saying "it's daytime"
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@ -3609,9 +3609,24 @@ def transition_day(cli, gameid=0):
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del_player(cli, deadperson, end_game = False, killer_role = "wolf" if deadperson in onlybywolves or deadperson in wolfghostvictims else "villager", deadlist = dead, original = deadperson)
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message = []
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for havetotem in havetotem:
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if havetotem:
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message.append("\u0002{0}\u0002 seem{1} to be in possession of a mysterious totem...".format(havetotem, "ed" if havetotem in dead else "s"))
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ntotems = 1
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processed_totems = []
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for (i, player) in enumerate(havetotem):
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if player in processed_totems:
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continue
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for j in range(i + 1, len(havetotem)):
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if havetotem[j] == player:
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ntotems += 1
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else:
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break
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message.append("\u0002{0}\u0002 seem{1} to be in possession of {2} mysterious totem{3}...".format(
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player, "ed" if player in dead else "s", "a" if ntotems == 1 else "\u0002{0}\u0002".format(ntotems), "s" if ntotems > 1 else ""))
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processed_totems.append(player)
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for brokentotem in brokentotem:
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message.append("Broken totem pieces were found next to \u0002{0}\u0002's body...".format(brokentotem))
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cli.msg(chan, "\n".join(message))
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