banned/src/roles/vigilante.py
Vgr E. Barry 1351f70e04 Import users and channels in every role file
Not every role file needs it, but it's better to be consistent
2017-09-26 17:17:00 -04:00

161 lines
5.0 KiB
Python

import re
import random
from collections import defaultdict
import src.settings as var
from src.utilities import *
from src import users, channels, debuglog, errlog, plog
from src.functions import get_players, get_all_players, get_main_role
from src.decorators import cmd, event_listener
from src.messages import messages
from src.events import Event
KILLS = {} # type: Dict[str, str]
PASSED = set()
@cmd("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("vigilante",))
def vigilante_kill(cli, nick, chan, rest):
"""Kill someone at night, but you die too if they aren't a wolf or win stealer!"""
victim = get_victim(cli, nick, re.split(" +",rest)[0], False)
if not victim:
return
if victim == nick:
pm(cli, nick, messages["no_suicide"])
return
orig = victim
evt = Event("targeted_command", {"target": victim, "misdirection": True, "exchange": True})
evt.dispatch(cli, var, "kill", nick, victim, frozenset({"detrimental"}))
if evt.prevent_default:
return
victim = evt.data["target"]
KILLS[nick] = victim
PASSED.discard(nick)
pm(cli, nick, messages["player_kill"].format(orig))
debuglog("{0} ({1}) KILL: {2} ({3})".format(nick, get_role(nick), victim, get_role(victim)))
chk_nightdone(cli)
@cmd("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("vigilante",))
def vigilante_retract(cli, nick, chan, rest):
"""Removes a vigilante's kill selection."""
if nick not in KILLS and nick not in PASSED:
return
if nick in KILLS:
del KILLS[nick]
PASSED.discard(nick)
pm(cli, nick, messages["retracted_kill"])
@cmd("pass", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("vigilante",))
def vigilante_pass(cli, nick, chan, rest):
"""Do not kill anyone tonight as a vigilante."""
if nick in KILLS:
del KILLS[nick]
PASSED.add(nick)
pm(cli, nick, messages["hunter_pass"])
debuglog("{0} ({1}) PASS".format(nick, get_role(nick)))
chk_nightdone(cli)
@event_listener("del_player")
def on_del_player(evt, var, user, mainrole, allroles, death_triggers):
PASSED.discard(user.nick)
if user.nick in KILLS:
del KILLS[user.nick]
for h,v in list(KILLS.items()):
if v == user.nick:
pm(user.client, h, messages["hunter_discard"])
del KILLS[h]
@event_listener("rename_player")
def on_rename(evt, cli, var, prefix, nick):
kvp = []
for a,b in KILLS.items():
if a == prefix:
a = nick
if b == prefix:
b = nick
kvp.append((a,b))
KILLS.update(kvp)
if prefix in KILLS:
del KILLS[prefix]
if prefix in PASSED:
PASSED.discard(prefix)
PASSED.add(nick)
@event_listener("night_acted")
def on_acted(evt, var, user, actor):
if user.nick in KILLS:
evt.data["acted"] = True
@event_listener("get_special")
def on_get_special(evt, var):
evt.data["special"].update(get_players(("vigilante",)))
@event_listener("transition_day", priority=2)
def on_transition_day(evt, var):
for k, v in list(KILLS.items()):
killer = users._get(k) # FIXME
victim = users._get(v) # FIXME
evt.data["victims"].append(victim)
evt.data["onlybywolves"].discard(victim)
evt.data["killers"][victim].append(killer)
# important, otherwise our del_player listener lets hunter kill again
del KILLS[k]
if get_main_role(victim) not in var.WOLF_ROLES | var.WIN_STEALER_ROLES:
var.DYING.add(killer)
@event_listener("exchange_roles")
def on_exchange(evt, var, actor, target, actor_role, target_role):
if actor.nick in KILLS:
del KILLS[actor.nick]
if target.nick in KILLS:
del KILLS[target.nick]
PASSED.discard(actor.nick)
PASSED.discard(target.nick)
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, var):
evt.data["actedcount"] += len(KILLS) + len(PASSED)
evt.data["nightroles"].extend(get_all_players(("vigilante",)))
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, var):
ps = get_players()
for vigilante in get_all_players(("vigilante",)):
pl = ps[:]
random.shuffle(pl)
pl.remove(vigilante)
to_send = "vigilante_notify"
if vigilante.prefers_simple():
to_send = "vigilante_simple"
vigilante.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
if KILLS.get(victim) in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(KILLS[victim]))
del KILLS[victim]
@event_listener("begin_day")
def on_begin_day(evt, var):
KILLS.clear()
PASSED.clear()
@event_listener("reset")
def on_reset(evt, var):
KILLS.clear()
PASSED.clear()
@event_listener("get_role_metadata")
def on_get_role_metadata(evt, var, kind):
if kind == "night_kills":
evt.data["vigilante"] = len(var.ROLES["vigilante"])
# vim: set sw=4 expandtab: