banned/src/settings.py
skizzerz 24ae5c1e39 Kill USE_NICKSERV_GHOST, default more things in settings.py
Whether or not GHOST is used now depends on if NICKSERV_RELEASE_COMMAND
or NICKSERV_REGAIN_COMMAND are empty. Also, we do not try to go into an
infinite loop should the command we use fail to work, and instead just
run with a "wrong" nick.

Not tested at all, so blame ilbelkyr when things inevitably don't work
with it (and while you're blaming him, get him to fix the ASM website).
2016-11-20 12:36:31 -06:00

332 lines
21 KiB
Python

import fnmatch
import re
import threading
from collections import defaultdict, OrderedDict
import botconfig
LANGUAGE = 'en'
MINIMUM_WAIT = 60
EXTRA_WAIT = 30
EXTRA_WAIT_JOIN = 0 # Add this many seconds to the waiting time for each !join
WAIT_AFTER_JOIN = 25 # Wait at least this many seconds after the last join
# !wait uses a token bucket
WAIT_TB_INIT = 2 # initial number of tokens
WAIT_TB_DELAY = 240 # wait time between adding tokens
WAIT_TB_BURST = 3 # maximum number of tokens that can be accumulated
STATS_RATE_LIMIT = 60
VOTES_RATE_LIMIT = 60
ADMINS_RATE_LIMIT = 300
GSTATS_RATE_LIMIT = 0
PSTATS_RATE_LIMIT = 0
TIME_RATE_LIMIT = 10
START_RATE_LIMIT = 10 # (per-user)
WAIT_RATE_LIMIT = 10 # (per-user)
SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
SHARPSHOOTER_MULTIPLIER = 0.06
MIN_PLAYERS = 4
MAX_PLAYERS = 24
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 120
NIGHT_TIME_WARN = 90 # should be less than NIGHT_TIME_LIMIT
DAY_TIME_LIMIT = 720
DAY_TIME_WARN = 600 # should be less than DAY_TIME_LIMIT
JOIN_TIME_LIMIT = 3600
# May only be set if the above are also set
SHORT_DAY_PLAYERS = 6 # Number of players left to have a short day
SHORT_DAY_LIMIT = 520
SHORT_DAY_WARN = 400
# If time lord dies, the timers get set to this instead (60s day, 30s night)
TIME_LORD_DAY_LIMIT = 60
TIME_LORD_DAY_WARN = 45
TIME_LORD_NIGHT_LIMIT = 30
TIME_LORD_NIGHT_WARN = 20
KILL_IDLE_TIME = 300
WARN_IDLE_TIME = 180
PM_WARN_IDLE_TIME = 240
PART_GRACE_TIME = 30
QUIT_GRACE_TIME = 60
ACC_GRACE_TIME = 30
START_QUIT_DELAY = 10
# controls how many people it does in one /msg; only works for messages that are the same
MAX_PRIVMSG_TARGETS = 4
# how many mode values can be specified at once; used only as fallback
MODELIMIT = 3
QUIET_DEAD_PLAYERS = False
DEVOICE_DURING_NIGHT = False
ALWAYS_PM_ROLE = False
QUIET_MODE = "q" # "q" or "b"
QUIET_PREFIX = "" # "" or "~q:"
ACCOUNT_PREFIX = "$a:" # "$a:" or "~a:"
# The bot will automatically toggle those modes of people joining
AUTO_TOGGLE_MODES = ""
DEFAULT_EXPIRY = "30d"
LEAVE_PENALTY = 1
LEAVE_EXPIRY = "30d"
IDLE_PENALTY = 1
IDLE_EXPIRY = "30d"
PART_PENALTY = 1
PART_EXPIRY = "30d"
ACC_PENALTY = 1
ACC_EXPIRY = "30d"
# If True, disallows adding stasis via !fstasis (requires warnings instead)
RESTRICT_FSTASIS = True
# The formatting of this sucks, sorry. This is used to automatically apply sanctions to warning levels
# When a user crosses from below the min threshold to min or above points, the listed sanctions apply
# Sanctions also apply while moving within the same threshold bracket (such as from min to max)
# Valid sanctions are deny, stasis, scalestasis, and tempban
# Scalestasis applies stasis equal to the formula ax^2 + bx + c, where x is the number of warning points
# Tempban number can either be a duration (ending in d, h, or m) or a number meaning it expires when
# warning points fall below that threshold.
AUTO_SANCTION = (
#min max sanctions
(4, 6, {"stasis": 1}),
(7, 19, {"scalestasis": (0, 1, -5)}),
(20, 20, {"tempban": 10})
)
# The following is a bitfield, and they can be mixed together
# Defaults to none of these, can be changed on a per-game-mode basis
RESTRICT_WOLFCHAT = 0x00
### DO NOT CHANGE THESE!
### They are for easier code interpretation/modification
RW_DISABLE_NIGHT = 0x01 # Disable during night (commands are still relayed)
RW_DISABLE_DAY = 0x02 # Disable during day (commands are still relayed)
RW_ONLY_KILL_CMD = 0x04 # Only relay kill commands when wolfchat is disabled
RW_ONLY_SAME_CMD = 0x08 # Only relay commands to other people who have access to the same command
RW_WOLVES_ONLY_CHAT = 0x10 # Non-wolves cannot participate in wolfchat (commands still relayed as applicable)
RW_NO_INTERACTION = 0x20 # Do not relay commands to/from non-wolves regardless of other settings
RW_REM_NON_WOLVES = 0x40 # Remove non-wolves from wolfchat entirely (can be killed, do not count towards wolf win condition, do not show in wolflist, etc.)
RW_TRAITOR_NON_WOLF = 0x80 # Consider traitor as a non-wolf for the purposes of the above restrictions (if unset, traitor is treated the same as wolf cub)
ENABLE_DEADCHAT = True # dead players can communicate with each other
DYNQUIT_DURING_GAME = False # are dynamic quit messages used while a game is in progress? Note that true will break certain stats scrapers
GOAT_HERDER = True
ABSTAIN_ENABLED = True # whether village can !abstain in order to not vote anyone during day
LIMIT_ABSTAIN = True # if true, village will be limited to successfully !abstaining a vote only once
SELF_LYNCH_ALLOWED = True
HIDDEN_TRAITOR = True
HIDDEN_AMNESIAC = False # amnesiac still shows as amnesiac if killed even after turning
HIDDEN_CLONE = False
GUARDIAN_ANGEL_CAN_GUARD_SELF = True
START_WITH_DAY = False
WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
ROLE_REVEAL = "on" # on/off/team - what role information is shown on death
STATS_TYPE = "default" # default/accurate/team/disabled - what role information is shown when doing !stats
LOVER_WINS_WITH_FOOL = False # if fool is lynched, does their lover win with them?
DEFAULT_SEEN_AS_VILL = True # non-wolves are seen as villager regardless of the default role
START_VOTES_SCALE = 0.3
START_VOTES_MAX = 4
# Debug mode settings, whether or not timers and stasis should apply during debug mode
DISABLE_DEBUG_MODE_TIMERS = True
DISABLE_DEBUG_MODE_TIME_LORD = False
DISABLE_DEBUG_MODE_REAPER = True
DISABLE_DEBUG_MODE_STASIS = True
# Minimum number of players needed for mad scientist to skip over dead people when determining who is next to them
# Set to 0 to always skip over dead players. Note this is number of players that !joined, NOT number of players currently alive
MAD_SCIENTIST_SKIPS_DEAD_PLAYERS = 16
# How likely a default game is replaced by a villagergame game, 1 = 100% 0 = 0%
# villagergame has no wolves, the bot kills someone each night
# village wins if and only if they can unanimously !vote the bot during the day
VILLAGERGAME_CHANCE = 0
# HIT MISS SUICIDE HEADSHOT
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
WOLF_GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
DRUNK_GUN_CHANCES = ( 2/7 , 3/7 , 2/7 , 2/5 )
SHARPSHOOTER_GUN_CHANCES = ( 1 , 0 , 0 , 1 )
GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 1/4
GUARDIAN_ANGEL_DIES_CHANCE = 0
BODYGUARD_DIES_CHANCE = 0
DETECTIVE_REVEALED_CHANCE = 2/5
SHARPSHOOTER_CHANCE = 1/5 # if sharpshooter is enabled, chance that a gunner will become a sharpshooter instead
FALLEN_ANGEL_KILLS_GUARDIAN_ANGEL_CHANCE = 1/2
# HALF FULL
PROPHET_REVEALED_CHANCE = ( 2/5 , 4/5 )
AMNESIAC_NIGHTS = 3 # amnesiac gets to know their actual role on this night
DOCTOR_IMMUNIZATION_MULTIPLIER = 0.135 # ceil(num_players * multiplier) = number of immunizations
TOTEM_ORDER = ( "shaman" , "crazed shaman" , "wolf shaman" )
TOTEM_CHANCES = { "death": ( 1 , 1 , 0 ),
"protection": ( 1 , 1 , 1 ),
"silence": ( 1 , 1 , 1 ),
"revealing": ( 1 , 1 , 0 ),
"desperation": ( 1 , 1 , 0 ),
"impatience": ( 1 , 1 , 1 ),
"pacifism": ( 1 , 1 , 1 ),
"influence": ( 1 , 1 , 0 ),
"narcolepsy": ( 0 , 1 , 0 ),
"exchange": ( 0 , 1 , 0 ),
"lycanthropy": ( 0 , 1 , 1 ),
"luck": ( 0 , 1 , 1 ),
"pestilence": ( 0 , 1 , 0 ),
"retribution": ( 0 , 1 , 1 ),
"misdirection": ( 0 , 1 , 1 ),
"deceit": ( 0 , 1 , 1 ),
}
GAME_MODES = {}
GAME_PHASES = ("night", "day") # all phases that constitute "in game", game modes can extend this with custom phases
ACCOUNTS_ONLY = False # If True, will use only accounts for everything
DISABLE_ACCOUNTS = False # If True, all account-related features are disabled. Automatically set if we discover we do not have proper ircd support for accounts
# This will override ACCOUNTS_ONLY if it is set
NICKSERV = "NickServ"
NICKSERV_IDENTIFY_COMMAND = "IDENTIFY {account} {password}"
NICKSERV_GHOST_COMMAND = "GHOST {nick}"
NICKSERV_RELEASE_COMMAND = "RELEASE {nick}"
NICKSERV_REGAIN_COMMAND = "REGAIN {nick}"
CHANSERV = "ChanServ"
CHANSERV_OP_COMMAND = "OP {channel}"
GUEST_NICK_PATTERN = r"^Guest\d+$|^\d|away.+|.+away"
LOG_CHANNEL = "" # Log !fwarns to this channel, if set
LOG_PREFIX = "" # Message prefix for LOG_CHANNEL
DEV_CHANNEL = ""
DEV_PREFIX = ""
PASTEBIN_ERRORS = False
# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
DEFAULT_ROLE = "villager"
ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
# wolf roles
("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
("alpha wolf" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("werecrow" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("werekitten" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("wolf mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("wolf shaman" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("fallen angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("doomsayer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("wolf cub" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("traitor" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("hag" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 )),
("sorcerer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
("warlock" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("minion" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("cultist" , ( 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
# villager roles
("seer" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("oracle" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("harlot" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("shaman" , ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("hunter" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("vigilante" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("augur" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
("detective" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("prophet" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("guardian angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("bodyguard" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 )),
("priest" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("doctor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("mad scientist" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("matchmaker" , ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("village drunk" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("time lord" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
# neutral roles
("jester" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("fool" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("crazed shaman" , ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("dullahan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("monster" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 )),
("piper" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("amnesiac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
("turncoat" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("clone" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("lycan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("wild child" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("vengeful ghost" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("succubus" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("demoniac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
# templates
("cursed villager" , ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 )),
("blessed villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
("gunner" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 )),
# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
("sharpshooter" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
("mayor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
("assassin" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
])
# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
# If every wolf role dies, and there are no remaining traitors, the game ends and villagers win (monster may steal win)
WOLF_ROLES = frozenset({"wolf", "alpha wolf", "werecrow", "wolf cub", "werekitten", "wolf mystic", "wolf shaman", "fallen angel", "doomsayer"})
# Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won
WOLFCHAT_ROLES = WOLF_ROLES | {"traitor", "hag", "sorcerer", "warlock"}
# Wins with the wolves, even if the roles are not necessarily wolves themselves
WOLFTEAM_ROLES = WOLFCHAT_ROLES | {"minion", "cultist"}
# These roles either steal away wins or can otherwise win with any team
TRUE_NEUTRAL_ROLES = frozenset({"crazed shaman", "fool", "jester", "monster", "clone", "piper", "turncoat", "succubus", "demoniac", "dullahan"})
# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game! (var.DEFAULT_ROLE is also added if not in this set)
AMNESIAC_BLACKLIST = frozenset({"monster", "demoniac", "minion", "matchmaker", "clone", "doctor", "villager", "cultist", "piper", "dullahan", "wild child"})
# These roles are seen as wolf by the seer/oracle
SEEN_WOLF = WOLF_ROLES | {"monster", "mad scientist", "succubus"}
# These are seen as the default role (or villager) when seen by seer (this overrides SEEN_WOLF)
SEEN_DEFAULT = frozenset({"traitor", "hag", "sorcerer", "time lord", "villager", "cultist", "minion", "turncoat", "amnesiac",
"vengeful ghost", "lycan", "clone", "fool", "jester", "werekitten", "warlock", "piper", "demoniac"})
# These roles are notified that they are villager
HIDDEN_VILLAGERS = frozenset({"time lord"})
# These roles are notified that they are the default role. They also win alongside the default role barring other role-specific win conds.
HIDDEN_ROLES = frozenset({"vengeful ghost", "amnesiac"})
# These roles are win stealers, and are valid kills for vigilante
WIN_STEALER_ROLES = frozenset({"monster", "succubus", "demoniac", "piper", "fool"})
# these totems are beneficial for the *receiving* person, but can be detrimental to someone else acting on the receiver!
BENEFICIAL_TOTEMS = frozenset({"protection", "revealing", "desperation", "influence", "luck", "pestilence", "retribution"})
# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty set. Templates not listed here are considered full roles instead
TEMPLATE_RESTRICTIONS = OrderedDict([
("cursed villager" , SEEN_WOLF | {"seer", "oracle", "fool", "jester", "priest"}),
("gunner" , WOLFTEAM_ROLES | {"fool", "lycan", "jester", "priest", "wild child"}),
("sharpshooter" , frozenset()), # the above gets automatically added to the set. this set is the list of roles that can be gunner but not sharpshooter
("mayor" , frozenset({"fool", "jester", "monster"})),
("assassin" , WOLF_ROLES | {"traitor", "seer", "augur", "oracle", "harlot", "detective", "bodyguard", "guardian angel", "lycan", "priest", "wild child"}),
("blessed villager" , frozenset(ROLE_GUIDE.keys()) - {"villager", "blessed villager", "mayor"}),
])
# make sharpshooter restrictions at least the same as gunner
TEMPLATE_RESTRICTIONS["sharpshooter"] |= TEMPLATE_RESTRICTIONS["gunner"]
# fallen angel can be assassin even though they are a wolf role
TEMPLATE_RESTRICTIONS["assassin"] -= {"fallen angel"}
# Roles listed here cannot be used in !fgame roles=blah. If they are defined in ROLE_GUIDE they may still be used.
DISABLED_ROLES = frozenset()
# Game modes that cannot be randomly picked or voted for
DISABLED_GAMEMODES = frozenset()
GIF_CHANCE = 1/50
FORTUNE_CHANCE = 1/25
ALL_FLAGS = frozenset("AaDdFjms")
GRAVEYARD_LOCK = threading.RLock()
WARNING_LOCK = threading.RLock()
WAIT_TB_LOCK = threading.RLock()
# vim: set sw=4 expandtab: