172 lines
5.9 KiB
Python
172 lines
5.9 KiB
Python
import re
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import random
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from collections import defaultdict
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import src.settings as var
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from src.utilities import *
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from src import users, channels, debuglog, errlog, plog
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from src.functions import get_players, get_all_players, get_target, get_main_role
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from src.decorators import command, event_listener
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from src.messages import messages
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from src.events import Event
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KILLS = {} # type: Dict[users.User, users.User]
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HUNTERS = set()
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PASSED = set()
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@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_kill(var, wrapper, message):
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"""Kill someone once per game."""
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if wrapper.source in HUNTERS and wrapper.source not in KILLS:
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wrapper.pm(messages["hunter_already_killed"])
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return
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target = get_target(var, wrapper, re.split(" +", message)[0])
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if not target:
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return
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if wrapper.source is target:
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wrapper.pm(messages["no_suicide"])
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return
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orig = target
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evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
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evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
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if evt.prevent_default:
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return
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target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
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KILLS[wrapper.source] = target
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HUNTERS.add(wrapper.source)
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PASSED.discard(wrapper.source)
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wrapper.pm(messages["player_kill"].format(orig))
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debuglog("{0} (hunter) KILL: {1} ({2})".format(wrapper.source, target, get_main_role(target)))
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chk_nightdone(wrapper.client)
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@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("hunter",))
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def hunter_retract(var, wrapper, message):
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"""Removes a hunter's kill selection."""
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if wrapper.source not in KILLS and wrapper.source not in PASSED:
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return
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KILLS.pop(wrapper.source, None)
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HUNTERS.discard(wrapper.source)
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PASSED.discard(wrapper.source)
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wrapper.pm(messages["retracted_kill"])
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@command("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("hunter",))
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def hunter_pass(var, wrapper, message):
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"""Do not use hunter's once-per-game kill tonight."""
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if wrapper.source in HUNTERS and wrapper.source not in KILLS:
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wrapper.pm(messages["hunter_already_killed"])
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return
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KILLS.pop(wrapper.source, None)
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HUNTERS.discard(wrapper.source)
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PASSED.add(wrapper.source)
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wrapper.pm(messages["hunter_pass"])
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debuglog("{0} (hunter) PASS".format(wrapper.source))
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chk_nightdone(wrapper.client)
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@event_listener("del_player")
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def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
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HUNTERS.discard(user)
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PASSED.discard(user)
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KILLS.pop(user, None)
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for h, v in list(KILLS.items()):
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if v is user:
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HUNTERS.discard(h)
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h.send(messages["hunter_discard"])
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del KILLS[h]
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@event_listener("swap_player")
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def on_swap(evt, var, old_user, user):
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for a, b in list(KILLS.items()):
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if a is old_user:
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KILLS[user] = KILLS.pop(old_user)
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if b is old_user:
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KILLS[user] = KILLS.pop(old_user)
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if old_user in HUNTERS:
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HUNTERS.discard(old_user)
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HUNTERS.add(user)
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if old_user in PASSED:
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PASSED.discard(old_user)
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PASSED.add(user)
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@event_listener("night_acted")
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def on_acted(evt, var, user, actor):
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if user in KILLS:
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evt.data["acted"] = True
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@event_listener("get_special")
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def on_get_special(evt, var):
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evt.data["special"].update(get_players(("hunter",)))
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@event_listener("transition_day", priority=2)
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def on_transition_day(evt, var):
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for k, d in list(KILLS.items()):
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evt.data["victims"].append(d)
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evt.data["onlybywolves"].discard(d)
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evt.data["killers"][d].append(k)
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# important, otherwise our del_player listener lets hunter kill again
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del KILLS[k]
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@event_listener("exchange_roles")
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def on_exchange(evt, var, actor, target, actor_role, target_role):
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KILLS.pop(actor, None)
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KILLS.pop(target, None)
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HUNTERS.discard(actor)
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HUNTERS.discard(target)
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PASSED.discard(actor)
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PASSED.discard(target)
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@event_listener("chk_nightdone")
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def on_chk_nightdone(evt, var):
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evt.data["actedcount"] += len(KILLS) + len(PASSED)
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hunter_users = get_all_players(("hunter",))
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evt.data["nightroles"].extend([p for p in hunter_users if p not in HUNTERS or p in KILLS])
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@event_listener("transition_night_end", priority=2)
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def on_transition_night_end(evt, var):
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ps = get_players()
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for hunter in get_all_players(("hunter",)):
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if hunter in HUNTERS:
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continue # already killed
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pl = ps[:]
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random.shuffle(pl)
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pl.remove(hunter)
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to_send = "hunter_notify"
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if hunter.prefers_simple():
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to_send = "hunter_simple"
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hunter.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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@event_listener("succubus_visit")
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def on_succubus_visit(evt, cli, var, nick, victim):
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user = users._get(victim) # FIXME
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if user in KILLS and KILLS[user].nick in var.ROLES["succubus"]: # FIXME
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user.send(messages["no_kill_succubus"].format(KILLS[user]))
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del KILLS[user]
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HUNTERS.discard(user)
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@event_listener("begin_day")
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def on_begin_day(evt, var):
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KILLS.clear()
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PASSED.clear()
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@event_listener("reset")
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def on_reset(evt, var):
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KILLS.clear()
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PASSED.clear()
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HUNTERS.clear()
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@event_listener("get_role_metadata")
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def on_get_role_metadata(evt, var, kind):
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if kind == "night_kills":
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# hunters is the set of all hunters that have not killed in a *previous* night
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# (if they're in both HUNTERS and KILLS, then they killed tonight and should be counted)
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hunters = ({users._get(h) for h in var.ROLES["hunter"]} - HUNTERS) | set(KILLS.keys()) # FIXME
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evt.data["hunter"] = len(hunters)
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# vim: set sw=4 expandtab:
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