Fix nightmare kills
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cb7a6db8e8
commit
ffacac3764
@ -800,13 +800,15 @@ class SleepyMode(GameMode):
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if random.random() < 1/5:
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if random.random() < 1/5:
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self.having_nightmare = True
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self.having_nightmare = True
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with var.WARNING_LOCK:
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with var.WARNING_LOCK:
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t = threading.Timer(60, self.do_nightmare, (cli, random.choice(var.list_players())))
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t = threading.Timer(60, self.do_nightmare, (cli, random.choice(var.list_players()), var.NIGHT_COUNT))
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t.daemon = True
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t.daemon = True
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t.start()
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t.start()
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else:
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else:
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self.having_nightmare = None
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self.having_nightmare = None
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def do_nightmare(self, cli, target):
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def do_nightmare(self, cli, target, night):
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if var.PHASE != "night" or var.NIGHT_COUNT != night:
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return
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self.having_nightmare = target
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self.having_nightmare = target
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pm(cli, self.having_nightmare, ("While walking through the woods, you hear the clopping of hooves behind you. Turning around, " +
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pm(cli, self.having_nightmare, ("While walking through the woods, you hear the clopping of hooves behind you. Turning around, " +
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"you see a large black horse with dark red eyes and flames where its mane and tail would be. " +
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"you see a large black horse with dark red eyes and flames where its mane and tail would be. " +
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@ -982,7 +984,8 @@ class SleepyMode(GameMode):
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evt.data["actedcount"] = -1
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evt.data["actedcount"] = -1
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def nightmare_kill(self, evt, cli, var):
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def nightmare_kill(self, evt, cli, var):
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if self.having_nightmare is not None:
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# if True, it means night ended before 1 minute
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if self.having_nightmare is not None and self.having_nightmare is not True:
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var.DYING.add(self.having_nightmare)
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var.DYING.add(self.having_nightmare)
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pm(cli, self.having_nightmare, ("As the sun starts rising, your legs give out, causing the beast to descend upon you and snuff out your life."))
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pm(cli, self.having_nightmare, ("As the sun starts rising, your legs give out, causing the beast to descend upon you and snuff out your life."))
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