The dead player is already removed from var.ROLES by the time the event
fires. Also, tweak del_player event to make it much easier to support
arbitrary roles as not being the player's main role by changing nicktpls
to allroles (which is a set that includes mainrole). The assassinate
event is similarly tweaked.
Templates are still applied on game start according to
var.TEMPLATE_RESTRICTIONS, but now any arbitrary role can be applied as
a template during gameplay without breaking things horribly.
Speaking of breaking things horribly, things are probably broken
horribly due to this. It was lightly tested, but there's a lot of
fundamental stuff that changed.
Causing way too many bugs, need to use a more sane method of breaking
the cmd API, and only do so when it's actually ready to go. My
personal preference is to make the new API use @command instead of @cmd.
This reverts commits c90d35e6c0a9ba96692e9d73bbe27efca405d542 and 5f5966a8b49e5214c82d806ac43a2553754fdee6.
For now, seer and wild child are done. There are some aspects of those
roles that are still incomplete, namely:
- sorcerer and alpha wolf handling of seer/oracle/augur is still in
wolfgame.py instead of via events
- wild child does not modify !stats