Commit Graph

339 Commits

Author SHA1 Message Date
Vgr E. Barry
78465c9769 Perform game-ending checks for random earlier on 2015-09-01 23:14:44 -04:00
Vgr E. Barry
245bc57b66 Separate chk_win in two functions 2015-09-01 23:13:10 -04:00
Vgr E. Barry
7702509f90 Fix changing nicks in join phase not working 2015-08-31 19:20:54 -04:00
jacob1
e4c53906fb fix !swap when the player you are replacing already disconnected 2015-08-31 11:57:19 -04:00
Vgr E. Barry
2a35212ca4 Fix fallen angel's kill playing the wrong message 2015-08-29 20:56:26 -04:00
Vgr E. Barry
1fe1a7bfb3 Fix leftovers from the data types refactor 2015-08-29 20:56:15 -04:00
Vgr E.Barry
aca7ea418f Mass refactor of the data types 2015-08-29 23:45:44 +02:00
nyuszika7h
fa7cec485b frole: Add new players to default role and voice them 2015-08-28 16:13:15 +02:00
jacob1
5bc3a96203 fix duplication and possible empty player list in the message previously charmed players get 2015-08-28 01:35:30 -04:00
jacob1
36c56f8f5f fix error every time you PM the bot in debug mode 2015-08-28 01:18:42 -04:00
nyuszika7h
403e491c60 Fix bot sending idle warning in PM when messaging it after you're dead
Also changed it to use var.IDLE_WARNED_PM, as @skizzerz suggested a wolf
may want to intentionally idle sometimes.
2015-08-27 23:47:08 +02:00
nyuszika7h
a5a5c1c022 Mention oracle & augur in traitor message; fix cursed traitor message
Closes #150.
2015-08-27 23:12:02 +02:00
nyuszika7h
8be512c216 Repeat idle warning in PM if the player is PMing the bot 2015-08-27 21:08:04 +02:00
Emanuel Barry
77619306ec Fix bodyguard message 2015-08-27 14:51:21 -04:00
skizzerz
3dc3e4d172 Fix race condition for day timing out immediately when a vote succeeds 2015-08-26 20:09:57 -05:00
skizzerz
bb5cb78c68 Fix fgame bug, str.split has idiotic semantics in python 2015-08-25 22:46:45 -05:00
skizzerz
75c407c403 Track player stats by nick if accounts are disabled 2015-08-25 15:52:27 -05:00
nyuszika7h
886434272f Remove !me alias for !mystats
It conflicts with normal messages like "me too" in wolfchat, and I think
it's rarely (if ever) used.
2015-08-24 19:54:13 +02:00
nyuszika7h
82ef99b837 Fix !join telling you to !swap if you're already joined 2015-08-18 12:43:01 +02:00
jacob1
3ce856818a fix the bot pinging everyone instead of just people using !pingif if DISABLE_ACCOUNTS is on 2015-08-17 18:17:45 -04:00
nyuszika7h
5a2a098db6 !wiki: Catch socket.timeout 2015-08-17 22:53:12 +02:00
nyuszika7h
79066e5ec6 Fix error in on_invite (blame @Vgr255) 2015-08-16 12:06:15 +02:00
jacob1
835441caea fix bug where you could fdeny the same command multiple times if done by host 2015-08-14 01:31:48 -04:00
nyuszika7h
0dd3c08862 Exit immediately if Ctrl-C is pressed twice 2015-08-08 22:46:32 +02:00
nyuszika7h
e8fc9f01bb Ping players when ending game due to error in join phase 2015-08-08 22:16:06 +02:00
nyuszika7h
58286e7596 !swap: Don't error if user is not playing
I blame @Vgr255.
2015-08-08 22:07:02 +02:00
skizzerz
7e1c656185 Fix harlot dying visiting protected victim 2015-08-06 22:30:32 -05:00
Vgr E.Barry
38b7ef81e2 Add proper error handling. Closes #151
All exceptions, if not caught, are unconditionally sent to `sys.stderr`.
We only need to use our own custom class with some modifications and we
can intercept all errors, even those in threads (which #151 was about).
The only real downside from this practice is that `cli` is not
accessible to us when the errors happen, so I used a hack to set it on
an instance variable. If anyone can find a better solution, please step
forward. For the time being, this will have to do.

If for some obscure reason this class breaks, `sys.__stderr__` holds the
original `sys.stderr`
2015-08-06 12:29:47 -04:00
nyuszika7h
e27cb0c1e0 Add another ping message 2015-08-06 12:27:10 +02:00
Vgr E.Barry
b3c8fd562a Fix some errors and style in !swap 2015-08-05 21:55:09 -04:00
Vgr E.Barry
a6a128586d Add a !swap command. Closes #129
This allows people to swap out an existing player from the game, and
join instead. Useful if, say, your home connection dropped, but your ZNC
is still online and you want to keep playing through your phone for
example. The player swapping and the one being swapped must be
identified to the same account for this to work. After the command has
been used, an implicit !myrole is performed, informing the player of
their role and templates. The on_nick handler has been decoupled into
two functions, where most of the logic is now in rename_player (which
swap uses).

Known issues: Hard drive space is left untouched.
2015-08-05 21:28:04 -04:00
Vgr E.Barry
188ede0b2e Change is_user_altpinged to return only an integer 2015-08-05 21:22:42 -04:00
Vgr E.Barry
397d7362db Update !roles
Now `!roles` while in a game will have the same effect as `!roles n`
where n is the number of players that joined. Also got rid of string
concatenation.
2015-08-01 09:54:08 -04:00
Vgr E.Barry
ff53ad4bcf Modify is_user_stasised to return only an integer, not a tuple 2015-08-01 09:22:42 -04:00
Vgr E.Barry
29cf18f7be Update revealroles
Now shows which side turncoat is on, and what role someone was if they
changed during game. Also removed string concanetation so save on
memory/time.
2015-07-31 13:30:40 -04:00
Vgr E.Barry
e259502ad4 Change a few hasattr/getattr calls for something more intuitive 2015-07-31 13:29:05 -04:00
Vgr E.Barry
f40e749c07 Allow !fjoin to join ranges of fake nicks 2015-07-31 13:28:34 -04:00
Vgr E.Barry
dc54fdc883 Add random !ping replies 2015-07-31 13:26:50 -04:00
skizzerz
6fecec6df3 Re-add limit for fwait
Now restricted to adding/removing 900 seconds (15 minutes). There are no
valid reasons I can think of or that were given in -dev that would
require more time than this. 15 minutes is still likely too much and
from previous experience such long forced waits generally trigger a mass
exodus of players who would rather play a game than doing absolutely
nothing.
2015-07-30 13:06:48 -05:00
Vgr E.Barry
9d10a1a342 Display what amnesiac would have turned into at end of night 2015-07-27 10:24:55 -04:00
skizzerz
80f5f7d4e8 Separate bite from kill for alpha wolf.
Alpha now can choose to either bite or kill, but not both. If other
wolves are alive, they can still kill as normal allowing both to happen
that night. Additional interactions were added to deal with visiting
harlots and to not accidentally kill bodyguards/GAs in the event that
they are bitten and would die from wolves (if
BODYGUARD/GUARDIAN_ANGEL_DIES_AT_NIGHT_CHANCE is set).

Things to consider for the future but didn't have time to do yet:
- Should we play a message in channel if alpha wolf successfully bites
  someone at night?
- Avoid killing a bodyguard/GA if Fallen Angel is in play and said
  bodyguard/GA was bitten that night.
- Should wolves avoid automatically killing people bitten on previous
  nights (e.g. a bitten harlot wouldn't get nommed visiting wolves or
  victims, bitten bodyguards/GAs wouldn't die from fallen angel, etc.)?
2015-07-26 23:29:40 -05:00
Vgr E.Barry
017811b7db Fix game mode docstring parsing 2015-07-26 13:34:04 -04:00
skizzerz
4eaedea442 Fix fgame autocompletion 2015-07-26 12:32:07 -05:00
nyuszika7h
0e704e5533 Fix missing period in !hex message 2015-07-25 22:27:10 +02:00
skizzerz
6dd9c199fd Disable stats for noreveal, and make the 'no reveal' message more clear 2015-07-24 12:27:08 -05:00
nyuszika7h
2f5712cb3b Prefix "/me"s in wolfchat with an asterisk
This is needed to disambiguate them from the bot announcing wolfteam
actions in wolfchat, which was recently added.
2015-07-24 13:50:42 +02:00
nyuszika7h
bf18c5fbb2 Fix previous commit 2015-07-22 21:10:15 +02:00
nyuszika7h
c3fa5d4907 Change all "to not" -> "not to" 2015-07-22 21:01:09 +02:00
nyuszika7h
0d0bda349d Announce wolf/alpha retracting in wolfchat too & remove redunant check 2015-07-22 20:56:55 +02:00
nyuszika7h
e1271290aa Add note about random picking to shaman and matchmaker role message 2015-07-22 19:03:16 +02:00
nyuszika7h
a41d302607 Fix "already charmed" message for piper
"For tonight" implies that charmed players are only charmed until the
night ends, which is certainly not true.
2015-07-22 18:32:20 +02:00
nyuszika7h
164785d589 Announce wolf actions in wolfchat
This way it's immediately obvious if it was a legit command or not. The
result of werecrow's observation is not announced, because it's possible
for the crow to be killed at night and this would take away that
strategy. For sorcerer, it does not even bother announcing the fact that
they observed, since they can tell the result immediately if they are
alive, so the message is pretty much redundant.

Also, minor fixes:

* Log kill by angry wolves properly, instead of the non-obvious hack
  that @Vgr255 used.

* Add missing quotes in angry wolves wolfchat message.
2015-07-22 17:59:53 +02:00
nyuszika7h
22faf0b961 Skip leading symbols in complete_match
This allows you to vote |evil| with "!v evil", for example, provided
that no other nick matches that.
2015-07-22 16:11:38 +02:00
skizzerz
d26c621b55 Fix win sequencing bug
If all wolves are dead and there are the same number of wolfteam as
vills (due to sorcerers, hags, etc.), then village should be credited
with win.
2015-07-20 23:06:22 -05:00
nyuszika7h
f65f48c70d Add missing bolding + period & fix format string 2015-07-20 17:52:40 +02:00
skizzerz
93345c990d Make DISABLE_ACCOUNTS actually disable account-related stuff.
Right now the only thing that still tracks accounts if DISABLE_ACCOUNTS
is True is stats stuff (in sqlite), as I'm unsure of how we want to
handle that for when accounts aren't enabled; likely track by nick but
unsure on that right now.

This further implements issue #112 but doesn't fix it entirely yet.
2015-07-19 14:37:17 -05:00
skizzerz
99e4a49fe6 Also deduct min lycans if it is possible alpha turn with GAs around 2015-07-19 04:02:57 -05:00
skizzerz
7ad4098aed Fix idlers breaking stats 2015-07-17 13:15:52 -05:00
nyuszika7h
efcb60e4f5 Merge pull request #152 from lykoss/stats_overhaul
!stats Overhaul
2015-07-17 18:42:57 +02:00
skizzerz
116653432b !stats Overhaul
Decoupled ROLE_REVEAL from impacting !stats, added new STATS_TYPE.

ROLE_REVEAL is now a string:
- on = roles revealed on death
- off = roles not revealed on death
- team = user's team revealed on death but not their role

STATS_TYPE is also a string:
- default = stats are calculated as if a villager or nonplayer was
  manually tracking who was what; this leads to !stats not revealing
  any information that is not publicly known
- accurate = what it used to be with a couple modifications; all roles
  are shown (VG and time lord are no longer lumped with villager),
  alpha wolf and lycans turning are hidden, nothing else is hidden
  (so you can see what amnesiac turned into or when clone turns)
- team = only shows number of people on each team, calculated the same
  way as accurate
- disabled = stats are disabled, doing !stats only serves as a mass-ping
  of alive players

Removed random_reveal/random_noreveal hack
- !fgame random=role reveal:on|off does the same thing as the hack used
  to do.

Allow all game modes to take arguments (aka the blah in roles=blah).
- Allowed arguments are "role reveal" (on/off/team), "stats type"
  (default/accurate/team/disabled), and "abstain"
  (enabled/restricted/disabled).
- roles obviously still allows for taking individual roles as arguments
  as well as specifying a default role, however this functionality is
  not available for any other gamemode.
- if any custom options are set as a result of this or changing them in
  game mode constructors, players will be informed of which options are
  in play.

Performing !frole will force STATS_TYPE from default to accurate, this
is done because the default logic is based not on what roles are
currently in existence, but rather what roles the game was started with
and what transformations could have applied to them. !frole throws a
complete monkey wrench in that to the point where it is impossible to
nicely recover.

Clone and Traitor are now unconditionally blacklisted for amnesiac, as
the additional logic to support them in default !stats is incredibly
complex and as such was not done for this PR.

Matchmaker is conditionally blacklisted for amnesiac if amnesiacs turn
after the first night. It is an allowed choice (unless it appears on the
config blacklist) if amnesiacs turn night 1.
2015-07-17 18:42:07 +02:00
nyuszika7h
ccc1bb68ec Fix "currently not" -> "not currently"
Both are correct; this is just for consistency.
2015-07-17 09:47:14 +02:00
jacob1
90a02de767 remove 'curse <self>' pass alias for warlock 2015-07-16 22:31:45 -04:00
jacob1
680e24dd8b allow warlock and piper to use !pass (they can later decide to use their powers) 2015-07-16 22:26:12 -04:00
jacob1
e9fa4a0293 fix var.LASTGIVEN with silenced shamans 2015-07-16 20:32:30 -04:00
jacob1
b08849b14f if there are multiple pipers ('random' games), tell the other pipers who is being charmed 2015-07-16 19:46:30 -04:00
jacob1
bbfa5331e4 silenced shamans no longer randomly give out totem at end of night 2015-07-16 19:25:38 -04:00
jacob1
bd4b89ef01 delay PMing charmed players until daytime 2015-07-16 19:07:58 -04:00
skizzerz
75d55ab461 Make non-simple message to turncoats more clear if they don't have a side 2015-07-15 21:00:15 -05:00
nyuszika7h
2f3f4b17ea Add support for stasising wildcard hostmasks 2015-07-15 20:15:39 +02:00
skizzerz
3b5a72f3d8 Add missing space 2015-07-15 12:32:26 -05:00
skizzerz
d4f786200b Fix turncoat handling for amnesiacs and clones 2015-07-14 22:45:53 -05:00
skizzerz
c0575bd460 Add turncoat role
Turncoats initially start off village-aligned, but can change which team
they're on by using the !side command. Turncoats cannot change sides two
nights in a row, and can use !pass if they don't wish to change sides on
any given night.

Seers and detectives see turncoats as turncoats, augurs see them as
having a grey aura. I was initially toying with det and augur seeing
them as their currently-chosen side and for mystics of the opposite team
to detect them, but since they can flip-flop an unlimited number of
times a night that info would be useless at best and misleading at
worst.
2015-07-14 22:20:53 -05:00
skizzerz
0286a55e6b Add 'r' as an alias for 'retract' 2015-07-13 21:10:48 -05:00
jacob1
37c52337e6 fix !revealroles error 2015-07-13 12:08:13 -04:00
jacob1
4a1c10b697 allow shaman to change targets during the night
totem vars get set in transition_day
2015-07-12 19:42:53 -04:00
skizzerz
adddbe70ff Properly fix error when shaman idles (obsolotes f72a9c3) 2015-07-12 11:46:46 -05:00
nyuszika7h
21d3a8aa68 Fix !frestart on InspIRCd 2015-07-12 16:21:52 +02:00
nyuszika7h
f72a9c37d9 Fix error when shaman idles 2015-07-12 12:57:00 +02:00
nyuszika7h
c30faf8831 Re-add "Nobody wins." when there are no players remaining
I have no idea why I removed it in the first place.
2015-07-12 10:54:07 +02:00
jacob1
e9874441fa !pstats without arguments sends a /notice instead of spamming the channel 2015-07-12 01:42:02 -04:00
jacob1
8e78068a6c small keyword argument change please ignore 2015-07-12 01:42:01 -04:00
skizzerz
25f1bd0ee0 Allow hunters, bodyguards, and GAs to use pass. Guarding self is no longer an alias for passing as bodyguard. 2015-07-12 00:39:45 -05:00
skizzerz
3c8979295b Force matchmaker selection if they didn't pick. matchmaker is not told who is matched in this instance 2015-07-12 00:39:45 -05:00
jacob1
e1832def6e remove some code duplication: call chk_win when fool is lynched 2015-07-12 01:26:36 -04:00
jacob1
cca871262a fix for broken nick tracking in join phase if you get removed due to a Guest/away nick 2015-07-12 00:57:27 -04:00
jacob1
1af572f12a shuffle villager list before pming them the roles
prevents you from knowing if you are a hidden role based on the timing of the message
2015-07-12 00:02:25 -04:00
jacob1
e6ed567364 call the chk_win event when fool is lynched
useful for some 'creative' game modes and should be called anyway
2015-07-11 22:34:40 -04:00
skizzerz
50752ccb5c Remove unused variable 2015-07-11 13:49:56 -05:00
skizzerz
8299a2ee91 Force shaman to act at night 2015-07-11 13:43:50 -05:00
skizzerz
ee2a4ef2cf Fix protection not working against assassin sometimes 2015-07-11 12:16:50 -05:00
nyuszika7h
130a859458 Actually fix restarting on excess flood 2015-07-10 00:07:10 +02:00
nyuszika7h
3649c82174 Fix auto-restart on excess flood 2015-07-09 23:55:04 +02:00
skizzerz
4e6b7ad372 Make !time report remaining wait time during join phase 2015-07-07 13:04:25 -05:00
skizzerz
627da811f8 Make fallen angel kill ALL of the protectors, not just the one that would have taken effect 2015-07-06 13:38:59 -05:00
skizzerz
51d747e7d1 Instantly end night if nobody can act during it 2015-07-06 13:38:59 -05:00
nyuszika7h
8d528bf047 Remove !fghost and !funghost
These commands are completely useless, they just confuse people. I just
had someone ask me whether it would bring them back to the game, with
their role and everything. If an op wants to talk in the middle of the
game, there are other ways to do that. This isn't even being used
anymore.
2015-07-06 20:12:01 +02:00
nyuszika7h
751a284f6d Properly remove stasis on !fjoin
Previously, stasis would be removed locally but not from the database.
2015-07-05 00:23:35 +02:00
nyuszika7h
7f0623b4b0 Add partial role reveal
Roles are revealed upon death, but not shown in !stats.

This will be used for the random game mode with a 50% chance.
The variant used is displayed when the game is started, and
admins can force a specific variant with !fgame.

Also, ignore conceal_roles in !stats, because partial role reveal
handles that now.
2015-07-04 23:57:07 +02:00
skizzerz
649649a355 Fix hunter turning into some other nightrole prematurely ending night on occasion 2015-07-02 17:00:31 -05:00
nyuszika7h
ad26f0b693 Remove surrounding whitespace in fortunes 2015-06-30 12:59:14 +02:00
nyuszika7h
ca9b6a2009 Allow using !coin and !pony in PM 2015-06-28 11:11:08 +02:00
Vgr E.Barry
91e122f86d Fix del_player to pass in an argument instead of using a list 2015-06-26 08:51:03 -04:00
skizzerz
2274e945a0 Disallow fallowing fsend
!fsend is a very dangerous command if abused (up there with exec), and
should be properly admin-only instead of allowed to be given out to
non-admins. Unlike fsay/fact, there is no easy way to restrict fsend
when a non-admin uses it.
2015-06-25 13:02:51 -05:00
nyuszika7h
4e53a3556b Fix compatibility with Python 3.2 (no list.clear()) 2015-06-25 17:53:06 +02:00
Vgr E.Barry
a009eb4819 Fix issue where !roles would output the wrong number of players 2015-06-19 11:54:09 -04:00
Vgr E.Barry
5c6a14154e Change !help to not display aliases
Also improve message splitting and remove string concatenation to use
faster and more memory-efficient methods
2015-06-18 23:20:56 -04:00
Vgr E.Barry
260918555d Change del_player to devoice all at once in multiple-deaths scenarios 2015-06-18 22:48:48 -04:00
skizzerz
3cab412a9b Fix silenced VG causing day transition to error out 2015-06-15 16:44:45 -05:00
skizzerz
1a506907c9 Wording fix 2015-06-15 11:04:50 -05:00
Vgr E.Barry
106b1d61f3 Allow events to only partially determine roles to attribute 2015-06-15 10:30:44 -04:00
Vgr E.Barry
7f875d3b33 Remove the roles_check event 2015-06-15 10:29:04 -04:00
nyuszika7h
dd2d82392d Reorganize imports 2015-06-15 15:20:27 +02:00
Vgr E.Barry
4d8576481b Change event dispatchers to not pass in mutable arguments 2015-06-14 23:24:48 -04:00
skizzerz
4d15ee0421 Revert "Speed up startup time a bit"
This reverts commit 77d1eda074.

Let's not use "private" modules for nonexistent performance boosts.
2015-06-14 22:25:58 -05:00
Vgr E.Barry
77d1eda074 Speed up startup time a bit
_collections is the C implementation (and where defaultdict lies), and
is as such already loaded when the interpreter is launched. collections
imports a bunch of other useless stuff we're not interested in.
2015-06-14 23:13:49 -04:00
Vgr E.Barry
a7a3b4a045 Add a role_attribution event dispatcher 2015-06-14 22:56:57 -04:00
Vgr E.Barry
3888c51da5 s/!roles was disabled/!roles is disabled/ again
Forgot one
2015-06-14 22:54:51 -04:00
Vgr E.Barry
5d8cd14db8 Add chk_traitor event (for the random game mode) 2015-06-14 16:35:14 -04:00
Vgr E.Barry
aaaf3df0f5 Add a roles check event for when game starts
Also remove `var.IGNORE_NO_WOLF` hack
2015-06-14 16:34:42 -04:00
Vgr E.Barry
a8984b6a56 Add event for amnesiac turning (for the random game mode) 2015-06-14 16:32:39 -04:00
Vgr E.Barry
1d711b9cee s/!roles was disabled/!roles is disabled/ 2015-06-14 16:12:50 -04:00
Vgr E.Barry
28dc0a8e14 Fix corner case with multiple pipers 2015-06-14 12:06:52 -04:00
nyuszika7h
f8cc2aef1d fallow/fdeny: Add -cmd to complement -cmds
You can use this to see which people are allowed or denied to use a
particular command, rather than listing all commands.
2015-06-14 16:14:39 +02:00
nyuszika7h
36d2e6b83e Tweaks to !fallow/!fdeny
- You can now use "-cmds" to group by command rather than user. This is
  useful to, say, check who is allowed to use !revealroles.

- The output is now sorted alphabetically, which should make visual
  navigation much easier.

- The command character is no longer prefixed to the commands, as I feel
  like it's just a waste of space.

- Long messages are now broken properly, using var.break_long_message().
2015-06-14 14:48:58 +02:00
nyuszika7h
fb964e370a Remove DISABLED_GAMEMODES
After a discussion in ##werewolf-dev, we've decided that if a majority
of the players wants a game mode, there's no reason not to allow it.
If a game mode is broken, it can be commented out in the code.
2015-06-13 17:25:23 +02:00
skizzerz
93e842f9aa Rage rage grumble grumble
Fix breakage in ORIGINAL_ROLES on nickchange if the person has more than
one role (e.g. templates)
2015-06-12 23:53:09 -05:00
skizzerz
7b9b79a0d1 Make code a tiny bit more readable 2015-06-12 12:29:45 -05:00
nyuszika7h
5ad726601e Fix previous commit
ntotems wasn't being reset in the loop, as pointed out by @skizzerz.
2015-06-12 19:11:30 +02:00
nyuszika7h
ff4f186498 If a player got multiple totems, send only one message 2015-06-12 19:08:06 +02:00
skizzerz
fde409aea2 Don't show (Account) in fallow/fdeny list if ACCOUNTS_ONLY is set 2015-06-12 11:21:54 -05:00
jacob1
b374bd42a2 don't show disabled game modes in !help game 2015-06-09 12:19:14 -04:00
jacob1
22bc669650 fix is/are grammar in [wolf] mystic messages 2015-06-09 12:08:57 -04:00
nyuszika7h
c5fa4445b2 Reset some rate limits when game is started 2015-06-09 17:01:02 +02:00
jacob1
47b18d3655 remove village elder role 2015-06-09 01:39:16 -04:00
Emanuel Barry
fdd1fc5c12 Merge pull request #146 from lykoss/fallen
New roles, protection semantics, and alpha fixes
2015-06-08 20:26:16 -04:00
skizzerz
02a35b8d20 Fix TypeError from list+tuple and s/sum/count/ where able 2015-06-08 19:22:09 -05:00
skizzerz
6604de63e3 Also hide villager-like roles from wolf mystic 2015-06-05 19:34:47 -05:00
Vgr E.Barry
6fa4910430 Further improve flastgame
derp
2015-06-04 21:07:49 -04:00
Vgr E.Barry
ca8719fc7d Fix flastgame 2015-06-04 20:53:37 -04:00
Vgr E.Barry
9dc52441e8 Fix some commands not working in alt channels 2015-06-04 19:37:12 -04:00
Ryan Schmidt
562fba2029 Merge pull request #145 from lykoss/new-decorators
Change decorators
2015-06-04 15:43:12 -07:00
skizzerz
70bced24a6 New roles, protection semantics, and alpha fixes
This commit adds 3 new roles and changes the semantics of
kills/protections to work more like the impatience and pacifism totems.

- Add mystic and wolf mystic roles which can divine the number of
  players still alive on the opposing team each night. These roles are
  meant for games where role reveal is off as !stats gives the same info
  otherwise.
- Add fallen angel which is a corrupted version of the guardian angel,
  created when a guardian angel is bitten by alpha wolf. This role is
  incredibly potent as they bypass all forms of protection on their
  target. GAs corrupted this way also automatically gain the assassin
  template.
- Protections/kills now stack and cancel each other out. As such, 2
  kills but only 1 protection will result in the kill still happening.
- Fix help text for active alpha wolf to show the reworked bite command.
- If alpha bites someone who is going to die via other means that night,
  refund the bite.
- If the bite was unsuccessful due to whatever reason and was refunded,
  give a different message to alpha wolf to let them know that.
- Make adding more wolf roles in the future easier to do by replacing
  some hardcoded lists with var.WOLF_ROLES.
2015-06-04 17:37:32 -05:00
Vgr E.Barry
8b1315eef6 Fix error on exchange totem if harlot who visits oneself is targetted 2015-06-04 12:45:09 -04:00
Vgr E.Barry
ee97d6f45e Fix duplicate function name 2015-06-04 10:55:06 -04:00
Vgr E.Barry
49f0ba220b Modify all commands call to properly call the commands 2015-06-04 10:50:10 -04:00
Vgr E.Barry
b6211748a1 Add the 'phases' and 'silenced' arguments to the cmd decorator 2015-06-04 09:44:34 -04:00
skizzerz
581cda4ac3 Fix revealroles/myrole bitten messages 2015-06-03 12:12:38 -05:00
jacob1
d8bc216df4 fix !frestart not actually restarting the bot 2015-06-03 01:31:46 -04:00
skizzerz
040be2ff31 Piper/charming fixes
- Piper can now only win during daytime (this includes transition_day as
  well as chk_decision)
- There is now at most 1 piper in charming regardless of player count,
  more than 1 is simply overpowered and impossible to balance
2015-06-02 23:57:36 -05:00
Janik Kleinhoff
3f0bce320e Fix typo, blame Vgr 2015-06-03 03:28:19 +00:00