import re import random import itertools import math from collections import defaultdict import botconfig import src.settings as var from src.utilities import * from src.functions import get_players, get_all_players, get_target, get_main_role from src import channels, users, debuglog, errlog, plog from src.decorators import command, event_listener from src.messages import messages from src.events import Event TOBECHARMED = {} # type: Dict[users.User, Set[users.User]] CHARMED = set() # type: Set[users.User] @command("charm", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("piper",)) def charm(var, wrapper, message): """Charm a player, slowly leading to your win!""" pieces = re.split(" +", message) target1 = pieces[0] if len(pieces) > 1: if len(pieces) > 2 and pieces[1].lower() == "and": target2 = pieces[2] else: target2 = pieces[1] else: target2 = None target1 = get_target(var, wrapper, target1) if not target1: return if target2 is not None: target2 = get_target(var, wrapper, target2) if not target2: return orig1 = target1 orig2 = target2 evt1 = Event("targeted_command", {"target": target1.nick, "misdirection": True, "exchange": True}) evt1.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target1.nick, frozenset({"detrimental"})) if evt1.prevent_default: return target1 = users._get(evt1.data["target"]) # FIXME: need to make targeted_command use users if target2 is not None: evt2 = Event("targeted_command", {"target": target2.nick, "misdirection": True, "exchange": True}) evt2.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target2.nick, frozenset({"detrimental"})) if evt2.prevent_default: return target2 = users._get(evt2.data["target"]) # FIXME # Do these checks based on original targets, so piper doesn't know to change due to misdirection/luck totem if orig1 is orig2: wrapper.send(messages["must_charm_multiple"]) return if orig1 in CHARMED and orig2 in CHARMED: wrapper.send(messages["targets_already_charmed"].format(orig1, orig2)) return elif orig1 in CHARMED: wrapper.send(messages["target_already_charmed"].format(orig1)) return elif orig2 in CHARMED: wrapper.send(messages["target_already_charmed"].format(orig2)) return TOBECHARMED[wrapper.source] = {target1, target2} TOBECHARMED[wrapper.source].discard(None) if orig2: debuglog("{0} (piper) CHARM {1} ({2}) && {3} ({4})".format(wrapper.source, target1, get_main_role(target1), target2, get_main_role(target2))) wrapper.send(messages["charm_multiple_success"].format(orig1, orig2)) else: debuglog("{0} (piper) CHARM {1} ({2})".format(wrapper.source, target1, get_main_role(target1))) wrapper.send(messages["charm_success"].format(orig1)) chk_nightdone(wrapper.client) @event_listener("chk_win", priority=2) def on_chk_win(evt, cli, var, rolemap, mainroles, lpl, lwolves, lrealwolves): # lpl doesn't included wounded/sick people or consecrating priests # whereas we want to ensure EVERYONE (even wounded people) are charmed for piper win pipers = set(users._get(p) for p in rolemap.get("piper", ())) # FIXME lp = len(pipers) if lp == 0: # no alive pipers, short-circuit this check return uncharmed = set(get_players(mainroles=mainroles)) - CHARMED - pipers if var.PHASE == "day" and len(uncharmed) == 0: evt.data["winner"] = "pipers" evt.data["message"] = messages["piper_win"].format("s" if lp > 1 else "", "s" if lp == 1 else "") @event_listener("player_win") def on_player_win(evt, var, player, mainrole, winner, survived): if winner != "pipers": return if mainrole == "piper": evt.data["won"] = True # TODO: add code here (or maybe a sep event?) to let lovers win alongside piper # Right now that's still in wolfgame.py, but should be moved here once mm is split @event_listener("del_player") def on_del_player(evt, var, player, mainrole, allroles, death_triggers): CHARMED.discard(player) TOBECHARMED.pop(player, None) @event_listener("transition_day_begin") def on_transition_day_begin(evt, var): tocharm = set(itertools.chain.from_iterable(TOBECHARMED.values())) # remove pipers from set; they can never be charmed # but might end up in there due to misdirection/luck totems tocharm.difference_update(get_all_players(("piper",))) # Send out PMs to players who have been charmed for target in tocharm: charmedlist = list(CHARMED | tocharm - {target}) message = messages["charmed"] if len(charmedlist) <= 0: target.send(message + messages["no_charmed_players"]) elif len(charmedlist) == 1: target.send(message + messages["one_charmed_player"].format(charmedlist[0])) elif len(charmedlist) == 2: target.send(message + messages["two_charmed_players"].format(charmedlist[0], charmedlist[1])) else: target.send(message + messages["many_charmed_players"].format("\u0002, \u0002".join(p.nick for p in charmedlist[:-1]), charmedlist[-1])) if len(tocharm) > 0: for target in CHARMED: tobecharmedlist = list(tocharm) if len(tobecharmedlist) == 1: message = messages["players_charmed_one"].format(tobecharmedlist[0]) elif len(tobecharmedlist) == 2: message = messages["players_charmed_two"].format(tobecharmedlist[0], tobecharmedlist[1]) else: message = messages["players_charmed_many"].format("\u0002, \u0002".join(p.nick for p in tobecharmedlist[:-1]), tobecharmedlist[-1]) previouscharmed = CHARMED - {target} if len(previouscharmed): target.send(message + messages["previously_charmed"].format("\u0002, \u0002".join(p.nick for p in previouscharmed))) else: target.send(message) CHARMED.update(tocharm) TOBECHARMED.clear() @event_listener("night_acted") def on_night_acted(evt, var, target, actor): if target in TOBECHARMED: evt.data["acted"] = True @event_listener("chk_nightdone") def on_chk_nightdone(evt, var): evt.data["actedcount"] += len(TOBECHARMED.keys()) evt.data["nightroles"].extend(get_all_players(("piper",))) @event_listener("transition_night_end", priority=2) def on_transition_night_end(evt, var): ps = set(get_players()) - CHARMED for piper in get_all_players(("piper",)): pl = list(ps) random.shuffle(pl) pl.remove(piper) to_send = "piper_notify" if piper.prefers_simple(): to_send = "piper_simple" piper.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n") @event_listener("exchange_roles") def on_exchange(evt, var, actor, target, actor_role, target_role): # if we're shifting piper around, ensure that the new piper isn't charmed if actor_role == "piper": CHARMED.discard(target) if target_role == "piper": CHARMED.discard(actor) @event_listener("get_special") def on_get_special(evt, var): evt.data["special"].update(get_players(("piper",))) @event_listener("reset") def on_reset(evt, var): CHARMED.clear() TOBECHARMED.clear() @event_listener("revealroles") def on_revealroles(evt, var, wrapper): if CHARMED: evt.data["output"].append("\u0002charmed players\u0002: {0}".format(", ".join(p.nick for p in CHARMED))) # vim: set sw=4 expandtab: