banned/settings/wolfgame.py
Yizhe Shen 1994e7330f Added commands to access player stats.
Loosely based on code from jcao219. New commands are "player", "p", "mystats", "me". The commands access existing stats stored in the game database (data.sqlite3).
2014-02-10 19:01:06 -05:00

288 lines
10 KiB
Python

PING_WAIT = 300 # Seconds
PING_MIN_WAIT = 30 # How long !start has to wait after a !ping
MINIMUM_WAIT = 60
EXTRA_WAIT = 20
WAIT_AFTER_JOIN = 10 # Wait at least this many seconds after the last join
MAXIMUM_WAITED = 3 # limit for amount of !wait's
STATS_RATE_LIMIT = 60
VOTES_RATE_LIMIT = 60
ADMINS_RATE_LIMIT = 300
SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
MAX_PLAYERS = 21
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 120
NIGHT_TIME_WARN = 90 # should be less than NIGHT_TIME_LIMIT
DAY_TIME_LIMIT_WARN = 600
DAY_TIME_LIMIT_CHANGE = 120 # seconds after DAY_TIME_LIMIT_WARN has passed
# May only be set if the above are also set
SHORT_DAY_PLAYERS = 6 # Number of players left to have a short day
SHORT_DAY_LIMIT_WARN = 400
SHORT_DAY_LIMIT_CHANGE = 120
KILL_IDLE_TIME = 300
WARN_IDLE_TIME = 180
PART_GRACE_TIME = 12
QUIT_GRACE_TIME = 30
# controls how many people it does in one /msg; only works for messages that are the same
MAX_PRIVMSG_TARGETS = 4
LEAVE_STASIS_PENALTY = 1
IDLE_STASIS_PENALTY = 1
PART_STASIS_PENALTY = 1
GOAT_HERDER = True
SELF_LYNCH_ALLOWED = True
HIDDEN_TRAITOR = True
CARE_BOLD = False
CARE_COLOR = False
KILL_COLOR = False
KILL_BOLD = False
LOG_FILENAME = ""
BARE_LOG_FILENAME = ""
# HIT MISS SUICIDE
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
DRUNK_GUN_CHANCES = ( 2/7 , 3/7 , 2/7 )
MANSLAUGHTER_CHANCE = 2/5 # ACCIDENTAL HEADSHOT (FATAL)
GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 1/4
GUARDIAN_ANGEL_DIES_CHANCE = 1/2
DETECTIVE_REVEALED_CHANCE = 2/5
#################################################################################################################
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ##
#################################################################################################################
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
6 : ( 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
8 : ( 1 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ), ##
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ##
12 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 1 ), ##
15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 1 , 0 , 1 ), ##
17 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
18 : ( 1 , 3 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
20 : ( 1 , 4 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ), ##
None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ##
#################################################################################################################
# Notes: ##
#################################################################################################################
GAME_MODES = {}
AWAY = ['services.', 'services.int'] # cloaks of people who are away.
SIMPLE_NOTIFY = [] # cloaks of people who !simple, who want everything /notice'd
ROLE_INDICES = {0 : "seer",
1 : "wolf",
2 : "cursed villager",
3 : "village drunk",
4 : "harlot",
5 : "traitor",
6 : "gunner",
7 : "werecrow",
8 : "guardian angel",
9 : "detective"}
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged. The villagers have killed a \u0002{1}\u0002.",
"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows. Once the twitching stops, it is discovered that the village lynched a \u0002{1}\u0002.",
"Before the rope is pulled, \u0002{0}\u0002, the \u0002{1}\u0002, throws a grenade at the mob. The grenade explodes early.")
import botconfig
RULES = (botconfig.CHANNEL + " channel rules: http://wolf.xnrand.com/rules")
# Other settings:
START_WITH_DAY = False
WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
OPT_IN_PING = False # instead of !away/!back, users can opt-in to be pinged
PING_IN = [] # cloaks of users who have opted in for ping
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
def plural(role):
if role == "wolf": return "wolves"
elif role == "person": return "people"
else: return role + "s"
def list_players():
pl = []
for x in ROLES.values():
pl.extend(x)
return pl
def list_players_and_roles():
plr = {}
for x in ROLES.keys():
for p in ROLES[x]:
plr[p] = x
return plr
get_role = lambda plyr: list_players_and_roles()[plyr]
def get_reveal_role(nick):
if HIDDEN_TRAITOR and get_role(nick) == "traitor":
return "villager"
else:
return get_role(nick)
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)
class InvalidModeException(Exception): pass
def game_mode(name):
def decor(c):
GAME_MODES[name] = c
return c
return decor
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
"wolves" : INDEX_OF_ROLE["wolf"],
"cursed" : INDEX_OF_ROLE["cursed villager"],
"drunks" : INDEX_OF_ROLE["village drunk"],
"harlots" : INDEX_OF_ROLE["harlot"],
"traitors" : INDEX_OF_ROLE["traitor"],
"gunners" : INDEX_OF_ROLE["gunner"],
"werecrows" : INDEX_OF_ROLE["werecrow"],
"angels" : INDEX_OF_ROLE["guardian angel"],
"detectives" : INDEX_OF_ROLE["detective"]}
# TODO: implement game modes
@game_mode("roles")
class ChangedRolesMode(object):
"""Example: !fgame roles=wolves:1,seers:0,angels:1"""
def __init__(self, arg):
self.ROLES_GUIDE = ROLES_GUIDE.copy()
lx = list(ROLES_GUIDE[None])
pairs = arg.split(",")
if not pairs:
raise InvalidModeException("Invalid syntax for mode roles.")
for pair in pairs:
change = pair.split(":")
if len(change) != 2:
raise InvalidModeException("Invalid syntax for mode roles.")
role, num = change
try:
num = int(num)
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException(("The role \u0002{0}\u0002 "+
"is not valid.").format(role))
except ValueError:
raise InvalidModeException("A bad value was used in mode roles.")
for k in ROLES_GUIDE.keys():
self.ROLES_GUIDE[k] = tuple(lx)
# Persistence
# Load saved settings
import sqlite3
conn = sqlite3.connect("data.sqlite3", check_same_thread = False)
with conn:
c = conn.cursor()
c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)') # whoops, i mean cloak, not nick
c.execute('CREATE TABLE IF NOT EXISTS simple_role_notify (cloak TEXT)') # people who understand each role
c.execute('SELECT * FROM away')
for row in c:
AWAY.append(row[0])
c.execute('SELECT * FROM simple_role_notify')
for row in c:
SIMPLE_NOTIFY.append(row[0])
# populate the roles table
c.execute('DROP TABLE IF EXISTS roles')
c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)')
for x in ["villager"]+list(ROLE_INDICES.values()):
c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,))
c.execute(('CREATE TABLE IF NOT EXISTS rolestats (player TEXT, role TEXT, '+
'teamwins SMALLINT, individualwins SMALLINT, totalgames SMALLINT, '+
'UNIQUE(player, role))'))
if OPT_IN_PING:
c.execute('CREATE TABLE IF NOT EXISTS ping (cloak text)')
c.execute('SELECT * FROM ping')
for row in c:
PING_IN.append(row[0])
def remove_away(clk):
with conn:
c.execute('DELETE from away where nick=?', (clk,))
def add_away(clk):
with conn:
c.execute('INSERT into away VALUES (?)', (clk,))
def remove_simple_rolemsg(clk):
with conn:
c.execute('DELETE from simple_role_notify where cloak=?', (clk,))
def add_simple_rolemsg(clk):
with conn:
c.execute('INSERT into simple_role_notify VALUES (?)', (clk,))
def remove_ping(clk):
with conn:
c.execute('DELETE from ping where cloak=?', (clk,))
def add_ping(clk):
with conn:
c.execute('INSERT into ping VALUES (?)', (clk,))
def update_role_stats(acc, role, won, iwon):
with conn:
wins, iwins, totalgames = 0, 0, 0
c.execute(("SELECT teamwins, individualwins, totalgames FROM rolestats "+
"WHERE player=? AND role=?"), (acc, role))
row = c.fetchone()
if row:
wins, iwins, total = row
else:
wins, iwins, total = 0,0,0
if won:
wins += 1
if iwon:
iwins += 1
total += 1
c.execute("INSERT OR REPLACE INTO rolestats VALUES (?,?,?,?,?)",
(acc, role, wins, iwins, total))
def get_player_stats(player, role):
with conn:
for row in c.execute("SELECT * FROM rolestats WHERE player = '%s' AND role = '%s'" % (player, role)):
return "As {2}, {0} has {3} team wins, {4} individual wins, and {5} total games.".format(player, *row)
else:
return ""