Vgr E. Barry
75447310f3
Tweak definition of is_fake_nick
...
Doesn't change much, just avoids compiling a regex pattern everytime,
and it only calls one function.
2016-06-12 14:37:33 -04:00
nyuszika7h
9ea9a1a317
Fix modelines in other files
2016-05-11 16:09:19 +02:00
nyuszika7h
dfb23a1892
reply(): Add prefix_nick option
...
This will prefix the nickname of the user if the bot replies in-channel.
2016-04-19 15:49:54 +02:00
jacob1
5108822594
use var.GAME_PLASES for reply() in utilities.py
2016-04-03 22:47:28 -04:00
skizzerz
debf9c78ff
Horrible hacky error fix to make pm available in proxy/decorators
2015-11-15 18:42:20 -06:00
skizzerz
6f83a909df
Introduce proxies as a means of breaking circular import chains
2015-11-15 13:12:22 -06:00
skizzerz
d3676948c3
Add !fspectate command
...
Admin-only command (can be !fallowed) to spectate deadchat or wolfchat.
The person spectating is not revealed to anyone in the chat, however
they can see everyone in that chat.
If used outside of debug mode, it is restricted a la !revealroles where
it cannot be used by an alive player or an active vengeful ghost.
2015-11-14 21:04:43 -06:00
jacob1
c350603ea0
add reply() command, cleans up some logic with deciding where to send messages
...
This also easily fixes the bug where commands in alternate channels would be sent to a /notice
2015-11-04 00:07:35 -05:00
jacob1
b2147cd033
don't message fake nicks in mass_privmsg
2015-10-30 20:06:00 -04:00
Vgr E. Barry
2cf3852518
Fix circular imports
2015-10-30 17:38:39 -04:00
jacob1
55070fd44b
add utilities.py, which contains some functions possibly needed by gamemode events
...
this also fixes it so priest death events finally happen
2015-10-30 17:03:54 -04:00