- Usage: set a non-zero value for var.JOIN_TIMER_LIMIT in seconds - Added kill_join() to handle game cancellations - Join timers set on first join and canceled if everybody quits or when a game starts
- Usage: set a non-zero value for var.JOIN_TIMER_LIMIT in seconds - Added kill_join() to handle game cancellations - Join timers set on first join and canceled if everybody quits or when a game starts