import re import random import itertools import math from collections import defaultdict import botconfig from src.utilities import * from src import channels, users, debuglog, errlog, plog from src.functions import get_players, get_all_players, get_main_role, get_reveal_role, get_target from src.decorators import command, event_listener from src.containers import UserList, UserSet, UserDict, DefaultUserDict from src.messages import messages from src.events import Event # Skeleton file for new roles. Not all events are represented, only the most common ones. # Instead of using list, set or dict, please use UserList, UserSet or UserDict respectively # Please refer to the notes in src/containers.py for proper use # Add to evt.data["actedcount"] and evt.data["nightroles"] if this role can act during night # nightroles lists all Users who have this role and are capable of acting tonight # actedcount should be added to (via +=) with everyone who has this role and has already acted # Used to determine when all roles have acted (and therefore night should end) @event_listener("chk_nightdone") def on_chk_nightdone(evt, var): pass # Set evt.data["acted"] = True if target acted during night and spy is able to know that info # Used for werecrow and insomniac @event_listener("night_acted") def on_night_acted(evt, var, target, spy): pass # PM players who have this role with instructions # Set priority=2 if this is a main role, and priority=5 if this is a secondary role # (secondary roles are like gunner, assassin, etc. which by default stack on top of main roles) @event_listener("transition_night_end", priority=2) def on_transition_night_end(evt, var): pass # Update any role state that happens when someone with this role exchanges with someone else. @event_listener("exchange_roles") def on_exchange(evt, var, actor, target, actor_role, target_role): pass # Update evt.data["special"] with the Users who have this role as their main role, # assuming this is some sort of special role (can act). Do *not* update this if this is a wolfteam # special role, simply remove the event instead. # Used by wolf mystic to determine the number of special villagers still alive. @event_listener("get_special") def on_get_special(evt, var): pass # Update any game state which happens when player dies. If this role does things upon death, # ensure that you check death_triggers (it's a bool) before firing it. @event_listener("del_player") def on_del_player(evt, var, player, mainrole, allroles, death_triggers): pass # Clear all game state. Called whenever the game ends. @event_listener("reset") def on_reset(evt, var): pass # Gets metadata about this role; kind will be a str with one of the following values: # night_kills: Add metadata about any deaths this role can cause at night which use the standard # death message (i.e. do not have a custom death message). Set the data as follows: # evt.data["rolename"] = N (where N is the max # of deaths that this role can cause) # Used in !stats in order to handle interactions between roles in a generic fashion so that # more accurate results can be reported. @event_listener("get_role_metadata") def on_get_role_metadata(evt, var, kind): pass # vim: set sw=4 expandtab: