120 lines
4.7 KiB
Python
120 lines
4.7 KiB
Python
PING_WAIT = 300 # Seconds
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MINIMUM_WAIT = 0 # debug, change to 60 for normal
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EXTRA_WAIT = 0
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MAXIMUM_WAITED = 2 # limit for amount of !wait's
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MAX_SHOTS = 2
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DRUNK_SHOTS_MULTIPLIER = 3
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NIGHT_TIME_LIMIT = 0
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DAY_TIME_LIMIT = 0
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START_WITH_DAY = False
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# HIT MISS SUICIDE
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
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DRUNK_GUN_CHANCES = ( 4/7 , 2/7 , 1/7 )
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MANSLAUGHTER_CHANCE = 1/5
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GAME_MODES = {}
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################################################################################################
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# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW #
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ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), #
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6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 ), #
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8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 ), #
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10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 ), #
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None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} #
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################################################################################################
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ROLE_INDICES = {0 : "seer",
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1 : "wolf",
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2 : "cursed",
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3 : "village drunk",
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4 : "harlot",
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5 : "traitor",
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6 : "gunner",
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7 : "werecrow"}
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INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"A pool of blood and wolf paw prints are found.",
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
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"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
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"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
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is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
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def plural(role):
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if role == "wolf": return "wolves"
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elif role == "person": return "people"
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else: return role + "s"
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def list_players():
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pl = []
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for x in ROLES.values():
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pl.extend(x)
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return pl
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def list_players_and_roles():
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plr = {}
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for x in ROLES.keys():
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for p in ROLES[x]:
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plr[p] = x
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return plr
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get_role = lambda plyr: list_players_and_roles()[plyr]
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def del_player(pname):
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prole = get_role(pname)
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ROLES[prole].remove(pname)
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class InvalidModeException(Exception): pass
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def game_mode(name):
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def decor(c):
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GAME_MODES[name] = c
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return c
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return decor
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CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
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"wolves" : INDEX_OF_ROLE["wolf"],
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"cursed" : INDEX_OF_ROLE["cursed"],
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"drunks" : INDEX_OF_ROLE["village drunk"],
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"harlots" : INDEX_OF_ROLE["harlot"],
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"traitors" : INDEX_OF_ROLE["traitor"],
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"gunners" : INDEX_OF_ROLE["gunner"],
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"werecrows" : INDEX_OF_ROLE["werecrow"]}
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# !game roles=wolves:1 seers:0, x=1
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# TODO: implement game modes
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@game_mode("roles")
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class ChangedRolesMode(object):
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def __init__(self, arg):
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self.ROLES_GUIDE = ROLES_GUIDE.copy()
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lx = list(ROLES_GUIDE[None])
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pairs = arg.split(",")
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pl = list_players()
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if not pairs:
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raise InvalidModeException("Invalid syntax for mode roles.")
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for pair in pairs:
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change = pair.split(":")
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if len(change) != 2:
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raise InvalidModeException("Invalid syntax for mode roles.")
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role, num = change
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try:
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num = int(num)
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try:
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lx[CHANGEABLE_ROLES[role.lower()]] = num
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except KeyError:
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raise InvalidModeException(("The role \u0002{0}\u0002 "+
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"is not valid.").format(role))
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except ValueError:
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raise InvalidModeException("A bad value was used in mode roles.")
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for k in ROLES_GUIDE.keys():
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self.ROLES_GUIDE[k] = tuple(lx) |