1. Rewrite amnesiac: Instead of removing an existing role from the game for the first 2 days, they now become a brand new random role. Seers, oracles, sorcerers, detectives, and revealing totems will see through their amnesia so they can learn their actual role. Amnesiacs are neutral until they clear up, and thus if the game ends while they are still amnesiac, they will win alongside the default role (e.g. village if default is villagers, or wolves if default is cultists). 2. Make vengeful ghost take vengeance based on the role that killed them instead of making it based on time of day. If they suicide due to being someone's lover, they will take vengeance on the team that killed their lover. If they are gunner and their gun explodes, they take vengeance on the village due to their shoddy gun construction processes. 3. Make clone always trigger even if their target idles out or !quits. 4. Make a harlot visiting victim, harlot visiting wolf, and bodyguard guarding victim able to shoot wolves if they are also gunner, and for wolves to pick up their gun. In the event of a wolf kill plus another non-wolf kill, the wolf kill takes precedence in the event of harlot visiting victim and bodyguard guarding victim, and the non-wolf kill takes precedence in the event of harlot visiting wolf (the non-wolf kill happens en-route to the wolves, and the gun disappears or something, idk). Additionally, if the harlot visits victim or the bodyguard guards victim and the harlot/bodyguard are also targeted by wolves, their special "died visiting/guarding victim" event plays instead of the normal death message. 5. Change alive vengeful ghost win conditions to work like amnesiac: they win with the default role if alive at the end of the game. 6. Minor wording fixes, such as the gunner shot wolf message with more commas than words. Remember, every time you abuse a comma, God kills a kitten.
5202 lines
209 KiB
Python
5202 lines
209 KiB
Python
# Copyright (c) 2011, Jimmy Cao All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer. Redistributions in binary
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# form must reproduce the above copyright notice, this list of conditions and
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# the following disclaimer in the documentation and/or other materials provided
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# with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS
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# AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
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# BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
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# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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from oyoyo.parse import parse_nick
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import settings.wolfgame as var
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import botconfig
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from tools.wolfgamelogger import WolfgameLogger
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from tools import decorators
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from datetime import datetime, timedelta
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from collections import defaultdict
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import threading
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import copy
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import time
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import re
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import sys
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import os
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import imp
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import math
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import fnmatch
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import random
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import subprocess
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from imp import reload
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BOLD = "\u0002"
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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cmd = decorators.generate(COMMANDS)
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pmcmd = decorators.generate(PM_COMMANDS)
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hook = decorators.generate(HOOKS, raw_nick=True, permissions=False)
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# Game Logic Begins:
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var.LAST_PING = None # time of last ping
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var.LAST_STATS = None
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var.LAST_VOTES = None
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var.LAST_ADMINS = None
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var.LAST_GSTATS = None
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var.LAST_PSTATS = None
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var.LAST_TIME = None
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var.USERS = {}
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var.PINGING = False
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var.ADMIN_PINGING = False
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var.ROLES = {"person" : []}
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var.SPECIAL_ROLES = {}
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var.ORIGINAL_ROLES = {}
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var.PLAYERS = {}
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var.DCED_PLAYERS = {}
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var.ADMIN_TO_PING = None
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var.AFTER_FLASTGAME = None
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var.PHASE = "none" # "join", "day", or "night"
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var.TIMERS = {}
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var.DEAD = []
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var.ORIGINAL_SETTINGS = {}
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var.LAST_SAID_TIME = {}
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var.GAME_START_TIME = datetime.now() # for idle checker only
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var.CAN_START_TIME = 0
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var.GRAVEYARD_LOCK = threading.RLock()
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var.GAME_ID = 0
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var.STARTED_DAY_PLAYERS = 0
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var.DISCONNECTED = {} # players who got disconnected
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var.STASISED = defaultdict(int)
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var.LOGGER = WolfgameLogger(var.LOG_FILENAME, var.BARE_LOG_FILENAME)
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var.JOINED_THIS_GAME = [] # keeps track of who already joined this game at least once (cloaks)
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var.OPPED = False # Keeps track of whether the bot is opped
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if botconfig.DEBUG_MODE:
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var.NIGHT_TIME_LIMIT = 0 # 120
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var.NIGHT_TIME_WARN = 0 # 90
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var.DAY_TIME_LIMIT = 0 # 720
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var.DAY_TIME_WARN = 0 # 600
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var.SHORT_DAY_LIMIT = 0 # 520
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var.SHORT_DAY_WARN = 0 # 400
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var.KILL_IDLE_TIME = 0 # 300
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var.WARN_IDLE_TIME = 0 # 180
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var.JOIN_TIME_LIMIT = 0
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var.LEAVE_STASIS_PENALTY = 1
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var.IDLE_STASIS_PENALTY = 1
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var.PART_STASIS_PENALTY = 1
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def connect_callback(cli):
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to_be_devoiced = []
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cmodes = []
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@hook("quietlist", hookid=294)
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def on_quietlist(cli, server, botnick, channel, q, quieted, by, something):
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if re.match(".+\!\*@\*", quieted): # only unquiet people quieted by bot
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cmodes.append(("-q", quieted))
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@hook("whospcrpl", hookid=294)
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def on_whoreply(cli, server, nick, ident, cloak, user, status, acc):
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if user in var.USERS: return # Don't add someone who is already there
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if user == botconfig.NICK:
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cli.nickname = user
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cli.ident = ident
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cli.hostmask = cloak
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if acc == "0":
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acc = "*"
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if "+" in status:
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to_be_devoiced.append(user)
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var.USERS[user] = dict(cloak=cloak,account=acc)
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@hook("endofwho", hookid=294)
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def afterwho(*args):
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for nick in to_be_devoiced:
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cmodes.append(("-v", nick))
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# devoice all on connect
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@hook("mode", hookid=294)
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def on_give_me_ops(cli, blah, blahh, modeaction, target="", *other):
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if modeaction == "+o" and target == botconfig.NICK:
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var.OPPED = True
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if var.PHASE == "none":
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@hook("quietlistend", 294)
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def on_quietlist_end(cli, svr, nick, chan, *etc):
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if chan == botconfig.CHANNEL:
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mass_mode(cli, cmodes)
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cli.mode(botconfig.CHANNEL, "q") # unquiet all
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cli.mode(botconfig.CHANNEL, "-m") # remove -m mode from channel
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elif modeaction == "-o" and target == botconfig.NICK:
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var.OPPED = False
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cli.msg("ChanServ", "op " + botconfig.CHANNEL)
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cli.who(botconfig.CHANNEL, "%nuhaf")
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def mass_mode(cli, md):
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""" Example: mass_mode(cli, (('+v', 'asdf'), ('-v','wobosd'))) """
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lmd = len(md) # store how many mode changes to do
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for start_i in range(0, lmd, 4): # 4 mode-changes at a time
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if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4)
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z = list(zip(*md[start_i:])) # zip this remainder
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ei = lmd % 4 # len(z)
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else:
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z = list(zip(*md[start_i:start_i+4])) # zip four
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ei = 4 # len(z)
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# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
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arg1 = "".join(z[0])
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arg2 = " ".join(z[1]) # + " " + " ".join([x+"!*@*" for x in z[1]])
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cli.mode(botconfig.CHANNEL, arg1, arg2)
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def pm(cli, target, message): # message either privmsg or notice, depending on user settings
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if target in var.USERS and var.USERS[target]["cloak"] in var.SIMPLE_NOTIFY:
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cli.notice(target, message)
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else:
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cli.msg(target, message)
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def reset_settings():
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for attr in list(var.ORIGINAL_SETTINGS.keys()):
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setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
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dict.clear(var.ORIGINAL_SETTINGS)
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def reset_modes_timers(cli):
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# Reset game timers
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for x, timr in var.TIMERS.items():
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timr[0].cancel()
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var.TIMERS = {}
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# Reset modes
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cli.mode(botconfig.CHANNEL, "-m")
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cmodes = []
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for plr in var.list_players():
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cmodes.append(("-v", plr))
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for deadguy in var.DEAD:
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cmodes.append(("-q", deadguy+"!*@*"))
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mass_mode(cli, cmodes)
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def reset(cli):
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var.PHASE = "none"
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var.GAME_ID = 0
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var.DEAD = []
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var.ROLES = {"person" : []}
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var.JOINED_THIS_GAME = []
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reset_settings()
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dict.clear(var.LAST_SAID_TIME)
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dict.clear(var.PLAYERS)
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dict.clear(var.DCED_PLAYERS)
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dict.clear(var.DISCONNECTED)
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def make_stasis(nick, penalty):
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try:
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cloak = var.USERS[nick]['cloak']
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if cloak is not None:
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if penalty == 0:
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del var.STASISED[cloak]
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else:
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var.STASISED[cloak] += penalty
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except KeyError:
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pass
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@pmcmd("fdie", "fbye", admin_only=True)
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@cmd("fdie", "fbye", admin_only=True)
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def forced_exit(cli, nick, *rest): # Admin Only
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"""Forces the bot to close"""
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if var.PHASE in ("day", "night"):
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stop_game(cli)
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else:
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reset_modes_timers(cli)
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reset(cli)
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cli.quit("Forced quit from "+nick)
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@pmcmd("frestart", admin_only=True)
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@cmd("frestart", admin_only=True)
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def restart_program(cli, nick, *rest):
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"""Restarts the bot."""
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try:
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if var.PHASE in ("day", "night"):
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stop_game(cli)
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else:
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reset_modes_timers(cli)
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reset(cli)
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cli.quit("Forced restart from "+nick)
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raise SystemExit
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finally:
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print("RESTARTING")
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python = sys.executable
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if rest[-1].strip().lower() == "debugmode":
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os.execl(python, python, sys.argv[0], "--debug")
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elif rest[-1].strip().lower() == "normalmode":
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os.execl(python, python, sys.argv[0])
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elif rest[-1].strip().lower() == "verbosemode":
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os.execl(python, python, sys.argv[0], "--verbose")
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else:
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os.execl(python, python, *sys.argv)
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@pmcmd("ping")
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def pm_ping(cli, nick, rest):
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pm(cli, nick, 'Pong!')
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@cmd("ping")
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def pinger(cli, nick, chan, rest):
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"""Pings the channel to get people's attention. Rate-Limited."""
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if var.PHASE in ('night','day'):
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#cli.notice(nick, "You cannot use this command while a game is running.")
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cli.notice(nick, 'Pong!')
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return
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if (var.LAST_PING and
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var.LAST_PING + timedelta(seconds=var.PING_WAIT) > datetime.now()):
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cli.notice(nick, ("This command is rate-limited. " +
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"Please wait a while before using it again."))
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return
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var.LAST_PING = datetime.now()
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if var.PINGING:
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return
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var.PINGING = True
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TO_PING = []
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@hook("whoreply", hookid=800)
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def on_whoreply(cli, server, dunno, chan, dunno1,
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cloak, dunno3, user, status, dunno4):
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if not var.PINGING: return
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if user in (botconfig.NICK, nick): return # Don't ping self.
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if (all((not var.OPT_IN_PING,
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'G' not in status, # not /away
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'+' not in status, # not already joined (voiced)
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cloak not in var.STASISED, # not in stasis
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cloak not in var.AWAY)) or
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all((var.OPT_IN_PING, '+' not in status,
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cloak in var.PING_IN))):
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TO_PING.append(user)
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@hook("endofwho", hookid=800)
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def do_ping(*args):
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if not var.PINGING: return
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TO_PING.sort(key=lambda x: x.lower())
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cli.msg(botconfig.CHANNEL, "PING! "+" ".join(TO_PING))
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var.PINGING = False
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minimum = datetime.now() + timedelta(seconds=var.PING_MIN_WAIT)
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if not var.CAN_START_TIME or var.CAN_START_TIME < minimum:
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var.CAN_START_TIME = minimum
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decorators.unhook(HOOKS, 800)
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cli.who(botconfig.CHANNEL)
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@cmd("simple", raw_nick = True)
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@pmcmd("simple", raw_nick = True)
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def mark_simple_notify(cli, nick, *rest):
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"""If you want the bot to NOTICE you for every interaction"""
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nick, _, __, cloak = parse_nick(nick)
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if cloak in var.SIMPLE_NOTIFY:
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var.SIMPLE_NOTIFY.remove(cloak)
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var.remove_simple_rolemsg(cloak)
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cli.notice(nick, "You now no longer receive simple role instructions.")
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return
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var.SIMPLE_NOTIFY.append(cloak)
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var.add_simple_rolemsg(cloak)
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cli.notice(nick, "You now receive simple role instructions.")
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if not var.OPT_IN_PING:
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@cmd("away", raw_nick=True)
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@pmcmd("away", raw_nick=True)
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def away(cli, nick, *rest):
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"""Use this to activate your away status (so you aren't pinged)."""
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nick, _, _, cloak = parse_nick(nick)
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if cloak in var.AWAY:
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var.AWAY.remove(cloak)
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var.remove_away(cloak)
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cli.notice(nick, "You are no longer marked as away.")
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return
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var.AWAY.append(cloak)
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var.add_away(cloak)
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cli.notice(nick, "You are now marked as away.")
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@cmd("back", raw_nick=True)
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@pmcmd("back", raw_nick=True)
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def back_from_away(cli, nick, *rest):
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"""Unmarks away status"""
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nick, _, _, cloak = parse_nick(nick)
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if cloak not in var.AWAY:
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cli.notice(nick, "You are not marked as away.")
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return
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var.AWAY.remove(cloak)
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var.remove_away(cloak)
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cli.notice(nick, "You are no longer marked as away.")
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else: # if OPT_IN_PING setting is on
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@cmd("in", raw_nick=True)
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@pmcmd("in", raw_nick=True)
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def get_in(cli, nick, *rest):
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"""Get yourself in the ping list"""
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nick, _, _, cloak = parse_nick(nick)
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if cloak in var.PING_IN:
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cli.notice(nick, "You are already on the list")
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return
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var.PING_IN.append(cloak)
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var.add_ping(cloak)
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cli.notice(nick, "You are now on the list.")
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@cmd("out", raw_nick=True)
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@pmcmd("out", raw_nick=True)
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def get_out(cli, nick, *rest):
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"""Removes yourself from the ping list"""
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nick, _, _, cloak = parse_nick(nick)
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if cloak in var.PING_IN:
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var.PING_IN.remove(cloak)
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var.remove_ping(cloak)
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cli.notice(nick, "You are no longer in the list.")
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return
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cli.notice(nick, "You are not in the list.")
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@cmd("fping", admin_only=True)
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def fpinger(cli, nick, chan, rest):
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var.LAST_PING = None
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pinger(cli, nick, chan, rest)
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@cmd("join", "j", raw_nick=True)
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def join(cli, nick, chann_, rest):
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"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
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pl = var.list_players()
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chan = botconfig.CHANNEL
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nick, _, __, cloak = parse_nick(nick)
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if not var.OPPED:
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cli.notice(nick, "Sorry, I'm not opped in {0}.".format(chan))
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return
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try:
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cloak = var.USERS[nick]['cloak']
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if cloak is not None and cloak in var.STASISED:
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cli.notice(nick, "Sorry, but you are in stasis for {0} games.".format(var.STASISED[cloak]))
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return
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except KeyError:
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cloak = None
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if var.PHASE == "none":
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cli.mode(chan, "+v", nick)
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var.ROLES["person"].append(nick)
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var.PHASE = "join"
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var.WAITED = 0
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var.GAME_ID = time.time()
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var.JOINED_THIS_GAME.append(cloak)
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var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT)
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cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
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'Type "{1}join" to join. Type "{1}start" to start the game. '+
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'Type "{1}wait" to increase start wait time.').format(nick, botconfig.CMD_CHAR))
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# Set join timer
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if var.JOIN_TIME_LIMIT:
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t = threading.Timer(var.JOIN_TIME_LIMIT, kill_join, [cli, chan])
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var.TIMERS['join'] = (t, time.time(), var.JOIN_TIME_LIMIT)
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t.daemon = True
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t.start()
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elif nick in pl:
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cli.notice(nick, "You're already playing!")
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elif len(pl) >= var.MAX_PLAYERS:
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cli.notice(nick, "Too many players! Try again next time.")
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elif var.PHASE != "join":
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cli.notice(nick, "Sorry but the game is already running. Try again next time.")
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else:
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cli.mode(chan, "+v", nick)
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var.ROLES["person"].append(nick)
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cli.msg(chan, '\u0002{0}\u0002 has joined the game and raised the number of players to \u0002{1}\u0002.'.format(nick, len(pl) + 1))
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if not cloak in var.JOINED_THIS_GAME:
|
|
# make sure this only happens once
|
|
var.JOINED_THIS_GAME.append(cloak)
|
|
now = datetime.now()
|
|
|
|
# add var.EXTRA_WAIT_JOIN to wait time
|
|
if now > var.CAN_START_TIME:
|
|
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT_JOIN)
|
|
else:
|
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT_JOIN)
|
|
|
|
# make sure there's at least var.WAIT_AFTER_JOIN seconds of wait time left, if not add them
|
|
if now + timedelta(seconds=var.WAIT_AFTER_JOIN) > var.CAN_START_TIME:
|
|
var.CAN_START_TIME = now + timedelta(seconds=var.WAIT_AFTER_JOIN)
|
|
|
|
var.LAST_STATS = None # reset
|
|
var.LAST_GSTATS = None
|
|
var.LAST_PSTATS = None
|
|
var.LAST_TIME = None
|
|
|
|
|
|
def kill_join(cli, chan):
|
|
pl = var.list_players()
|
|
pl.sort(key=lambda x: x.lower())
|
|
msg = 'PING! {0}'.format(", ".join(pl))
|
|
reset_modes_timers(cli)
|
|
reset(cli)
|
|
cli.msg(chan, msg)
|
|
cli.msg(chan, 'The current game took too long to start and ' +
|
|
'has been canceled. If you are still active, ' +
|
|
'please join again to start a new game.')
|
|
var.LOGGER.logMessage('Game canceled.')
|
|
|
|
|
|
@cmd("fjoin", admin_only=True)
|
|
def fjoin(cli, nick, chann_, rest):
|
|
noticed = False
|
|
chan = botconfig.CHANNEL
|
|
if not rest.strip():
|
|
join(cli, nick, chan, "")
|
|
|
|
for a in re.split(" +",rest):
|
|
a = a.strip()
|
|
if not a:
|
|
continue
|
|
ul = list(var.USERS.keys())
|
|
ull = [u.lower() for u in ul]
|
|
if a.lower() not in ull:
|
|
if not is_fake_nick(a) or not botconfig.DEBUG_MODE:
|
|
if not noticed: # important
|
|
cli.msg(chan, nick+(": You may only fjoin "+
|
|
"people who are in this channel."))
|
|
noticed = True
|
|
continue
|
|
if not is_fake_nick(a):
|
|
a = ul[ull.index(a.lower())]
|
|
if a != botconfig.NICK:
|
|
join(cli, a.strip(), chan, "")
|
|
else:
|
|
cli.notice(nick, "No, that won't be allowed.")
|
|
|
|
@cmd("fleave", "fquit", admin_only=True)
|
|
def fleave(cli, nick, chann_, rest):
|
|
chan = botconfig.CHANNEL
|
|
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is running.")
|
|
for a in re.split(" +",rest):
|
|
a = a.strip()
|
|
if not a:
|
|
continue
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
if a.lower() in pll:
|
|
a = pl[pll.index(a.lower())]
|
|
else:
|
|
cli.msg(chan, nick+": That person is not playing.")
|
|
return
|
|
cli.msg(chan, ("\u0002{0}\u0002 is forcing"+
|
|
" \u0002{1}\u0002 to leave.").format(nick, a))
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, "Say goodbye to the \02{0}\02.".format(var.get_role(a)))
|
|
if var.PHASE == "join":
|
|
cli.msg(chan, ("New player count: \u0002{0}\u0002").format(len(var.list_players()) - 1))
|
|
if var.PHASE in ("day", "night"):
|
|
var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a))
|
|
var.LOGGER.logMessage("Say goodbye to the {0}".format(var.get_role(a)))
|
|
del_player(cli, a, death_triggers = False)
|
|
|
|
|
|
@cmd("fstart", admin_only=True)
|
|
def fstart(cli, nick, chan, rest):
|
|
var.CAN_START_TIME = datetime.now()
|
|
cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to start.".format(nick))
|
|
start(cli, nick, chan, rest)
|
|
|
|
|
|
|
|
@hook("kick")
|
|
def on_kicked(cli, nick, chan, victim, reason):
|
|
if victim == botconfig.NICK:
|
|
cli.join(botconfig.CHANNEL)
|
|
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
|
|
|
|
|
|
@hook("account")
|
|
def on_account(cli, nick, acc):
|
|
nick, mode, user, cloak = parse_nick(nick)
|
|
if nick in var.USERS.keys():
|
|
var.USERS[nick]["cloak"] = cloak
|
|
var.USERS[nick]["account"] = acc
|
|
|
|
@cmd("stats")
|
|
def stats(cli, nick, chan, rest):
|
|
"""Display the player statistics"""
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
if nick != chan and (nick in pl or var.PHASE == "join"):
|
|
# only do this rate-limiting stuff if the person is in game
|
|
if (var.LAST_STATS and
|
|
var.LAST_STATS + timedelta(seconds=var.STATS_RATE_LIMIT) > datetime.now()):
|
|
cli.notice(nick, ("This command is rate-limited. " +
|
|
"Please wait a while before using it again."))
|
|
return
|
|
|
|
var.LAST_STATS = datetime.now()
|
|
|
|
pl.sort(key=lambda x: x.lower())
|
|
if len(pl) > 1:
|
|
msg = '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
|
|
len(pl), ", ".join(pl))
|
|
else:
|
|
msg = '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0])
|
|
|
|
if nick == chan:
|
|
pm(cli, nick, msg)
|
|
else:
|
|
if nick in pl or var.PHASE == "join":
|
|
cli.msg(chan, msg)
|
|
var.LOGGER.logMessage(msg.replace("\02", ""))
|
|
else:
|
|
cli.notice(nick, msg)
|
|
|
|
if var.PHASE == "join" or not var.ROLE_REVEAL:
|
|
return
|
|
|
|
message = []
|
|
l1 = [k for k in var.ROLES.keys()
|
|
if var.ROLES[k]]
|
|
l2 = [k for k in var.ORIGINAL_ROLES.keys()
|
|
if var.ORIGINAL_ROLES[k]]
|
|
rs = list(set(l1+l2))
|
|
|
|
# Due to popular demand, picky ordering
|
|
if "wolf" in rs:
|
|
rs.remove("wolf")
|
|
rs.insert(0, "wolf")
|
|
if "augur" in rs:
|
|
rs.remove("augur")
|
|
rs.insert(1, "augur")
|
|
if "oracle" in rs:
|
|
rs.remove("oracle")
|
|
rs.insert(1, "oracle")
|
|
if "seer" in rs:
|
|
rs.remove("seer")
|
|
rs.insert(1, "seer")
|
|
if var.DEFAULT_ROLE in rs:
|
|
rs.remove(var.DEFAULT_ROLE)
|
|
rs.append(var.DEFAULT_ROLE)
|
|
|
|
|
|
firstcount = len(var.ROLES[rs[0]])
|
|
if firstcount > 1 or not firstcount:
|
|
vb = "are"
|
|
else:
|
|
vb = "is"
|
|
|
|
amn_roles = {"amnesiac": 0}
|
|
for amn in var.ORIGINAL_ROLES["amnesiac"]:
|
|
if amn not in var.PLAYERS:
|
|
continue
|
|
|
|
amnrole = var.get_role(amn)
|
|
if amnrole in ("village elder", "time lord", "vengeful ghost"):
|
|
amnrole = var.DEFAULT_ROLE
|
|
if amnrole != "amnesiac":
|
|
amn_roles["amnesiac"] += 1
|
|
if amnrole in amn_roles:
|
|
amn_roles[amnrole] -= 1
|
|
else:
|
|
amn_roles[amnrole] = -1
|
|
|
|
for role in rs:
|
|
# only show actual roles
|
|
if role in ("village elder", "time lord", "vengeful ghost") or role in var.TEMPLATE_RESTRICTIONS.keys():
|
|
continue
|
|
count = len(var.ROLES[role])
|
|
# TODO: should we do anything special with amnesiac counts? Right now you can pretty easily
|
|
# figure out what role an amnesiac is by doing !stats and seeing which numbers are low
|
|
if role == "traitor" and var.HIDDEN_TRAITOR:
|
|
continue
|
|
elif role == var.DEFAULT_ROLE:
|
|
if var.HIDDEN_TRAITOR:
|
|
count += len(var.ROLES["traitor"])
|
|
count += len(var.ROLES["village elder"] + var.ROLES["time lord"] + var.ROLES["vengeful ghost"])
|
|
if role in amn_roles:
|
|
count += amn_roles[role]
|
|
|
|
if count > 1 or count == 0:
|
|
message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002no\u0002", var.plural(role)))
|
|
else:
|
|
message.append("\u0002{0}\u0002 {1}".format(count, role))
|
|
stats_mssg = "{0}: It is currently {4}. There {3} {1}, and {2}.".format(nick,
|
|
", ".join(message[0:-1]),
|
|
message[-1],
|
|
vb,
|
|
var.PHASE)
|
|
if nick == chan:
|
|
pm(cli, nick, stats_mssg)
|
|
else:
|
|
if nick in pl or var.PHASE == "join":
|
|
cli.msg(chan, stats_mssg)
|
|
var.LOGGER.logMessage(stats_mssg.replace("\02", ""))
|
|
else:
|
|
cli.notice(nick, stats_mssg)
|
|
|
|
@pmcmd("stats")
|
|
def stats_pm(cli, nick, rest):
|
|
stats(cli, nick, nick, rest)
|
|
|
|
|
|
|
|
def hurry_up(cli, gameid, change):
|
|
if var.PHASE != "day": return
|
|
if gameid:
|
|
if gameid != var.DAY_ID:
|
|
return
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
if not change:
|
|
cli.msg(chan, ("\02As the sun sinks inexorably toward the horizon, turning the lanky pine " +
|
|
"trees into fire-edged silhouettes, the villagers are reminded that very little " +
|
|
"time remains for them to reach a decision; if darkness falls before they have done " +
|
|
"so, the majority will win the vote. No one will be lynched if there " +
|
|
"are no votes or an even split.\02"))
|
|
return
|
|
|
|
|
|
var.DAY_ID = 0
|
|
|
|
pl = var.list_players()
|
|
avail = len(pl) - len(var.WOUNDED) - len(var.ASLEEP)
|
|
votesneeded = avail // 2 + 1
|
|
|
|
found_dup = False
|
|
maxfound = (0, "")
|
|
for votee, voters in iter(var.VOTES.items()):
|
|
numvotes = sum([var.BUREAUCRAT_VOTES if p in var.ROLES["bureaucrat"] else 1 for p in voters])
|
|
if numvotes > maxfound[0]:
|
|
maxfound = (numvotes, votee)
|
|
found_dup = False
|
|
elif numvotes == maxfound[0]:
|
|
found_dup = True
|
|
if maxfound[0] > 0 and not found_dup:
|
|
cli.msg(chan, "The sun sets.")
|
|
var.LOGGER.logMessage("The sun sets.")
|
|
chk_decision(cli, force = maxfound[1]) # Induce a lynch
|
|
else:
|
|
cli.msg(chan, ("As the sun sets, the villagers agree to "+
|
|
"retire to their beds and wait for morning."))
|
|
var.LOGGER.logMessage(("As the sun sets, the villagers agree to "+
|
|
"retire to their beds and wait for morning."))
|
|
transition_night(cli)
|
|
|
|
|
|
|
|
|
|
@cmd("fnight", admin_only=True)
|
|
def fnight(cli, nick, chan, rest):
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, "It is not daytime.")
|
|
else:
|
|
hurry_up(cli, 0, True)
|
|
|
|
|
|
@cmd("fday", admin_only=True)
|
|
def fday(cli, nick, chan, rest):
|
|
if var.PHASE != "night":
|
|
cli.notice(nick, "It is not nighttime.")
|
|
else:
|
|
transition_day(cli)
|
|
|
|
|
|
# Specify force = "nick" to force nick to be lynched
|
|
def chk_decision(cli, force = ""):
|
|
chan = botconfig.CHANNEL
|
|
pl = var.list_players()
|
|
avail = len(pl) - len(var.WOUNDED) - len(var.ASLEEP)
|
|
votesneeded = avail // 2 + 1
|
|
aftermessage = None
|
|
for votee, voters in iter(var.VOTES.items()):
|
|
numvotes = sum([var.BUREAUCRAT_VOTES if p in var.ROLES["bureaucrat"] else 1 for p in voters])
|
|
if numvotes >= votesneeded or votee == force:
|
|
# roles that prevent any lynch from happening
|
|
if votee in var.ROLES["mayor"] and votee not in var.REVEALED_MAYORS:
|
|
lmsg = ("While being dragged to the gallows, \u0002{0}\u0002 reveals that they " +
|
|
"are the \u0002mayor\u0002. The village agrees to let them live for now.").format(votee)
|
|
var.REVEALED_MAYORS.append(votee)
|
|
var.LOGGER.logBare(votee, "MAYOR REVEALED")
|
|
votee = None
|
|
elif votee in var.REVEALED:
|
|
role = var.get_role(votee)
|
|
if role == "amnesiac":
|
|
var.ROLES["amnesiac"].remove(votee)
|
|
role = var.FINAL_ROLES[votee]
|
|
var.ROLES[role].append(votee)
|
|
var.AMNESIACS.append(votee)
|
|
pm(cli, votee, "Your totem clears your amnesia and you now fully remember who you are!")
|
|
# If wolfteam, don't bother giving list of wolves since night is about to start anyway
|
|
# Existing wolves also know that someone just joined their team because revealing totem says what they are
|
|
|
|
an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
|
|
lmsg = ("Before the rope is pulled, \u0002{0}\u0002's totem emits a brilliant flash of light. " +
|
|
"When the villagers are able to see again, they discover that {0} has escaped! " +
|
|
"The left-behind totem seems to have taken on the shape of a{1} \u0002{2}\u0002.").format(votee, an, role)
|
|
var.LOGGER.logBare(votee, "ACTIVATED REVEALING TOTEM")
|
|
votee = None
|
|
else:
|
|
# roles that end the game upon being lynched
|
|
if votee in var.ROLES["fool"]:
|
|
# ends game immediately, with fool as only winner
|
|
lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_reveal_role(votee))
|
|
cli.msg(botconfig.CHANNEL, lmsg)
|
|
var.LOGGER.logMessage(lmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "LYNCHED")
|
|
message = "Game over! The fool has been lynched, causing them to win."
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message)
|
|
var.LOGGER.logBare(votee, "FOOL WIN")
|
|
stop_game(cli, "@" + votee)
|
|
return
|
|
# roles that eliminate other players upon being lynched
|
|
# note that lovers, assassin, clone, and vengeful ghost are handled in del_player() since they trigger on more than just lynch
|
|
if votee in var.DESPERATE:
|
|
# Also kill the very last person to vote them, unless they voted themselves last in which case nobody else dies
|
|
target = voters[-1]
|
|
if target != votee:
|
|
if var.ROLE_REVEAL:
|
|
r1 = var.get_reveal_role(target)
|
|
an1 = "n" if r1[0] in ("a", "e", "i", "o", "u") else ""
|
|
tmsg = ("As the noose is being fitted, \u0002{0}\u0002's totem emits a brilliant flash of light. " +
|
|
"When the villagers are able to see again, they discover that \u0002{1}\u0002, " +
|
|
"a{2} \u0002{3}\u0002, has fallen over dead.").format(votee, target, an1, r1)
|
|
else:
|
|
tmsg = ("As the noose is being fitted, \u0002{0}\u0002's totem emits a brilliant flash of light. " +
|
|
"When the villagers are able to see again, they discover that \u0002{1}\u0002 " +
|
|
"has fallen over dead.").format(votee, target)
|
|
var.LOGGER.logMessage(tmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "ACTIVATED DESPERATION TOTEM")
|
|
var.LOGGER.logBare(target, "DESPERATION TOTEM TARGET")
|
|
cli.msg(botconfig.CHANNEL, tmsg)
|
|
del_player(cli, target, True, end_game = False, killer_role = "shaman") # do not end game just yet, we have more killin's to do!
|
|
if votee in var.ROLES["mad scientist"]:
|
|
# kills the 2 players adjacent to them in the original players listing (in order of !joining)
|
|
# if those players are already dead, nothing happens
|
|
index = var.ALL_PLAYERS.index(votee)
|
|
targets = []
|
|
target1 = var.ALL_PLAYERS[index - 1]
|
|
target2 = var.ALL_PLAYERS[index + 1 if index < len(var.ALL_PLAYERS) - 1 else 0]
|
|
if target1 in var.list_players():
|
|
if target2 in var.list_players():
|
|
if var.ROLE_REVEAL:
|
|
r1 = var.get_reveal_role(target1)
|
|
an1 = "n" if r1[0] in ("a", "e", "i", "o", "u") else ""
|
|
r2 = var.get_reveal_role(target2)
|
|
an2 = "n" if r2[0] in ("a", "e", "i", "o", "u") else ""
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002, " +
|
|
"a{2} \u0002{3}\u0002, and \u0002{4}\u0002, a{5} \u0002{6}\u0002, " +
|
|
"get hit by the chemicals and die.").format(votee, target1, an1, r1, target2, an2, r2)
|
|
else:
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002 " +
|
|
"and \u0002{2}\u0002 get hit by the chemicals and die.").format(votee, target1, target2)
|
|
var.LOGGER.logMessage(tmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "MAD SCIENTIST")
|
|
var.LOGGER.logBare(target1, "DIED FROM SCIENTIST")
|
|
var.LOGGER.logBare(target2, "DIED FROM SCIENTIST")
|
|
cli.msg(botconfig.CHANNEL, tmsg)
|
|
del_player(cli, target1, True, end_game = False, killer_role = "mad scientist")
|
|
del_player(cli, target2, True, end_game = False, killer_role = "mad scientist")
|
|
else:
|
|
if var.ROLE_REVEAL:
|
|
r1 = var.get_reveal_role(target1)
|
|
an1 = "n" if r1[0] in ("a", "e", "i", "o", "u") else ""
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002, " +
|
|
"a{2} \u0002{3}\u0002 gets hit by the chemicals and dies.").format(votee, target1, an1, r1)
|
|
else:
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002 " +
|
|
"gets hit by the chemicals and dies.").format(votee, target1)
|
|
var.LOGGER.logMessage(tmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "MAD SCIENTIST")
|
|
var.LOGGER.logBare(target1, "DIED FROM SCIENTIST")
|
|
cli.msg(botconfig.CHANNEL, tmsg)
|
|
del_player(cli, target1, True, end_game = False, killer_role = "mad scientist")
|
|
else:
|
|
if target2 in var.list_players():
|
|
if var.ROLE_REVEAL:
|
|
r2 = var.get_reveal_role(target2)
|
|
an2 = "n" if r2[0] in ("a", "e", "i", "o", "u") else ""
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002, " +
|
|
"a{2} \u0002{3}\u0002 gets hit by the chemicals and dies.").format(votee, target2, an2, r2)
|
|
else:
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. \u0002{1}\u0002 " +
|
|
"gets hit by the chemicals and dies.").format(votee, target2)
|
|
var.LOGGER.logMessage(tmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "MAD SCIENTIST")
|
|
var.LOGGER.logBare(target2, "DIED FROM SCIENTIST")
|
|
cli.msg(botconfig.CHANNEL, tmsg)
|
|
del_player(cli, target2, True, end_game = False, killer_role = "mad scientist")
|
|
else:
|
|
tmsg = ("While being dragged off, mad scientist \u0002{0}\u0002 throws " +
|
|
"a potent chemical concoction into the crowd. Thankfully, " +
|
|
"nobody seems to have gotten hit.").format(votee)
|
|
var.LOGGER.logMessage(tmsg.replace("\02", ""))
|
|
var.LOGGER.logBare(votee, "MAD SCIENTIST")
|
|
cli.msg(botconfig.CHANNEL, tmsg)
|
|
# Other
|
|
if votee in var.ROLES["jester"]:
|
|
var.JESTERS.append(votee)
|
|
|
|
if var.ROLE_REVEAL:
|
|
lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, var.get_reveal_role(votee))
|
|
else:
|
|
lmsg = random.choice(var.LYNCH_MESSAGES_NO_REVEAL).format(votee)
|
|
cli.msg(botconfig.CHANNEL, lmsg)
|
|
var.LOGGER.logMessage(lmsg.replace("\02", ""))
|
|
if aftermessage != None:
|
|
cli.msg(botconfig.CHANNEL, aftermessage)
|
|
var.LOGGER.logMessage(aftermessage.replace("\02", ""))
|
|
if votee != None:
|
|
var.LOGGER.logBare(votee, "LYNCHED")
|
|
if del_player(cli, votee, True, killer_role = "villager"):
|
|
transition_night(cli)
|
|
break
|
|
|
|
|
|
|
|
@cmd("votes")
|
|
def show_votes(cli, nick, chan, rest):
|
|
"""Displays the voting statistics."""
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, "Voting is only during the day.")
|
|
return
|
|
|
|
if (var.LAST_VOTES and
|
|
var.LAST_VOTES + timedelta(seconds=var.VOTES_RATE_LIMIT) > datetime.now()):
|
|
cli.notice(nick, ("This command is rate-limited." +
|
|
"Please wait a while before using it again."))
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
if nick in pl:
|
|
var.LAST_VOTES = datetime.now()
|
|
|
|
if not var.VOTES.values():
|
|
msg = nick+": No votes yet."
|
|
if nick in pl:
|
|
var.LAST_VOTES = None # reset
|
|
else:
|
|
votelist = ["{0}: {1} ({2})".format(votee,
|
|
len(var.VOTES[votee]),
|
|
" ".join(var.VOTES[votee]))
|
|
for votee in var.VOTES.keys()]
|
|
msg = "{0}: {1}".format(nick, ", ".join(votelist))
|
|
|
|
if nick in pl:
|
|
cli.msg(chan, msg)
|
|
else:
|
|
cli.notice(nick, msg)
|
|
|
|
pl = var.list_players()
|
|
avail = len(pl) - len(var.WOUNDED) - len(var.ASLEEP)
|
|
votesneeded = avail // 2 + 1
|
|
the_message = ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
|
|
"required to lynch, \u0002{3}\u0002 players available " +
|
|
"to vote.").format(nick, len(pl), votesneeded, avail)
|
|
if nick in pl:
|
|
cli.msg(chan, the_message)
|
|
else:
|
|
cli.notice(nick, the_message)
|
|
|
|
|
|
|
|
def chk_traitor(cli):
|
|
wcl = copy.copy(var.ROLES["wolf cub"])
|
|
ttl = copy.copy(var.ROLES["traitor"])
|
|
for wc in wcl:
|
|
var.ROLES["wolf"].append(wc)
|
|
var.ROLES["wolf cub"].remove(wc)
|
|
var.LOGGER.logBare(wc, "GROW UP")
|
|
pm(cli, wc, ('You have grown up into a wolf and vowed to take revenge for your dead parents!'))
|
|
|
|
if len(var.ROLES["wolf"]) == 0:
|
|
for tt in ttl:
|
|
var.ROLES["wolf"].append(tt)
|
|
var.ROLES["traitor"].remove(tt)
|
|
var.LOGGER.logBare(tt, "TRANSFORM")
|
|
pm(cli, tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
|
|
'It is up to you to avenge your fallen leaders!'))
|
|
|
|
# no message if wolf cub becomes wolf for now, may want to change that in future
|
|
if len(var.ROLES["wolf"]) > 0:
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(botconfig.CHANNEL, ('\u0002The villagers, during their celebrations, are '+
|
|
'frightened as they hear a loud howl. The wolves are '+
|
|
'not gone!\u0002'))
|
|
var.LOGGER.logMessage(('The villagers, during their celebrations, are '+
|
|
'frightened as they hear a loud howl. The wolves are '+
|
|
'not gone!'))
|
|
|
|
|
|
|
|
def stop_game(cli, winner = ""):
|
|
chan = botconfig.CHANNEL
|
|
if var.DAY_START_TIME:
|
|
now = datetime.now()
|
|
td = now - var.DAY_START_TIME
|
|
var.DAY_TIMEDELTA += td
|
|
if var.NIGHT_START_TIME:
|
|
now = datetime.now()
|
|
td = now - var.NIGHT_START_TIME
|
|
var.NIGHT_TIMEDELTA += td
|
|
|
|
daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60
|
|
nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60
|
|
total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA
|
|
tmin, tsec = total.seconds // 60, total.seconds % 60
|
|
gameend_msg = ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " +
|
|
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " +
|
|
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec,
|
|
daymin, daysec,
|
|
nitemin, nitesec)
|
|
cli.msg(chan, gameend_msg)
|
|
var.LOGGER.logMessage(gameend_msg.replace("\02", "")+"\n")
|
|
var.LOGGER.logBare("DAY", "TIME", str(var.DAY_TIMEDELTA.seconds))
|
|
var.LOGGER.logBare("NIGHT", "TIME", str(var.NIGHT_TIMEDELTA.seconds))
|
|
var.LOGGER.logBare("GAME", "TIME", str(total.seconds))
|
|
|
|
roles_msg = []
|
|
|
|
lroles = list(var.ORIGINAL_ROLES.keys())
|
|
lroles.remove("wolf")
|
|
lroles.insert(0, "wolf") # picky, howl consistency
|
|
|
|
for role in lroles:
|
|
if len(var.ORIGINAL_ROLES[role]) == 0 or role == var.DEFAULT_ROLE:
|
|
continue
|
|
playersinrole = copy.copy(var.ORIGINAL_ROLES[role])
|
|
for i in range(0, len(playersinrole)):
|
|
if playersinrole[i].startswith("(dced)"): # don't care about it here
|
|
playersinrole[i] = playersinrole[i][6:]
|
|
if len(playersinrole) == 2:
|
|
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
|
|
roles_msg.append(msg.format(playersinrole, var.plural(role)))
|
|
elif len(playersinrole) == 1:
|
|
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(playersinrole,
|
|
role))
|
|
else:
|
|
msg = "The {2} were {0}, and \u0002{1}\u0002."
|
|
nickslist = ["\u0002"+x+"\u0002" for x in playersinrole[0:-1]]
|
|
roles_msg.append(msg.format(", ".join(nickslist),
|
|
playersinrole[-1],
|
|
var.plural(role)))
|
|
cli.msg(chan, " ".join(roles_msg))
|
|
|
|
done = {}
|
|
lovers = []
|
|
for lover1, llist in var.ORIGINAL_LOVERS.items():
|
|
for lover2 in llist:
|
|
# check if already said the pairing
|
|
if (lover1 in done and lover2 in done[lover1]) or (lover2 in done and lover1 in done[lover2]):
|
|
continue
|
|
lovers.append("\u0002{0}\u0002/\u0002{1}\u0002".format(lover1, lover2))
|
|
if lover1 in done:
|
|
done[lover1].append(lover2)
|
|
else:
|
|
done[lover1] = [lover2]
|
|
if len(lovers) == 1 or len(lovers) == 2:
|
|
cli.msg(chan, "The lovers were {0}.".format(" and ".join(lovers)))
|
|
elif len(lovers) > 2:
|
|
cli.msg(chan, "The lovers were {0}, and {1}".format(", ".join(lovers[0:-1]), lovers[-1]))
|
|
|
|
plrl = {}
|
|
winners = []
|
|
for role,ppl in var.ORIGINAL_ROLES.items():
|
|
if role in var.TEMPLATE_RESTRICTIONS.keys():
|
|
continue
|
|
for x in ppl:
|
|
if x != None:
|
|
if x == "amnesiac" and x in var.AMNESIACS:
|
|
plrl[x] = var.FINAL_ROLES[x]
|
|
else:
|
|
plrl[x] = role
|
|
for plr, rol in plrl.items():
|
|
orol = rol # original role, since we overwrite rol in case of clone
|
|
splr = plr # plr stripped of the (dced) bit at the front, since other dicts don't have that
|
|
if plr.startswith("(dced)") and plr[6:] in var.DCED_PLAYERS.keys():
|
|
acc = var.DCED_PLAYERS[plr[6:]]["account"]
|
|
splr = plr[6:]
|
|
elif plr in var.PLAYERS.keys():
|
|
acc = var.PLAYERS[plr]["account"]
|
|
else:
|
|
acc = "*" #probably fjoin'd fake
|
|
|
|
if rol == "clone":
|
|
# see if they became a different role
|
|
if splr in var.FINAL_ROLES:
|
|
rol = var.FINAL_ROLES[splr]
|
|
|
|
won = False
|
|
iwon = False
|
|
# determine if this player's team won
|
|
if rol in var.WOLFTEAM_ROLES: # the player was wolf-aligned
|
|
if winner == "wolves":
|
|
won = True
|
|
elif rol in var.TRUE_NEUTRAL_ROLES:
|
|
# true neutral roles never have a team win (with exception of monsters), only individual wins
|
|
if winner == "monsters" and rol == "monster":
|
|
won = True
|
|
elif rol in ("amnesiac", "vengeful ghost"):
|
|
if var.DEFAULT_ROLE == "villager" and winner == "villagers":
|
|
won = True
|
|
elif var.DEFAULT_ROLE == "cultist" and winner == "wolves":
|
|
won = True
|
|
else:
|
|
if winner == "villagers":
|
|
won = True
|
|
|
|
survived = var.list_players()
|
|
if plr.startswith("(dced)"):
|
|
# You get NOTHING! You LOSE! Good DAY, sir!
|
|
won = False
|
|
iwon = False
|
|
elif rol == "fool" and "@" + splr == winner:
|
|
iwon = True
|
|
elif rol == "monster" and splr in survived and winner == "monsters":
|
|
iwon = True
|
|
elif splr in var.LOVERS and splr in survived:
|
|
for lvr in var.LOVERS[splr]:
|
|
if lvr in plrl:
|
|
lvrrol = plrl[lvr]
|
|
elif ("(dced)" + lvr) in plrl:
|
|
lvrrol = plrl["(dced)" + lvr]
|
|
if lvrrol == "clone" and lvr in var.FINAL_ROLES:
|
|
lvrrol = var.FINAL_ROLES[lvr]
|
|
|
|
if lvr in survived and not winner.startswith("@") and winner != "monsters":
|
|
iwon = True
|
|
break
|
|
elif lvr in survived and winner.startswith("@") and winner == "@" + lvr and var.LOVER_WINS_WITH_FOOL:
|
|
iwon = True
|
|
break
|
|
elif lvr in survived and winner == "monsters" and lvrrol == "monster":
|
|
iwon = True
|
|
break
|
|
if rol == "crazed shaman" or rol == "clone":
|
|
# For clone, this means they ended game while being clone and not some other role
|
|
if splr in survived and not winner.startswith("@") and winner != "monsters":
|
|
iwon = True
|
|
elif rol == "vengeful ghost":
|
|
if not winner.startswith("@") and winner != "monsters":
|
|
if won and splr in survived:
|
|
iwon = True
|
|
elif splr in var.VENGEFUL_GHOSTS and var.VENGEFUL_GHOSTS[splr] == "villagers" and winner == "wolves":
|
|
won = True
|
|
iwon = True
|
|
elif splr in var.VENGEFUL_GHOSTS and var.VENGEFUL_GHOSTS[splr] == "wolves" and winner == "villagers":
|
|
won = True
|
|
iwon = True
|
|
elif rol == "lycan":
|
|
if splr in var.LYCANS and winner == "wolves":
|
|
won = True
|
|
elif splr not in var.LYCANS and winner == "villagers":
|
|
won = True
|
|
else:
|
|
won = False
|
|
if not iwon:
|
|
iwon = won and splr in survived
|
|
elif rol == "jester" and splr in var.JESTERS:
|
|
iwon = True
|
|
elif not iwon:
|
|
iwon = won and splr in survived # survived, team won = individual win
|
|
|
|
if acc != "*":
|
|
var.update_role_stats(acc, orol, won, iwon)
|
|
|
|
if won or iwon:
|
|
winners.append(splr)
|
|
|
|
size = len(survived) + len(var.DEAD)
|
|
# Only update if someone actually won, "" indicates everyone died or abnormal game stop
|
|
if winner != "":
|
|
var.update_game_stats(size, winner)
|
|
|
|
# spit out the list of winners
|
|
winners.sort()
|
|
if len(winners) == 1:
|
|
cli.msg(chan, "The winner is \u0002{0}\u0002.".format(winners[0]))
|
|
elif len(winners) == 2:
|
|
cli.msg(chan, "The winners are \u0002{0}\u0002 and \u0002{1}\u0002.".format(winners[0], winners[1]))
|
|
elif len(winners) > 2:
|
|
nicklist = ["\u0002" + x + "\u0002" for x in winners[0:-1]]
|
|
cli.msg(chan, "The winners are {0}, and \u0002{1}\u0002.".format(", ".join(nicklist), winners[-1]))
|
|
|
|
reset_modes_timers(cli)
|
|
|
|
# Set temporary phase to deal with disk lag
|
|
var.PHASE = "writing files"
|
|
|
|
var.LOGGER.saveToFile()
|
|
reset(cli)
|
|
|
|
# This must be after reset(cli)
|
|
if var.AFTER_FLASTGAME:
|
|
var.AFTER_FLASTGAME()
|
|
var.AFTER_FLASTGAME = None
|
|
if var.ADMIN_TO_PING: # It was an flastgame
|
|
cli.msg(chan, "PING! " + var.ADMIN_TO_PING)
|
|
var.ADMIN_TO_PING = None
|
|
|
|
return True
|
|
|
|
def chk_win(cli, end_game = True):
|
|
""" Returns True if someone won """
|
|
chan = botconfig.CHANNEL
|
|
lpl = len(var.list_players())
|
|
|
|
if var.PHASE == "join":
|
|
if lpl == 0:
|
|
#cli.msg(chan, "No more players remaining. Game ended.")
|
|
reset_modes_timers(cli)
|
|
reset(cli)
|
|
return True
|
|
return False
|
|
|
|
lwolves = len(var.list_players(var.WOLFCHAT_ROLES))
|
|
lrealwolves = len(var.list_players(var.WOLF_ROLES)) - len(var.ROLES["wolf cub"])
|
|
if var.PHASE == "day":
|
|
for p in var.WOUNDED:
|
|
try:
|
|
role = var.get_role(p)
|
|
if role in var.WOLFCHAT_ROLES:
|
|
lwolves -= 1
|
|
else:
|
|
lpl -= 1
|
|
except KeyError:
|
|
pass
|
|
for p in var.ASLEEP:
|
|
try:
|
|
role = var.get_role(p)
|
|
if role in var.WOLFCHAT_ROLES:
|
|
lwolves -= 1
|
|
else:
|
|
lpl -= 1
|
|
except KeyError:
|
|
pass
|
|
|
|
if lpl < 1:
|
|
message = "Game over! There are no players remaining. Nobody wins."
|
|
winner = ""
|
|
elif lwolves == lpl / 2:
|
|
if len(var.ROLES["monster"]) > 0:
|
|
plural = "s" if len(var.ROLES["monster"]) > 1 else ""
|
|
message = ("Game over! There are the same number of wolves as uninjured villagers. " +
|
|
"The wolves overpower the villagers but then get destroyed by the monster{0}, " +
|
|
"causing the monster{0} to win.").format(plural)
|
|
winner = "monsters"
|
|
else:
|
|
message = ("Game over! There are the same number of wolves as " +
|
|
"uninjured villagers. The wolves overpower the villagers and win.")
|
|
winner = "wolves"
|
|
elif lwolves > lpl / 2:
|
|
if len(var.ROLES["monster"]) > 0:
|
|
plural = "s" if len(var.ROLES["monster"]) > 1 else ""
|
|
message = ("Game over! There are more wolves than uninjured villagers. " +
|
|
"The wolves overpower the villagers but then get destroyed by the monster{0}, " +
|
|
"causing the monster{0} to win.").format(plural)
|
|
winner = "monsters"
|
|
else:
|
|
message = ("Game over! There are more wolves than "+
|
|
"uninjured villagers. The wolves overpower the villagers and win.")
|
|
winner = "wolves"
|
|
elif lrealwolves == 0 and len(var.ROLES["traitor"]) == 0 and len(var.ROLES["wolf cub"]) == 0:
|
|
if len(var.ROLES["monster"]) > 0:
|
|
plural = "s" if len(var.ROLES["monster"]) > 1 else ""
|
|
message = ("Game over! All the wolves are dead! As the villagers start preparing the BBQ, " +
|
|
"the monster{0} quickly kill{1} the remaining villagers, " +
|
|
"causing the monster{0} to win.").format(plural, "" if plural else "s")
|
|
winner = "monsters"
|
|
else:
|
|
message = ("Game over! All the wolves are dead! The villagers " +
|
|
"chop them up, BBQ them, and have a hearty meal.")
|
|
winner = "villagers"
|
|
elif lrealwolves == 0:
|
|
chk_traitor(cli)
|
|
return chk_win(cli, end_game)
|
|
else:
|
|
return False
|
|
if end_game:
|
|
cli.msg(chan, message)
|
|
var.LOGGER.logMessage(message)
|
|
var.LOGGER.logBare(winner.upper(), "WIN")
|
|
stop_game(cli, winner)
|
|
return True
|
|
|
|
def del_player(cli, nick, forced_death = False, devoice = True, end_game = True, death_triggers = True, killer_role = ""):
|
|
"""
|
|
Returns: False if one side won.
|
|
arg: forced_death = True when lynched or when the seer/wolf both don't act
|
|
"""
|
|
t = time.time() # time
|
|
|
|
var.LAST_STATS = None # reset
|
|
var.LAST_VOTES = None
|
|
|
|
with var.GRAVEYARD_LOCK:
|
|
if not var.GAME_ID or var.GAME_ID > t:
|
|
# either game ended, or a new game has started.
|
|
return False
|
|
cmode = []
|
|
ret = True
|
|
if nick != None and nick in var.list_players():
|
|
nickrole = var.get_role(nick)
|
|
nicktpls = var.get_templates(nick)
|
|
var.del_player(nick)
|
|
# handle roles that trigger on death
|
|
# clone happens regardless of death_triggers being true or not
|
|
if var.PHASE in ("night", "day"):
|
|
clones = copy.copy(var.ROLES["clone"])
|
|
for clone in clones:
|
|
if clone in var.CLONED:
|
|
target = var.CLONED[clone]
|
|
if nick == target and clone in var.CLONED:
|
|
# clone is cloning nick, so clone becomes nick's role
|
|
# clone does NOT get any of nick's templates (gunner/assassin/etc.)
|
|
del var.CLONED[clone]
|
|
var.ROLES["clone"].remove(clone)
|
|
if nickrole == "amnesiac":
|
|
# clone gets the amnesiac's real role
|
|
for r in var.ORIGINAL_ROLES.keys():
|
|
if r not in var.TEMPLATE_RESTRICTIONS.keys() and nick in var.ORIGINAL_ROLES[r]:
|
|
var.ROLES[r].append(clone)
|
|
var.FINAL_ROLES[clone] = r
|
|
sayrole = r
|
|
break
|
|
else:
|
|
var.ROLES[nickrole].append(clone)
|
|
var.FINAL_ROLES[clone] = nickrole
|
|
sayrole = nickrole
|
|
# if cloning time lord or vengeful ghost, say they are villager instead
|
|
if sayrole in ("time lord", "vengeful ghost"):
|
|
sayrole = var.DEFAULT_ROLE
|
|
an = "n" if sayrole[0] in ("a", "e", "i", "o", "u") else ""
|
|
pm(cli, clone, "You are now a{0} \u0002{1}\u0002.".format(an, sayrole))
|
|
# if a clone is cloning a clone, clone who the old clone cloned
|
|
if nickrole == "clone" and nick in var.CLONED:
|
|
if var.CLONED[nick] == clone:
|
|
pm(cli, clone, "It appears that \u0002{0}\u0002 was cloning you, so you are now stuck as a clone forever. How sad.".format(nick))
|
|
else:
|
|
var.CLONED[clone] = var.CLONED[nick]
|
|
pm(cli, clone, "You will now be cloning \u0002{0}\u0002 if they die.".format(var.CLONED[clone]))
|
|
elif nickrole in var.WOLFCHAT_ROLES:
|
|
wolves = var.list_players(var.WOLFCHAT_ROLES)
|
|
wolves.remove(clone) # remove self from list
|
|
for wolf in wolves:
|
|
pm(cli, wolf, "\u0002{}\u0002 cloned \u0002{}\u0002 and has now become a wolf!".format(clone, nick))
|
|
if var.PHASE == "day":
|
|
random.shuffle(wolves)
|
|
for i, wolf in enumerate(wolves):
|
|
wolfrole = var.get_role(wolf)
|
|
cursed = ""
|
|
if wolf in var.ROLES["cursed villager"]:
|
|
cursed = "cursed "
|
|
wolves[i] = "\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, wolfrole)
|
|
|
|
pm(cli, clone, "Wolves: " + ", ".join(wolves))
|
|
|
|
if nickrole == "clone" and nick in var.CLONED:
|
|
del var.CLONED[nick]
|
|
|
|
if death_triggers and var.PHASE in ("night", "day"):
|
|
if nick in var.LOVERS:
|
|
others = copy.copy(var.LOVERS[nick])
|
|
del var.LOVERS[nick][:]
|
|
for other in others:
|
|
if other not in var.list_players():
|
|
continue # already died somehow
|
|
if nick not in var.LOVERS[other]:
|
|
continue
|
|
var.LOVERS[other].remove(nick)
|
|
if var.ROLE_REVEAL:
|
|
role = var.get_reveal_role(other)
|
|
an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
|
|
message = ("Saddened by the loss of their lover, \u0002{0}\u0002, " +
|
|
"a{1} \u0002{2}\u0002, commits suicide.").format(other, an, role)
|
|
else:
|
|
message = "Saddened by the loss of their lover, \u0002{0}\u0002 commits suicide.".format(other)
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message.replace("\02", ""))
|
|
var.LOGGER.logBare(other, "DEAD LOVER")
|
|
del_player(cli, other, True, end_game = False, killer_role = killer_role)
|
|
if "assassin" in nicktpls:
|
|
if nick in var.TARGETED:
|
|
target = var.TARGETED[nick]
|
|
del var.TARGETED[nick]
|
|
if target != None and target in var.list_players():
|
|
if target in var.PROTECTED:
|
|
message = ("Before dying, \u0002{0}\u0002 quickly attempts to slit \u0002{1}\u0002's throat, " +
|
|
"however {1}'s totem emits a brilliant flash of light, causing the attempt to miss.").format(nick, target)
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message.replace("\02", ""))
|
|
elif target in var.GUARDED.values() and var.GAMEPHASE == "night":
|
|
for bg in var.ROLES["guardian angel"]:
|
|
if bg in var.GUARDED and var.GUARDED[bg] == target:
|
|
message = ("Before dying, \u0002{0}\u0002 quickly attempts to slit \u0002{1}\u0002's throat, " +
|
|
"however a guardian angel was on duty and able to foil the attempt.").format(nick, target)
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message.replace("\02", ""))
|
|
break
|
|
else:
|
|
for ga in var.ROLES["bodyguard"]:
|
|
if ga in var.GUARDED and var.GUARDED[ga] == target:
|
|
message = ("Before dying, \u0002{0}\u0002 quickly attempts to slit \u0002{1}\u0002's throat, " +
|
|
"however \u0002{2}\u0002, a bodyguard, sacrificed their life to protect them.").format(nick, target, ga)
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message.replace("\02", ""))
|
|
del_player(cli, ga, True, end_game = False, killer_role = nickrole)
|
|
break
|
|
else:
|
|
if var.ROLE_REVEAL:
|
|
role = var.get_reveal_role(target)
|
|
an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
|
|
message = ("Before dying, \u0002{0}\u0002 quickly slits \u0002{1}\u0002's throat. " +
|
|
"The village mourns the loss of a{2} \u0002{3}\u0002.").format(nick, target, an, role)
|
|
else:
|
|
message = "Before dying, \u0002{0}\u0002 quickly slits \u0002{1}\u0002's throat.".format(nick, target)
|
|
cli.msg(botconfig.CHANNEL, message)
|
|
var.LOGGER.logMessage(message.replace("\02", ""))
|
|
var.LOGGER.logBare(target, "ASSASSINATED")
|
|
del_player(cli, target, True, end_game = False, killer_role = nickrole)
|
|
|
|
if nickrole == "time lord":
|
|
if "DAY_TIME_LIMIT" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["DAY_TIME_LIMIT"] = var.DAY_TIME_LIMIT
|
|
if "DAY_TIME_WARN" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["DAY_TIME_WARN"] = var.DAY_TIME_WARN
|
|
if "SHORT_DAY_LIMIT" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["SHORT_DAY_LIMIT"] = var.SHORT_DAY_LIMIT
|
|
if "SHORT_DAY_WARN" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["SHORT_DAY_WARN"] = var.SHORT_DAY_WARN
|
|
if "NIGHT_TIME_LIMIT" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["NIGHT_TIME_LIMIT"] = var.NIGHT_TIME_LIMIT
|
|
if "NIGHT_TIME_WARN" not in var.ORIGINAL_SETTINGS:
|
|
var.ORIGINAL_SETTINGS["NIGHT_TIME_WARN"] = var.NIGHT_TIME_WARN
|
|
var.DAY_TIME_LIMIT = var.TIME_LORD_DAY_LIMIT
|
|
var.DAY_TIME_WARN = var.TIME_LORD_DAY_WARN
|
|
var.SHORT_DAY_LIMIT = var.TIME_LORD_DAY_LIMIT
|
|
var.SHORT_DAY_WARN = var.TIME_LORD_DAY_WARN
|
|
var.NIGHT_TIME_LIMIT = var.TIME_LORD_NIGHT_LIMIT
|
|
var.NIGHT_TIME_WARN = var.TIME_LORD_NIGHT_WARN
|
|
cli.msg(botconfig.CHANNEL, ("Tick tock! Since the time lord has died, " +
|
|
"day will now only last {0} seconds and night will now only " +
|
|
"last {1} seconds!").format(var.TIME_LORD_DAY_LIMIT, var.TIME_LORD_NIGHT_LIMIT))
|
|
if nickrole == "vengeful ghost":
|
|
if killer_role in var.WOLFTEAM_ROLES:
|
|
var.VENGEFUL_GHOSTS[nick] = "wolves"
|
|
else:
|
|
var.VENGEFUL_GHOSTS[nick] = "villagers"
|
|
pm(cli, nick, ("OOOooooOOOOooo! You are the \u0002vengeful ghost\u0002. It is now your job " +
|
|
"to exact your revenge on the \u0002{0}\u0002 that killed you").format(var.VENGEFUL_GHOSTS[nick]))
|
|
if nickrole == "wolf cub":
|
|
var.ANGRY_WOLVES = True
|
|
|
|
if devoice:
|
|
cmode.append(("-v", nick))
|
|
if var.PHASE == "join":
|
|
# Died during the joining process as a person
|
|
mass_mode(cli, cmode)
|
|
return not chk_win(cli)
|
|
if var.PHASE != "join":
|
|
# Died during the game, so quiet!
|
|
if not is_fake_nick(nick):
|
|
cmode.append(("+q", nick+"!*@*"))
|
|
mass_mode(cli, cmode)
|
|
if nick not in var.DEAD:
|
|
var.DEAD.append(nick)
|
|
ret = not chk_win(cli, end_game)
|
|
if var.PHASE in ("night", "day") and ret:
|
|
# remove the player from variables if they're in there
|
|
for a,b in list(var.KILLS.items()):
|
|
if b == nick:
|
|
del var.KILLS[a]
|
|
elif a == nick:
|
|
del var.KILLS[a]
|
|
for x in (var.OBSERVED, var.HVISITED, var.GUARDED, var.TARGETED, var.LASTGUARDED, var.LASTGIVEN):
|
|
keys = list(x.keys())
|
|
for k in keys:
|
|
if k == nick:
|
|
del x[k]
|
|
elif x[k] == nick:
|
|
del x[k]
|
|
if nick in var.DISCONNECTED:
|
|
del var.DISCONNECTED[nick]
|
|
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
|
|
if nick in var.VOTES.keys():
|
|
del var.VOTES[nick] # Delete other people's votes on the player
|
|
for k in list(var.VOTES.keys()):
|
|
if nick in var.VOTES[k]:
|
|
var.VOTES[k].remove(nick)
|
|
if not var.VOTES[k]: # no more votes on that person
|
|
del var.VOTES[k]
|
|
break # can only vote once
|
|
|
|
if nick in var.WOUNDED:
|
|
var.WOUNDED.remove(nick)
|
|
if nick in var.ASLEEP:
|
|
var.ASLEEP.remove(nick)
|
|
chk_decision(cli)
|
|
elif var.PHASE == "night" and ret:
|
|
chk_nightdone(cli)
|
|
return ret
|
|
|
|
|
|
def reaper(cli, gameid):
|
|
# check to see if idlers need to be killed.
|
|
var.IDLE_WARNED = []
|
|
chan = botconfig.CHANNEL
|
|
|
|
while gameid == var.GAME_ID:
|
|
with var.GRAVEYARD_LOCK:
|
|
# Terminate reaper when experiencing disk lag
|
|
if var.PHASE == "writing files":
|
|
return
|
|
if var.WARN_IDLE_TIME or var.KILL_IDLE_TIME: # only if enabled
|
|
to_warn = []
|
|
to_kill = []
|
|
for nick in var.list_players():
|
|
lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME)
|
|
tdiff = datetime.now() - lst
|
|
if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and
|
|
nick not in var.IDLE_WARNED):
|
|
if var.WARN_IDLE_TIME:
|
|
to_warn.append(nick)
|
|
var.IDLE_WARNED.append(nick)
|
|
var.LAST_SAID_TIME[nick] = (datetime.now() -
|
|
timedelta(seconds=var.WARN_IDLE_TIME)) # Give them a chance
|
|
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
|
|
nick in var.IDLE_WARNED):
|
|
if var.KILL_IDLE_TIME:
|
|
to_kill.append(nick)
|
|
elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
|
|
nick in var.IDLE_WARNED):
|
|
var.IDLE_WARNED.remove(nick) # player saved himself from death
|
|
for nck in to_kill:
|
|
if nck not in var.list_players():
|
|
continue
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed for a very long "+
|
|
"time and has been found dead. The survivors bury "+
|
|
"the \u0002{1}\u0002's body.").format(nck, var.get_reveal_role(nck)))
|
|
else:
|
|
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed for a very long " +
|
|
"time and has been found dead.").format(nck))
|
|
make_stasis(nck, var.IDLE_STASIS_PENALTY)
|
|
if not del_player(cli, nck, death_triggers = False):
|
|
return
|
|
pl = var.list_players()
|
|
x = [a for a in to_warn if a in pl]
|
|
if x:
|
|
cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+
|
|
"Please say something soon or you "+
|
|
"might be declared dead.\u0002").format(", ".join(x)))
|
|
for dcedplayer in list(var.DISCONNECTED.keys()):
|
|
_, timeofdc, what = var.DISCONNECTED[dcedplayer]
|
|
if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME):
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, ("\02{0}\02 was mauled by wild animals and has died. It seems that "+
|
|
"\02{1}\02 meat is tasty.").format(dcedplayer, var.get_reveal_role(dcedplayer)))
|
|
else:
|
|
cli.msg(chan, ("\u0002{0}\u0002 was mauled by wild animals and has died.").format(dcedplayer))
|
|
if var.PHASE != "join":
|
|
make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
|
|
if not del_player(cli, dcedplayer, devoice = False, death_triggers = False):
|
|
return
|
|
elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME):
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, ("\02{0}\02, a \02{1}\02, ate some poisonous berries "+
|
|
"and has died.").format(dcedplayer, var.get_reveal_role(dcedplayer)))
|
|
else:
|
|
cli.msg(chan, ("\u0002{0}\u0002 ate some poisonous berries and has died.").format(dcedplayer))
|
|
if var.PHASE != "join":
|
|
make_stasis(dcedplayer, var.PART_STASIS_PENALTY)
|
|
if not del_player(cli, dcedplayer, devoice = False, death_triggers = False):
|
|
return
|
|
time.sleep(10)
|
|
|
|
|
|
|
|
@cmd("") # update last said
|
|
def update_last_said(cli, nick, chan, rest):
|
|
if var.PHASE not in ("join", "none"):
|
|
var.LAST_SAID_TIME[nick] = datetime.now()
|
|
|
|
if var.PHASE not in ("none", "join"):
|
|
var.LOGGER.logChannelMessage(nick, rest)
|
|
|
|
fullstring = "".join(rest)
|
|
if var.CARE_BOLD and BOLD in fullstring:
|
|
if var.KILL_BOLD:
|
|
cli.send("KICK {0} {1} :Using bold is not allowed".format(botconfig.CHANNEL, nick))
|
|
else:
|
|
cli.notice(nick, "Using bold in the channel is not allowed.")
|
|
if var.CARE_COLOR and any(code in fullstring for code in ["\x03", "\x16", "\x1f" ]):
|
|
if var.KILL_COLOR:
|
|
cli.send("KICK {0} {1} :Using color is not allowed".format(botconfig.CHANNEL, nick))
|
|
else:
|
|
cli.notice(nick, "Using color in the channel is not allowed.")
|
|
|
|
@hook("join")
|
|
def on_join(cli, raw_nick, chan, acc="*", rname=""):
|
|
nick,m,u,cloak = parse_nick(raw_nick)
|
|
if nick != botconfig.NICK:
|
|
if nick not in var.USERS.keys():
|
|
var.USERS[nick] = dict(cloak=cloak,account=acc)
|
|
else:
|
|
var.USERS[nick]["cloak"] = cloak
|
|
var.USERS[nick]["account"] = acc
|
|
with var.GRAVEYARD_LOCK:
|
|
if nick in var.DISCONNECTED.keys():
|
|
clk = var.DISCONNECTED[nick][0]
|
|
if cloak == clk:
|
|
cli.mode(chan, "+v", nick, nick+"!*@*")
|
|
del var.DISCONNECTED[nick]
|
|
var.LAST_SAID_TIME[nick] = datetime.now()
|
|
cli.msg(chan, "\02{0}\02 has returned to the village.".format(nick))
|
|
for r,rlist in var.ORIGINAL_ROLES.items():
|
|
if "(dced)"+nick in rlist:
|
|
rlist.remove("(dced)"+nick)
|
|
rlist.append(nick)
|
|
break
|
|
if nick in var.DCED_PLAYERS.keys():
|
|
var.PLAYERS[nick] = var.DCED_PLAYERS.pop(nick)
|
|
if nick == botconfig.NICK:
|
|
var.OPPED = False
|
|
if nick == "ChanServ" and not var.OPPED:
|
|
cli.msg("ChanServ", "op " + chan)
|
|
|
|
@cmd("goat")
|
|
def goat(cli, nick, chan, rest):
|
|
"""Use a goat to interact with anyone in the channel during the day"""
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, "You can only do that in the day.")
|
|
return
|
|
if var.GOATED and nick not in var.SPECIAL_ROLES["goat herder"]:
|
|
cli.notice(nick, "This can only be done once per day.")
|
|
return
|
|
ul = list(var.USERS.keys())
|
|
ull = [x.lower() for x in ul]
|
|
rest = re.split(" +",rest)[0].strip().lower()
|
|
if not rest:
|
|
cli.notice(nick, "Not enough parameters.")
|
|
return
|
|
matches = 0
|
|
for player in ull:
|
|
if rest == player:
|
|
victim = player
|
|
break
|
|
if player.startswith(rest):
|
|
victim = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is not in this channel.".format(rest))
|
|
return
|
|
victim = ul[ull.index(victim)]
|
|
goatact = random.choice(["kicks", "headbutts"])
|
|
cli.msg(botconfig.CHANNEL, ("\u0002{0}\u0002's goat walks by "+
|
|
"and {1} \u0002{2}\u0002.").format(nick,
|
|
goatact, victim))
|
|
var.LOGGER.logMessage("{0}'s goat walks by and {1} {2}.".format(nick, goatact,
|
|
victim))
|
|
var.GOATED = True
|
|
|
|
|
|
|
|
@hook("nick")
|
|
def on_nick(cli, prefix, nick):
|
|
prefix,u,m,cloak = parse_nick(prefix)
|
|
chan = botconfig.CHANNEL
|
|
|
|
if prefix in var.USERS:
|
|
var.USERS[nick] = var.USERS.pop(prefix)
|
|
|
|
if prefix == var.ADMIN_TO_PING:
|
|
var.ADMIN_TO_PING = nick
|
|
|
|
# for k,v in list(var.DEAD_USERS.items()):
|
|
# if prefix == k:
|
|
# var.DEAD_USERS[nick] = var.DEAD_USERS[k]
|
|
# del var.DEAD_USERS[k]
|
|
|
|
if prefix in var.list_players() and prefix not in var.DISCONNECTED.keys():
|
|
r = var.ROLES[var.get_role(prefix)]
|
|
r.append(nick)
|
|
r.remove(prefix)
|
|
tpls = var.get_templates(prefix)
|
|
for t in tpls:
|
|
var.ROLES[t].append(nick)
|
|
var.ROLES[t].remove(prefix)
|
|
|
|
if var.PHASE in ("night", "day"):
|
|
# ALL_PLAYERS needs to keep its ordering for purposes of mad scientist
|
|
var.ALL_PLAYERS[var.ALL_PLAYERS.index(prefix)] = nick
|
|
for k,v in var.ORIGINAL_ROLES.items():
|
|
if prefix in v:
|
|
var.ORIGINAL_ROLES[k].remove(prefix)
|
|
var.ORIGINAL_ROLES[k].append(nick)
|
|
break
|
|
for k,v in list(var.PLAYERS.items()):
|
|
if prefix == k:
|
|
var.PLAYERS[nick] = var.PLAYERS[k]
|
|
del var.PLAYERS[k]
|
|
if prefix in var.GUNNERS.keys():
|
|
var.GUNNERS[nick] = var.GUNNERS.pop(prefix)
|
|
for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED, var.OTHER_KILLS, var.TARGETED, var.CLONED, var.LASTGUARDED, var.LASTGIVEN):
|
|
kvp = []
|
|
for a,b in dictvar.items():
|
|
if a == prefix:
|
|
a = nick
|
|
if b == prefix:
|
|
b = nick
|
|
kvp.append((a,b))
|
|
dictvar.update(kvp)
|
|
if prefix in dictvar.keys():
|
|
del dictvar[prefix]
|
|
for dictvar in (var.VENGEFUL_GHOSTS, var.TOTEMS, var.FINAL_ROLES):
|
|
if prefix in dictvar.keys():
|
|
dictvar[nick] = dictvar[prefix]
|
|
del dictvar[prefix]
|
|
for dictvar in (var.KILLS, var.LOVERS, var.ORIGINAL_LOVERS):
|
|
kvp = []
|
|
for a,b in dictvar.items():
|
|
nl = []
|
|
for n in b:
|
|
if n == prefix:
|
|
n = nick
|
|
nl.append(n)
|
|
if a == prefix:
|
|
a = nick
|
|
kvp.append((a,nl))
|
|
dictvar.update(kvp)
|
|
if prefix in dictvar.keys():
|
|
del dictvar[prefix]
|
|
if prefix in var.SEEN:
|
|
var.SEEN.remove(prefix)
|
|
var.SEEN.append(nick)
|
|
if prefix in var.HEXED:
|
|
var.HEXED.remove(prefix)
|
|
var.HEXED.append(nick)
|
|
if prefix in var.ASLEEP:
|
|
var.ASLEEP.remove(prefix)
|
|
var.ASLEEP.append(nick)
|
|
if prefix in var.DESPERATE:
|
|
var.DESPERATE.remove(prefix)
|
|
var.DESPERATE.append(nick)
|
|
if prefix in var.PROTECTED:
|
|
var.PROTECTED.remove(prefix)
|
|
var.PROTECTED.append(nick)
|
|
if prefix in var.REVEALED:
|
|
var.REVEALED.remove(prefix)
|
|
var.REVEALED.append(nick)
|
|
if prefix in var.SILENCED:
|
|
var.SILENCED.remove(prefix)
|
|
var.SILENCED.append(nick)
|
|
if prefix in var.TOBESILENCED:
|
|
var.TOBESILENCED.remove(prefix)
|
|
var.TOBESILENCED.append(nick)
|
|
if prefix in var.DYING:
|
|
var.DYING.remove(prefix)
|
|
var.DYING.append(nick)
|
|
if prefix in var.REVEALED_MAYORS:
|
|
var.REVEALED_MAYORS.remove(prefix)
|
|
var.REVEALED_MAYORS.append(nick)
|
|
if prefix in var.MATCHMAKERS:
|
|
var.MATCHMAKERS.remove(prefix)
|
|
var.MATCHMAKERS.append(nick)
|
|
if prefix in var.HUNTERS:
|
|
var.HUNTERS.remove(prefix)
|
|
var.HUNTERS.append(nick)
|
|
if prefix in var.SHAMANS:
|
|
var.SHAMANS.remove(prefix)
|
|
var.SHAMANS.append(nick)
|
|
if prefix in var.LYCANS:
|
|
var.LYCANS.remove(prefix)
|
|
var.LYCANS.append(nick)
|
|
if prefix in var.PASSED:
|
|
var.PASSED.remove(prefix)
|
|
var.PASSED.append(nick)
|
|
if prefix in var.JESTERS:
|
|
var.JESTERS.remove(prefix)
|
|
var.JESTERS.append(nick)
|
|
if prefix in var.AMNESIACS:
|
|
var.AMNESIACS.remove(prefix)
|
|
var.AMNESIACS.append(nick)
|
|
with var.GRAVEYARD_LOCK: # to be safe
|
|
if prefix in var.LAST_SAID_TIME.keys():
|
|
var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix)
|
|
if prefix in var.IDLE_WARNED:
|
|
var.IDLE_WARNED.remove(prefix)
|
|
var.IDLE_WARNED.append(nick)
|
|
|
|
if var.PHASE == "day":
|
|
if prefix in var.WOUNDED:
|
|
var.WOUNDED.remove(prefix)
|
|
var.WOUNDED.append(nick)
|
|
if prefix in var.INVESTIGATED:
|
|
var.INVESTIGATED.remove(prefix)
|
|
var.INVESTIGATED.append(prefix)
|
|
if prefix in var.VOTES:
|
|
var.VOTES[nick] = var.VOTES.pop(prefix)
|
|
for v in var.VOTES.values():
|
|
if prefix in v:
|
|
v.remove(prefix)
|
|
v.append(nick)
|
|
|
|
# Check if he was DC'ed
|
|
if var.PHASE in ("night", "day"):
|
|
with var.GRAVEYARD_LOCK:
|
|
if nick in var.DISCONNECTED.keys():
|
|
clk = var.DISCONNECTED[nick][0]
|
|
if cloak == clk:
|
|
cli.mode(chan, "+v", nick, nick+"!*@*")
|
|
del var.DISCONNECTED[nick]
|
|
|
|
cli.msg(chan, ("\02{0}\02 has returned to "+
|
|
"the village.").format(nick))
|
|
|
|
def leave(cli, what, nick, why=""):
|
|
nick, _, _, cloak = parse_nick(nick)
|
|
|
|
if what == "part" and why != botconfig.CHANNEL: return
|
|
|
|
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE:
|
|
return
|
|
if var.PHASE == "none":
|
|
return
|
|
if nick in var.PLAYERS:
|
|
# must prevent double entry in var.ORIGINAL_ROLES
|
|
for r,rlist in var.ORIGINAL_ROLES.items():
|
|
if nick in rlist:
|
|
var.ORIGINAL_ROLES[r].remove(nick)
|
|
var.ORIGINAL_ROLES[r].append("(dced)"+nick)
|
|
break
|
|
var.DCED_PLAYERS[nick] = var.PLAYERS.pop(nick)
|
|
if nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
return
|
|
|
|
# the player who just quit was in the game
|
|
killplayer = True
|
|
if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"):
|
|
if var.ROLE_REVEAL:
|
|
msg = ("\02{0}\02, a \02{1}\02, ate some poisonous berries and has "+
|
|
"died.").format(nick, var.get_reveal_role(nick))
|
|
else:
|
|
msg = ("\02{0}\02 at some poisonous berries and has died.").format(nick)
|
|
elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"):
|
|
if var.ROLE_REVEAL:
|
|
msg = ("\02{0}\02 was mauled by wild animals and has died. It seems that "+
|
|
"\02{1}\02 meat is tasty.").format(nick, var.get_reveal_role(nick))
|
|
else:
|
|
msg = ("\02{0}\02 was mauled by wild animals and has died.").format(nick)
|
|
elif what != "kick":
|
|
msg = "\u0002{0}\u0002 has gone missing.".format(nick)
|
|
killplayer = False
|
|
else:
|
|
if var.ROLE_REVEAL:
|
|
msg = ("\02{0}\02 died due to falling off a cliff. The "+
|
|
"\02{1}\02 is lost to the ravine forever.").format(nick, var.get_reveal_role(nick))
|
|
else:
|
|
msg = ("\02{0}\02 died due to falling off a cliff.").format(nick)
|
|
make_stasis(nick, var.LEAVE_STASIS_PENALTY)
|
|
cli.msg(botconfig.CHANNEL, msg)
|
|
var.LOGGER.logMessage(msg.replace("\02", ""))
|
|
if killplayer:
|
|
del_player(cli, nick, death_triggers = False)
|
|
else:
|
|
var.DISCONNECTED[nick] = (cloak, datetime.now(), what)
|
|
|
|
#Functions decorated with hook do not parse the nick by default
|
|
hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick, rest[0]))
|
|
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick, rest[0]))
|
|
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1]))
|
|
|
|
|
|
@cmd("quit", "leave")
|
|
def leave_game(cli, nick, chan, rest):
|
|
"""Quits the game."""
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif var.PHASE == "join":
|
|
lpl = len(var.list_players()) - 1
|
|
|
|
if lpl == 0:
|
|
population = (" No more players remaining.")
|
|
else:
|
|
population = (" New player count: \u0002{0}\u0002").format(lpl)
|
|
else:
|
|
population = ""
|
|
if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(botconfig.CHANNEL, ("\02{0}\02, a \02{1}\02, has died of an unknown disease.{2}").format(nick, var.get_reveal_role(nick), population))
|
|
var.LOGGER.logMessage(("{0}, a {1}, has died of an unknown disease.").format(nick, var.get_reveal_role(nick)))
|
|
else:
|
|
cli.msg(botconfig.CHANNEL, ("\02{0}\02 has died of an unknown disease.{1}").format(nick, population))
|
|
var.LOGGER.logMessage(("{0} has died of an unknown disease.").format(nick))
|
|
if var.PHASE != "join":
|
|
make_stasis(nick, var.LEAVE_STASIS_PENALTY)
|
|
|
|
del_player(cli, nick, death_triggers = False)
|
|
|
|
def begin_day(cli):
|
|
chan = botconfig.CHANNEL
|
|
|
|
# Reset nighttime variables
|
|
var.ANGRY_WOLVES = False
|
|
var.GAMEPHASE = "day"
|
|
var.KILLS = {} # nicknames of kill victims (wolves only)
|
|
var.OTHER_KILLS = {} # other kill victims (hunter/vengeful ghost/death totem)
|
|
var.KILLER = "" # nickname of who chose the victim
|
|
var.SEEN = [] # list of seers/oracles/augurs that have had visions
|
|
var.HEXED = [] # list of hags that have silenced others
|
|
var.SHAMANS = [] # list of shamans/crazed shamans that have acted
|
|
var.OBSERVED = {} # those whom werecrows/sorcerers have observed
|
|
var.HVISITED = {} # those whom harlots have visited
|
|
var.GUARDED = {} # this whom bodyguards/guardian angels have guarded
|
|
var.PASSED = [] # hunters that have opted not to kill
|
|
var.STARTED_DAY_PLAYERS = len(var.list_players())
|
|
var.SILENCED = copy.copy(var.TOBESILENCED)
|
|
|
|
msg = ("The villagers must now vote for whom to lynch. "+
|
|
'Use "{0}lynch <nick>" to cast your vote. {1} votes '+
|
|
'are required to lynch.').format(botconfig.CMD_CHAR, len(var.list_players()) // 2 + 1)
|
|
cli.msg(chan, msg)
|
|
var.LOGGER.logMessage(msg)
|
|
var.LOGGER.logBare("DAY", "BEGIN")
|
|
|
|
var.DAY_ID = time.time()
|
|
if var.DAY_TIME_WARN > 0:
|
|
if var.STARTED_DAY_PLAYERS <= var.SHORT_DAY_PLAYERS:
|
|
t1 = threading.Timer(var.SHORT_DAY_WARN, hurry_up, [cli, var.DAY_ID, False])
|
|
l = var.SHORT_DAY_WARN
|
|
else:
|
|
t1 = threading.Timer(var.DAY_TIME_WARN, hurry_up, [cli, var.DAY_ID, False])
|
|
l = var.DAY_TIME_WARN
|
|
var.TIMERS["day_warn"] = (t1, var.DAY_ID, l)
|
|
t1.daemon = True
|
|
t1.start()
|
|
|
|
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
|
|
if var.STARTED_DAY_PLAYERS <= var.SHORT_DAY_PLAYERS:
|
|
t2 = threading.Timer(var.SHORT_DAY_LIMIT, hurry_up, [cli, var.DAY_ID, True])
|
|
l = var.SHORT_DAY_LIMIT
|
|
else:
|
|
t2 = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli, var.DAY_ID, True])
|
|
l = var.DAY_TIME_LIMIT
|
|
var.TIMERS["day"] = (t2, var.DAY_ID, l)
|
|
t2.daemon = True
|
|
t2.start()
|
|
|
|
def night_warn(cli, gameid):
|
|
if gameid != var.NIGHT_ID:
|
|
return
|
|
|
|
if var.PHASE == "day":
|
|
return
|
|
|
|
cli.msg(botconfig.CHANNEL, ("\02A few villagers awake early and notice it " +
|
|
"is still dark outside. " +
|
|
"The night is almost over and there are " +
|
|
"still whispers heard in the village.\02"))
|
|
|
|
def transition_day(cli, gameid=0):
|
|
if gameid:
|
|
if gameid != var.NIGHT_ID:
|
|
return
|
|
var.NIGHT_ID = 0
|
|
|
|
if var.PHASE == "day":
|
|
return
|
|
|
|
var.PHASE = "day"
|
|
var.GOATED = False
|
|
chan = botconfig.CHANNEL
|
|
|
|
# In case people didn't act at night, clear appropriate variables
|
|
if len(var.SHAMANS) < len(var.ROLES["shaman"] + var.ROLES["crazed shaman"]):
|
|
for shaman in var.ROLES["shaman"]:
|
|
if shaman not in var.SHAMANS:
|
|
var.LASTGIVEN[shaman] = None
|
|
for shaman in var.ROLES["crazed shaman"]:
|
|
if shaman not in var.SHAMANS:
|
|
var.LASTGIVEN[shaman] = None
|
|
|
|
# bodyguard doesn't have restrictions, but being checked anyway since both GA and bodyguard use var.GUARDED
|
|
if len(var.GUARDED.keys()) < len(var.ROLES["bodyguard"] + var.ROLES["guardian angel"]):
|
|
for gangel in var.ROLES["guardian angel"]:
|
|
if gangel not in var.GUARDED:
|
|
var.LASTGUARDED[gangel] = None
|
|
|
|
# Select a random target for vengeful ghost if they didn't kill
|
|
wolves = var.list_players(var.WOLFTEAM_ROLES)
|
|
villagers = var.list_players()
|
|
for wolf in wolves:
|
|
villagers.remove(wolf)
|
|
for ghost, target in var.VENGEFUL_GHOSTS.items():
|
|
if ghost not in var.OTHER_KILLS:
|
|
if target == "wolves":
|
|
var.OTHER_KILLS[ghost] = random.choice(wolves)
|
|
else:
|
|
var.OTHER_KILLS[ghost] = random.choice(villagers)
|
|
|
|
# Reset daytime variables
|
|
var.VOTES = {}
|
|
var.INVESTIGATED = []
|
|
var.WOUNDED = []
|
|
var.DAY_START_TIME = datetime.now()
|
|
var.DAY_COUNT += 1
|
|
var.FIRST_DAY = (var.DAY_COUNT == 1)
|
|
havetotem = copy.copy(var.LASTGIVEN)
|
|
|
|
if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted
|
|
and not var.START_WITH_DAY and var.FIRST_NIGHT and (var.ROLES["seer"] or var.ROLES["oracle"] or var.ROLES["augur"]) and not botconfig.DEBUG_MODE):
|
|
cli.msg(botconfig.CHANNEL, "\02The wolves all die of a mysterious plague.\02")
|
|
for x in var.ROLES["traitor"] + var.list_players(var.WOLF_ROLES):
|
|
if not del_player(cli, x, True, death_triggers = False):
|
|
return
|
|
|
|
td = var.DAY_START_TIME - var.NIGHT_START_TIME
|
|
var.NIGHT_START_TIME = None
|
|
var.NIGHT_TIMEDELTA += td
|
|
min, sec = td.seconds // 60, td.seconds % 60
|
|
|
|
found = {}
|
|
for v in var.KILLS.values():
|
|
if var.ANGRY_WOLVES:
|
|
for p in v:
|
|
if p in found:
|
|
found[p] += 1
|
|
else:
|
|
found[p] = 1
|
|
else:
|
|
if v in found:
|
|
found[v] += 1
|
|
else:
|
|
found[v] = 1
|
|
|
|
maxc = 0
|
|
victims = []
|
|
bywolves = set() # wolves targeted, others may have as well (needed for harlot visit and maybe other things)
|
|
onlybywolves = set() # wolves and nobody else targeted (needed for lycan)
|
|
dups = []
|
|
for v, c in found.items():
|
|
if c > maxc:
|
|
maxc = c
|
|
dups = [v]
|
|
elif c == maxc:
|
|
dups.append(v)
|
|
|
|
if maxc and dups:
|
|
victim = random.choice(dups)
|
|
victims.append(victim)
|
|
bywolves.add(victim)
|
|
onlybywolves.add(victim)
|
|
|
|
if victims and var.ANGRY_WOLVES:
|
|
# they got a 2nd kill
|
|
del found[victims[0]]
|
|
maxc = 0
|
|
dups = []
|
|
for v, c in found.items():
|
|
if c > maxc:
|
|
maxc = c
|
|
dups = [v]
|
|
elif c == maxc:
|
|
dups.append(v)
|
|
if maxc and dups:
|
|
victim = random.choice(dups)
|
|
victims.append(victim)
|
|
bywolves.add(victim)
|
|
|
|
for monster in var.ROLES["monster"]:
|
|
if monster in victims:
|
|
victims.remove(monster)
|
|
|
|
for d in list(var.OTHER_KILLS.values()) + var.DYING:
|
|
victims.append(d)
|
|
onlybywolves.discard(d)
|
|
victims_set = set(victims) # remove duplicates
|
|
victims_set.discard(None) # in the event that ever happens
|
|
victims = []
|
|
vappend = []
|
|
# Ensures that special events play for bodyguard and harlot-visiting-victim so that kill can
|
|
# be correctly attributed to wolves (for vengeful ghost lover), and that any gunner events
|
|
# can play. Harlot visiting wolf doesn't play special events if they die via other means since
|
|
# that assumes they die en route to the wolves (and thus don't shoot/give out gun/etc.)
|
|
for v in victims_set:
|
|
if v in var.ROLES["bodyguard"] and var.GUARDED.get(v) in victims_set:
|
|
vappend.append(v)
|
|
elif v in var.ROLES["harlot"] and var.HVISITED.get(v) in victims_set:
|
|
vappend.append(v)
|
|
else:
|
|
victims.append(v)
|
|
prevlen = var.MAX_PLAYERS + 10
|
|
while len(vappend) > 0:
|
|
if len(vappend) == prevlen:
|
|
# have a circular dependency, try to break it by appending the next value
|
|
v = vappend[0]
|
|
vappend.remove(v)
|
|
victims.append(v)
|
|
continue
|
|
|
|
prevlen = len(vappend)
|
|
for v in copy.copy(vappend):
|
|
if v in var.ROLES["bodyguard"] and var.GUARDED.get(v) not in vappend:
|
|
vappend.remove(v)
|
|
victims.append(v)
|
|
elif v in var.ROLES["harlot"] and var.HVISITED.get(v) not in vappend:
|
|
vappend.remove(v)
|
|
victims.append(v)
|
|
|
|
# Select a random target for assassin that isn't already going to die if they didn't target
|
|
pl = var.list_players()
|
|
for ass in var.ROLES["assassin"]:
|
|
if ass not in var.TARGETED and ass not in var.SILENCED:
|
|
ps = pl[:]
|
|
ps.remove(ass)
|
|
for victim in victims:
|
|
if victim in ps:
|
|
ps.remove(victim)
|
|
if len(ps) > 0:
|
|
target = random.choice(ps)
|
|
var.TARGETED[ass] = target
|
|
pm(cli, ass, "Because you forgot to select a target at night, you are now targeting \u0002{0}\u0002.".format(target))
|
|
|
|
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
|
|
"The villagers awake, thankful for surviving the night, "+
|
|
"and search the village... ").format(min, sec)]
|
|
dead = []
|
|
for victim in victims:
|
|
var.LOGGER.logBare(victim, "VICTIM", *[y for x,y in var.KILLS.items() if x == victim])
|
|
for crow, target in iter(var.OBSERVED.items()):
|
|
if crow not in var.ROLES["werecrow"]:
|
|
continue
|
|
if ((target in list(var.HVISITED.keys()) and var.HVISITED[target]) or # if var.HVISITED[target] is None, harlot visited self
|
|
target in var.SEEN or target in var.SHAMANS or (target in list(var.GUARDED.keys()) and var.GUARDED[target])):
|
|
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+
|
|
"bed all night, and you fly back to your house.").format(target))
|
|
else:
|
|
pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
|
|
"all night long, and you fly back to your house.").format(target))
|
|
|
|
vlist = copy.copy(victims)
|
|
novictmsg = True
|
|
for victim in vlist:
|
|
if victim in var.PROTECTED and victim not in var.DYING:
|
|
message.append(("\u0002{0}\u0002 was attacked last night, but their totem " +
|
|
"emitted a brilliant flash of light, blinding the attacker and " +
|
|
"allowing them to escape.").format(victim))
|
|
novictmsg = False
|
|
elif victim in var.GUARDED.values() and victim not in var.DYING:
|
|
for gangel in var.ROLES["guardian angel"]:
|
|
if var.GUARDED.get(gangel) == victim:
|
|
message.append(("\u0002{0}\u0002 was attacked last night, but luckily, the guardian angel was on duty.").format(victim))
|
|
novictmsg = False
|
|
break
|
|
else:
|
|
for bodyguard in var.ROLES["bodyguard"]:
|
|
if var.GUARDED.get(bodyguard) == victim:
|
|
dead.append(bodyguard)
|
|
message.append(("\u0002{0}\u0002 sacrificed their life to guard that of another.").format(bodyguard))
|
|
novictmsg = False
|
|
break
|
|
elif victim in var.ROLES["harlot"] and var.HVISITED.get(victim) and victim not in dead:
|
|
if victim in onlybywolves:
|
|
message.append("The wolves' selected victim was a harlot, who was not at home last night.")
|
|
novictmsg = False
|
|
bywolves.discard(victim)
|
|
onlybywolves.discard(victim)
|
|
elif victim in var.ROLES["lycan"] and victim in onlybywolves:
|
|
message.append("A chilling howl was heard last night, it appears there is another werewolf in our midst!")
|
|
pm(cli, victim, 'HOOOOOOOOOWL. You have become... a wolf!')
|
|
var.ROLES["lycan"].remove(victim)
|
|
var.ROLES["wolf"].append(victim)
|
|
var.LYCANS.append(victim)
|
|
wolves = var.list_players(var.WOLFCHAT_ROLES)
|
|
random.shuffle(wolves)
|
|
wolves.remove(victim) # remove self from list
|
|
for i, wolf in enumerate(wolves):
|
|
pm(cli, wolf, "\u0002{0}\u0002 is now a wolf!".format(victim))
|
|
role = var.get_role(wolf)
|
|
cursed = ""
|
|
if wolf in var.ROLES["cursed villager"]:
|
|
cursed = "cursed "
|
|
wolves[i] = "\u0002{0}\u0002 ({1}{2})".format(wolf, cursed, role)
|
|
|
|
pm(cli, victim, "Wolves: " + ", ".join(wolves))
|
|
novictmsg = False
|
|
elif victim not in dead: # not already dead via some other means
|
|
if var.ROLE_REVEAL:
|
|
role = var.get_reveal_role(victim)
|
|
an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
|
|
message.append(("The dead body of \u0002{0}\u0002, a{1} \u0002{2}\u0002, is found. " +
|
|
"Those remaining mourn the tragedy.").format(victim, an, role))
|
|
else:
|
|
message.append(("The dead body of \u0002{0}\u0002 is found. " +
|
|
"Those remaining mourn the tragedy.").format(victim))
|
|
dead.append(victim)
|
|
var.LOGGER.logBare(victim, "KILLED")
|
|
if random.random() < 1/50:
|
|
message.append(random.choice(
|
|
["https://i.imgur.com/nO8rZ.gif",
|
|
"https://i.imgur.com/uGVfZ.gif",
|
|
"https://i.imgur.com/mUcM09n.gif",
|
|
"https://i.imgur.com/P7TEGyQ.gif",
|
|
"https://i.imgur.com/b8HAvjL.gif",
|
|
"https://i.imgur.com/PIIfL15.gif"]
|
|
))
|
|
|
|
if victim in var.HVISITED.values() and victim in bywolves: # victim was visited by some harlot and victim was attacked by wolves
|
|
for hlt in var.HVISITED.keys():
|
|
if var.HVISITED[hlt] == victim:
|
|
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
|
|
"visiting the victim's house last night and is "+
|
|
"now dead.").format(hlt))
|
|
bywolves.add(hlt)
|
|
onlybywolves.add(hlt)
|
|
dead.append(hlt)
|
|
|
|
if novictmsg and len(dead) == 0:
|
|
message.append(random.choice(var.NO_VICTIMS_MESSAGES) + " All villagers, however, have survived.")
|
|
|
|
for harlot in var.ROLES["harlot"]:
|
|
if var.HVISITED.get(harlot) in var.list_players(var.WOLF_ROLES) and harlot not in dead:
|
|
message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+
|
|
"visiting a wolf's house last night and is "+
|
|
"now dead.").format(harlot))
|
|
bywolves.add(harlot)
|
|
onlybywolves.add(harlot)
|
|
dead.append(harlot)
|
|
for bodyguard in var.ROLES["bodyguard"]:
|
|
if var.GUARDED.get(bodyguard) in var.list_players(var.WOLF_ROLES) and bodyguard not in dead:
|
|
bywolves.add(bodyguard)
|
|
onlybywolves.add(bodyguard)
|
|
r = random.random()
|
|
if r < var.BODYGUARD_DIES_CHANCE:
|
|
if var.ROLE_REVEAL:
|
|
message.append(("\02{0}\02, a \02bodyguard\02, "+
|
|
"made the unfortunate mistake of guarding a wolf "+
|
|
"last night, and is now dead.").format(bodyguard))
|
|
else:
|
|
message.append(("\02{0}\02 "+
|
|
"made the unfortunate mistake of guarding a wolf "+
|
|
"last night, and is now dead.").format(bodyguard))
|
|
var.LOGGER.logBare(bodyguard, "KILLEDWHENGUARDINGWOLF")
|
|
dead.append(bodyguard)
|
|
for gangel in var.ROLES["guardian angel"]:
|
|
if var.GUARDED.get(gangel) in var.list_players(var.WOLF_ROLES) and gangel not in dead:
|
|
bywolves.add(gangel)
|
|
onlybywolves.add(gangel)
|
|
r = random.random()
|
|
if r < var.GUARDIAN_ANGEL_DIES_CHANCE:
|
|
if var.ROLE_REVEAL:
|
|
message.append(("\02{0}\02, a \02guardian angel\02, "+
|
|
"made the unfortunate mistake of guarding a wolf "+
|
|
"last night, and is now dead.").format(gangel))
|
|
else:
|
|
message.append(("\02{0}\02 "+
|
|
"made the unfortunate mistake of guarding a wolf "+
|
|
"last night, and is now dead.").format(gangel))
|
|
var.LOGGER.logBare(gangel, "KILLEDWHENGUARDINGWOLF")
|
|
dead.append(gangel)
|
|
|
|
for victim in copy.copy(dead):
|
|
if victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0 and victim in bywolves:
|
|
if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE:
|
|
wc = var.ROLES["werecrow"][:]
|
|
for crow in wc:
|
|
if crow in var.OBSERVED.keys():
|
|
wc.remove(crow)
|
|
# don't kill off werecrows that observed
|
|
deadwolf = random.choice(var.ROLES["wolf"]+var.ROLES["wolf cub"]+wc)
|
|
if deadwolf not in dead:
|
|
if var.ROLE_REVEAL:
|
|
message.append(("Fortunately, \02{0}\02 had bullets and "+
|
|
"\02{1}\02, a \02{2}\02, was shot dead.").format(victim, deadwolf, var.get_reveal_role(deadwolf)))
|
|
else:
|
|
message.append(("Fortunately, \02{0}\02 had bullets and "+
|
|
"\02{1}\02 was shot dead.").format(victim, deadwolf))
|
|
var.LOGGER.logBare(deadwolf, "KILLEDBYGUNNER")
|
|
dead.append(deadwolf)
|
|
var.GUNNERS[victim] -= 1 # deduct the used bullet
|
|
|
|
for victim in dead:
|
|
if var.WOLF_STEALS_GUN and victim in bywolves and victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0:
|
|
# victim has bullets
|
|
while True:
|
|
guntaker = random.choice(var.list_players(var.WOLFCHAT_ROLES)) # random looter
|
|
if guntaker not in dead:
|
|
break
|
|
numbullets = var.GUNNERS[victim]
|
|
var.WOLF_GUNNERS[guntaker] = 1 # transfer bullets a wolf
|
|
mmsg = ("While searching {0}'s belongings, You found " +
|
|
"a gun loaded with 1 silver bullet! " +
|
|
"You may only use it during the day. " +
|
|
"If you shoot at a wolf, you will intentionally miss. " +
|
|
"If you shoot a villager, it is likely that they will be injured.")
|
|
mmsg = mmsg.format(victim)
|
|
pm(cli, guntaker, mmsg)
|
|
var.GUNNERS[victim] = 0 # just in case
|
|
|
|
for havetotem in havetotem.values():
|
|
if havetotem:
|
|
message.append("\u0002{0}\u0002 seem{1} to be in possession of a mysterious totem...".format(havetotem, "ed" if havetotem in dead else "s"))
|
|
cli.msg(chan, "\n".join(message))
|
|
for msg in message:
|
|
var.LOGGER.logMessage(msg.replace("\02", ""))
|
|
|
|
for deadperson in dead: # kill each player, but don't end the game if one group outnumbers another
|
|
# take a shortcut for killer_role here since vengeful ghost only cares about team and not particular roles
|
|
# this will have to be modified to track the actual killer if that behavior changes
|
|
del_player(cli, deadperson, end_game = False, killer_role = "wolf" if deadperson in onlybywolves else "villager")
|
|
if chk_win(cli): # if after the last person is killed, one side wins, then actually end the game here
|
|
return
|
|
|
|
begin_day(cli)
|
|
|
|
def chk_nightdone(cli):
|
|
# TODO: alphabetize and/or arrange sensibly
|
|
actedcount = len(var.SEEN + list(var.HVISITED.keys()) + list(var.GUARDED.keys()) +
|
|
list(var.KILLS.keys()) + list(var.OTHER_KILLS.keys()) +
|
|
list(var.OBSERVED.keys()) + var.PASSED + var.HEXED + var.SHAMANS +
|
|
list(var.TARGETED.keys()))
|
|
nightroles = (var.ROLES["seer"] + var.ROLES["oracle"] + var.ROLES["harlot"] +
|
|
var.ROLES["bodyguard"] + var.ROLES["guardian angel"] + var.ROLES["wolf"] +
|
|
var.ROLES["werecrow"] + var.ROLES["sorcerer"] + var.ROLES["hunter"] +
|
|
list(var.VENGEFUL_GHOSTS.keys()) + var.ROLES["hag"] + var.ROLES["shaman"] +
|
|
var.ROLES["crazed shaman"] + var.ROLES["assassin"] + var.ROLES["augur"])
|
|
if var.FIRST_NIGHT:
|
|
actedcount += len(var.MATCHMAKERS + list(var.CLONED.keys()))
|
|
nightroles += var.ROLES["matchmaker"] + var.ROLES["clone"]
|
|
|
|
for p in var.HUNTERS:
|
|
# only remove one instance of their name if they have used hunter ability, in case they have templates
|
|
# the OTHER_KILLS check ensures we only remove them if they acted in a *previous* night
|
|
if p in nightroles and p not in var.OTHER_KILLS:
|
|
nightroles.remove(p)
|
|
|
|
# but remove all instances of their name if they are silenced
|
|
nightroles = [p for p in nightroles if p not in var.SILENCED]
|
|
|
|
playercount = len(nightroles)
|
|
|
|
if var.PHASE == "night" and actedcount >= playercount:
|
|
# flatten var.KILLS
|
|
kills = set()
|
|
for ls in var.KILLS.values():
|
|
if not isinstance(ls, str):
|
|
for v in ls:
|
|
kills.add(v)
|
|
else:
|
|
kills.add(ls)
|
|
# check if wolves are actually agreeing
|
|
# allow len(kills) == 0 through as that means that crow was dumb and observed instead
|
|
# of killing or something, or weird cases where there are no wolves at night
|
|
if not var.ANGRY_WOLVES and len(kills) > 1:
|
|
return
|
|
elif var.ANGRY_WOLVES and (len(kills) == 1 or len(kills) > 2):
|
|
return
|
|
|
|
for x, t in var.TIMERS.items():
|
|
t[0].cancel()
|
|
|
|
var.TIMERS = {}
|
|
if var.PHASE == "night": # Double check
|
|
transition_day(cli)
|
|
|
|
@cmd("lynch", "vote", "v")
|
|
def vote(cli, nick, chann_, rest):
|
|
"""Use this to vote for a candidate to be lynched"""
|
|
chan = botconfig.CHANNEL
|
|
|
|
rest = re.split(" +",rest)[0].strip().lower()
|
|
|
|
if not rest:
|
|
show_votes(cli, nick, chan, rest)
|
|
return
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+
|
|
"Please wait patiently for morning."))
|
|
return
|
|
if nick in var.WOUNDED:
|
|
cli.msg(chan, ("{0}: You are wounded and resting, "+
|
|
"thus you are unable to vote for the day.").format(nick))
|
|
return
|
|
if nick in var.ASLEEP:
|
|
pm(cli, nick, "As you place your vote, your totem emits a brilliant flash of light. " +
|
|
"After recovering, you notice that you are still in your bed. " +
|
|
"That entire sequence of events must have just been a dream...")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
pl_l = [x.strip().lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pl_l:
|
|
if rest == player:
|
|
target = player
|
|
break
|
|
if player.startswith(rest):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
|
|
return
|
|
|
|
voted = pl[pl_l.index(target)]
|
|
|
|
if not var.SELF_LYNCH_ALLOWED:
|
|
if nick == voted:
|
|
if nick in var.ROLES["fool"]:
|
|
cli.notice(nick, "You may not vote yourself.")
|
|
else:
|
|
cli.notice(nick, "Please try to save yourself.")
|
|
return
|
|
|
|
lcandidates = list(var.VOTES.keys())
|
|
for voters in lcandidates: # remove previous vote
|
|
if nick in var.VOTES[voters]:
|
|
var.VOTES[voters].remove(nick)
|
|
if not var.VOTES.get(voters) and voters != voted:
|
|
del var.VOTES[voters]
|
|
break
|
|
if voted not in var.VOTES.keys():
|
|
var.VOTES[voted] = [nick]
|
|
else:
|
|
var.VOTES[voted].append(nick)
|
|
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
|
|
"\u0002{1}\u0002.").format(nick, voted))
|
|
var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted))
|
|
var.LOGGER.logBare(voted, "VOTED", nick)
|
|
|
|
var.LAST_VOTES = None # reset
|
|
|
|
chk_decision(cli)
|
|
|
|
@cmd("retract")
|
|
def retract(cli, nick, chann_, rest):
|
|
"""Takes back your vote during the day (for whom to lynch)"""
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+
|
|
"Please wait patiently for morning."))
|
|
return
|
|
|
|
candidates = var.VOTES.keys()
|
|
for voter in list(candidates):
|
|
if nick in var.VOTES[voter]:
|
|
var.VOTES[voter].remove(nick)
|
|
if not var.VOTES[voter]:
|
|
del var.VOTES[voter]
|
|
cli.msg(chan, "\u0002{0}\u0002's vote was retracted.".format(nick))
|
|
var.LOGGER.logBare(voter, "RETRACT", nick)
|
|
var.LOGGER.logMessage("{0}'s vote was retracted.".format(nick))
|
|
var.LAST_VOTES = None # reset
|
|
break
|
|
else:
|
|
cli.notice(nick, "You haven't voted yet.")
|
|
|
|
@pmcmd("retract")
|
|
def wolfretract(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
|
|
role = var.get_role(nick)
|
|
if role not in ("wolf", "werecrow", "hunter") and nick not in var.VENGEFUL_GHOSTS.keys():
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only retract at night.")
|
|
return
|
|
if role == "werecrow": # Check if already observed
|
|
if var.OBSERVED.get(nick):
|
|
pm(cli, nick, ("You have already transformed into a crow, and "+
|
|
"cannot turn back until day."))
|
|
return
|
|
|
|
if role in var.WOLF_ROLES and nick in var.KILLS.keys():
|
|
del var.KILLS[nick]
|
|
elif role not in var.WOLF_ROLES and nick in var.OTHER_KILLS.keys():
|
|
del var.OTHER_KILLS[nick]
|
|
var.HUNTERS.remove(nick)
|
|
pm(cli, nick, "You have retracted your vote.")
|
|
#var.LOGGER.logBare(nick, "RETRACT", nick)
|
|
|
|
@cmd("shoot")
|
|
def shoot(cli, nick, chann_, rest):
|
|
"""Use this to fire off a bullet at someone in the day if you have bullets"""
|
|
|
|
chan = botconfig.CHANNEL
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
cli.notice(nick, ("Shooting is only allowed during the day. "+
|
|
"Please wait patiently for morning."))
|
|
return
|
|
if nick in var.ROLES["amnesiac"] or not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()):
|
|
pm(cli, nick, "You don't have a gun.")
|
|
return
|
|
elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or
|
|
(nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])):
|
|
pm(cli, nick, "You don't have any more bullets.")
|
|
return
|
|
elif nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
victim = re.split(" +",rest)[0].strip().lower()
|
|
if not victim:
|
|
cli.notice(nick, "Not enough parameters")
|
|
return
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if victim == nick:
|
|
cli.notice(nick, "You are holding it the wrong way.")
|
|
return
|
|
|
|
wolfshooter = nick in var.list_players(var.WOLFCHAT_ROLES)
|
|
|
|
if wolfshooter and nick in var.WOLF_GUNNERS:
|
|
var.WOLF_GUNNERS[nick] -= 1
|
|
else:
|
|
var.GUNNERS[nick] -= 1
|
|
|
|
rand = random.random()
|
|
if nick in var.ROLES["village drunk"]:
|
|
chances = var.DRUNK_GUN_CHANCES
|
|
elif nick in var.ROLES["sharpshooter"]:
|
|
chances = var.SHARPSHOOTER_GUN_CHANCES
|
|
else:
|
|
chances = var.GUN_CHANCES
|
|
|
|
wolfvictim = victim in var.list_players(var.WOLF_ROLES)
|
|
if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide
|
|
# and it's not a wolf shooting another wolf
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
|
|
"a silver bullet!").format(nick, victim))
|
|
var.LOGGER.logMessage("{0} shoots {1} with a silver bullet!".format(nick, victim))
|
|
realrole = var.get_role(victim)
|
|
victimrole = var.get_reveal_role(victim)
|
|
if realrole in var.WOLF_ROLES:
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a {1}, and is dying from "+
|
|
"the silver bullet.").format(victim, victimrole))
|
|
var.LOGGER.logMessage(("{0} is a {1}, and is dying from the "+
|
|
"silver bullet.").format(victim, victimrole))
|
|
else:
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
|
|
"the silver bullet.").format(victim))
|
|
var.LOGGER.logMessage(("{0} is a wolf, and is dying from the "+
|
|
"silver bullet.").format(victim))
|
|
if not del_player(cli, victim, killer_role = var.get_role(nick)):
|
|
return
|
|
elif random.random() <= chances[3]:
|
|
accident = "accidentally "
|
|
if nick in var.ROLES["sharpshooter"]:
|
|
accident = "" # it's an accident if the sharpshooter DOESN'T headshot :P
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
|
|
"but was {1}fatally injured.").format(victim, accident))
|
|
var.LOGGER.logMessage("{0} is not a wolf but was {1}fatally injured.".format(victim, accident))
|
|
if var.ROLE_REVEAL:
|
|
an = "n" if victimrole[0] in ("a", "e", "i", "o", "u") else ""
|
|
cli.msg(chan, "The village has sacrificed a{0} \u0002{1}\u0002.".format(an, victimrole))
|
|
var.LOGGER.logMessage("The village has sacrificed a {0}.".format(victimrole))
|
|
if not del_player(cli, victim, killer_role = var.get_role(nick)):
|
|
return
|
|
else:
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a villager and was injured. Luckily "+
|
|
"the injury is minor and will heal after a day of "+
|
|
"rest.").format(victim))
|
|
var.LOGGER.logMessage(("{0} is a villager and was injured. Luckily "+
|
|
"the injury is minor and will heal after a day of "+
|
|
"rest.").format(victim))
|
|
if victim not in var.WOUNDED:
|
|
var.WOUNDED.append(victim)
|
|
lcandidates = list(var.VOTES.keys())
|
|
for cand in lcandidates: # remove previous vote
|
|
if victim in var.VOTES[cand]:
|
|
var.VOTES[cand].remove(victim)
|
|
if not var.VOTES.get(cand):
|
|
del var.VOTES[cand]
|
|
break
|
|
chk_decision(cli)
|
|
chk_win(cli)
|
|
elif rand <= chances[0] + chances[1]:
|
|
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter and missed!".format(nick))
|
|
var.LOGGER.logMessage("{0} is a lousy shooter and missed!".format(nick))
|
|
else:
|
|
if var.ROLE_REVEAL:
|
|
cli.msg(chan, ("Oh no! \u0002{0}\u0002's gun was poorly maintained and has exploded! "+
|
|
"The village mourns a gunner-\u0002{1}\u0002.").format(nick, var.get_reveal_role(nick)))
|
|
var.LOGGER.logMessage(("Oh no! {0}'s gun was poorly maintained and has exploded! "+
|
|
"The village mourns a gunner-{1}.").format(nick, var.get_reveal_role(nick)))
|
|
else:
|
|
cli.msg(chan, ("Oh no! \u0002{0}\u0002's gun was poorly maintained and has exploded!").format(nick))
|
|
var.LOGGER.logMessage(("Oh no! {0}'s gun was poorly maintained and has exploded!").format(nick))
|
|
if not del_player(cli, nick, killer_role = "villager"): # blame explosion on villager's shoddy gun construction or something
|
|
return # Someone won.
|
|
|
|
|
|
|
|
@pmcmd("kill")
|
|
def kill(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif (nick not in var.VENGEFUL_GHOSTS.keys() and nick not in var.list_players()) or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
try:
|
|
role = var.get_role(nick)
|
|
except KeyError:
|
|
role = None
|
|
if role in var.WOLFCHAT_ROLES and role not in ("wolf", "werecrow"):
|
|
return # they do this a lot.
|
|
if role not in ("wolf", "werecrow", "hunter") and nick not in var.VENGEFUL_GHOSTS.keys():
|
|
pm(cli, nick, "Only a wolf, hunter, or dead vengeful ghost may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only kill people at night.")
|
|
return
|
|
if role == "hunter" and nick in var.HUNTERS:
|
|
pm(cli, nick, "You have already killed someone this game.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
|
victim = pieces[0]
|
|
victim2 = None
|
|
if role in ("wolf", "werecrow") and var.ANGRY_WOLVES:
|
|
try:
|
|
if pieces[1] == "and":
|
|
victim2 = pieces[2]
|
|
else:
|
|
victim2 = pieces[1]
|
|
except IndexError:
|
|
victim2 = None
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
if role == "werecrow": # Check if flying to observe
|
|
if var.OBSERVED.get(nick):
|
|
pm(cli, nick, ("You have already transformed into a crow; therefore, "+
|
|
"you are physically unable to kill a villager."))
|
|
return
|
|
pl = var.list_players()
|
|
allwolves = var.list_players(var.WOLFTEAM_ROLES)
|
|
allvills = []
|
|
for p in pl:
|
|
if p not in allwolves:
|
|
allvills.append(p)
|
|
pll = [x.lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
|
|
if victim2 != None:
|
|
matches = 0
|
|
for player in pll:
|
|
if victim2 == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim2):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim2))
|
|
return
|
|
victim2 = pl[pll.index(target)]
|
|
|
|
if victim == nick or victim2 == nick:
|
|
if nick in var.VENGEFUL_GHOSTS.keys():
|
|
pm(cli, nick, "You are already dead.")
|
|
else:
|
|
pm(cli, nick, "Suicide is bad. Don't do it.")
|
|
return
|
|
|
|
if nick in var.VENGEFUL_GHOSTS.keys():
|
|
if var.VENGEFUL_GHOSTS[nick] == "wolves" and victim not in allwolves:
|
|
pm(cli, nick, "You must target a wolf.")
|
|
return
|
|
elif var.VENGEFUL_GHOSTS[nick] == "villagers" and victim not in allvills:
|
|
pm(cli, nick, "You must target a villager.")
|
|
return
|
|
|
|
if role in ("wolf", "werecrow"):
|
|
if victim in var.list_players(var.WOLFCHAT_ROLES) or victim2 in var.list_players(var.WOLFCHAT_ROLES):
|
|
pm(cli, nick, "You may only kill villagers, not other wolves.")
|
|
return
|
|
if var.ANGRY_WOLVES:
|
|
if victim2 != None:
|
|
if victim == victim2:
|
|
pm(cli, nick, "You should select two different players.")
|
|
return
|
|
else:
|
|
var.KILLS[nick] = [victim, victim2]
|
|
else:
|
|
var.KILLS[nick] = [victim]
|
|
else:
|
|
var.KILLS[nick] = victim
|
|
else:
|
|
var.OTHER_KILLS[nick] = victim
|
|
if role == "hunter":
|
|
var.HUNTERS.append(nick)
|
|
if nick in var.PASSED:
|
|
var.PASSED.remove(nick)
|
|
|
|
if victim2 != None:
|
|
pm(cli, nick, "You have selected \u0002{0}\u0002 and \u0002{1}\u0002 to be killed.".format(victim, victim2))
|
|
var.LOGGER.logBare(nick, "SELECT", victim)
|
|
var.LOGGER.logBare(nick, "SELECT", victim2)
|
|
else:
|
|
pm(cli, nick, "You have selected \u0002{0}\u0002 to be killed.".format(victim))
|
|
var.LOGGER.logBare(nick, "SELECT", victim)
|
|
if var.ANGRY_WOLVES and role in ("wolf", "werecrow"):
|
|
pm(cli, nick, "You are angry tonight and may kill a second target. Use kill <nick1> and <nick2> to select multiple targets.")
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("guard", "protect", "save")
|
|
def guard(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
role = var.get_role(nick)
|
|
if role not in ("bodyguard", "guardian angel"):
|
|
pm(cli, nick, "Only a bodyguard or guardian angel may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only protect people at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
victim = re.split(" +",rest)[0].strip().lower()
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
if var.GUARDED.get(nick):
|
|
pm(cli, nick, ("You are already protecting "+
|
|
"\u0002{0}\u0002.").format(var.GUARDED[nick]))
|
|
return
|
|
if role == "guardian angel" and var.LASTGUARDED.get(nick) == victim:
|
|
pm(cli, nick, ("You protected \u0002{0}\u0002 last night. " +
|
|
"You cannot protect the same person two nights in a row.").format(victim))
|
|
return
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if victim == nick:
|
|
if role == "bodyguard" or not var.GUARDIAN_ANGEL_CAN_GUARD_SELF:
|
|
var.GUARDED[nick] = None
|
|
if nick in var.LASTGUARDED:
|
|
del var.LASTGUARDED[nick]
|
|
pm(cli, nick, "You have chosen not to guard anyone tonight.")
|
|
elif role == "guardian angel":
|
|
var.GUARDED[nick] = nick
|
|
var.LASTGUARDED[nick] = nick
|
|
pm(cli, nick, "You have decided to guard yourself tonight.")
|
|
else:
|
|
var.GUARDED[nick] = victim
|
|
var.LASTGUARDED[nick] = victim
|
|
pm(cli, nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick]))
|
|
pm(cli, var.GUARDED[nick], "You can sleep well tonight, for you are being protected.")
|
|
var.LOGGER.logBare(var.GUARDED[nick], "GUARDED", nick)
|
|
chk_nightdone(cli)
|
|
|
|
|
|
|
|
@pmcmd("observe")
|
|
def observe(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
role = var.get_role(nick)
|
|
if role not in ("werecrow", "sorcerer"):
|
|
pm(cli, nick, "Only a werecrow or sorcerer may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
if role == "werecrow":
|
|
pm(cli, nick, "You may only transform into a crow at night.")
|
|
else:
|
|
pm(cli, nick, "You may only observe at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
victim = re.split(" +", rest)[0].strip().lower()
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if victim == nick.lower():
|
|
if role == "werecrow":
|
|
pm(cli, nick, "Instead of doing that, you should probably go kill someone.")
|
|
else:
|
|
pm(cli, nick, "That would be a waste.")
|
|
return
|
|
if nick in var.OBSERVED.keys():
|
|
if role == "werecrow":
|
|
pm(cli, nick, "You are already flying to \02{0}\02's house.".format(var.OBSERVED[nick]))
|
|
else:
|
|
pm(cli, nick, "You have already observed tonight.")
|
|
return
|
|
if var.get_role(victim) in var.WOLFCHAT_ROLES:
|
|
if role == "werecrow":
|
|
pm(cli, nick, "Flying to another wolf's house is a waste of time.")
|
|
else:
|
|
pm(cli, nick, "Observing another wolf is a waste of time.")
|
|
return
|
|
var.OBSERVED[nick] = victim
|
|
if nick in var.KILLS.keys():
|
|
del var.KILLS[nick]
|
|
if role == "werecrow":
|
|
pm(cli, nick, ("You transform into a large crow and start your flight "+
|
|
"to \u0002{0}'s\u0002 house. You will return after "+
|
|
"collecting your observations when day begins.").format(victim))
|
|
elif role == "sorcerer":
|
|
vrole = var.get_role(victim)
|
|
if vrole == "amnesiac":
|
|
vrole = var.FINAL_ROLES[victim]
|
|
if vrole in ("seer", "oracle", "augur"):
|
|
an = "n" if vrole[0] in ("a", "e", "i", "o", "u") else ""
|
|
pm(cli, nick, ("After casting your ritual, you determine that \u0002{0}\u0002 " +
|
|
"is a{1} \u0002{2}\u0002!").format(victim, an, vrole))
|
|
else:
|
|
pm(cli, nick, ("After casting your ritual, you determine that \u0002{0}\u0002 " +
|
|
"does not have paranormal senses.").format(victim))
|
|
var.LOGGER.logBare(victim, "OBSERVED", nick)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("id")
|
|
def investigate(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if not var.is_role(nick, "detective"):
|
|
pm(cli, nick, "Only a detective may use this command.")
|
|
return
|
|
if var.PHASE != "day":
|
|
pm(cli, nick, "You may only investigate people during the day.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
if nick in var.INVESTIGATED:
|
|
pm(cli, nick, "You may only investigate one person per round.")
|
|
return
|
|
victim = re.split(" +", rest)[0].strip().lower()
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if victim == nick:
|
|
pm(cli, nick, "Investigating yourself would be a waste.")
|
|
return
|
|
|
|
var.INVESTIGATED.append(nick)
|
|
vrole = var.get_role(victim)
|
|
if vrole == "amnesiac":
|
|
vrole = var.FINAL_ROLES[victim]
|
|
pm(cli, nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
|
|
" is a... \u0002{1}\u0002!").format(victim, vrole))
|
|
var.LOGGER.logBare(victim, "INVESTIGATED", nick)
|
|
if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
|
|
# The detective's identity is compromised!
|
|
for badguy in var.list_players(var.WOLFCHAT_ROLES):
|
|
pm(cli, badguy, ("Someone accidentally drops a paper. The paper reveals "+
|
|
"that \u0002{0}\u0002 is the detective!").format(nick))
|
|
var.LOGGER.logBare(nick, "PAPERDROP")
|
|
|
|
@pmcmd("visit")
|
|
def hvisit(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if not var.is_role(nick, "harlot"):
|
|
pm(cli, nick, "Only a harlot may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only visit someone at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
if var.HVISITED.get(nick):
|
|
pm(cli, nick, ("You are already spending the night "+
|
|
"with \u0002{0}\u0002.").format(var.HVISITED[nick]))
|
|
return
|
|
victim = re.split(" +",rest)[0].strip().lower()
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
pll = [x.lower() for x in var.list_players()]
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = var.list_players()[pll.index(target)]
|
|
if nick == victim: # Staying home
|
|
var.HVISITED[nick] = None
|
|
pm(cli, nick, "You have chosen to stay home for the night.")
|
|
else:
|
|
var.HVISITED[nick] = victim
|
|
pm(cli, nick, ("You are spending the night with \u0002{0}\u0002. "+
|
|
"Have a good time!").format(var.HVISITED[nick]))
|
|
pm(cli, var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
|
|
"\u0002. Have a good time!").format(nick))
|
|
var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick)
|
|
chk_nightdone(cli)
|
|
|
|
def is_fake_nick(who):
|
|
return not(re.search("^[a-zA-Z\\\_\]\[`]([a-zA-Z0-9\\\_\]\[`]+)?", who)) or who.lower().endswith("serv")
|
|
|
|
@pmcmd("see")
|
|
def see(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
role = var.get_role(nick)
|
|
if role not in ("seer", "oracle", "augur"):
|
|
pm(cli, nick, "Only a seer, oracle, or augur may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only have visions at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
if nick in var.SEEN:
|
|
pm(cli, nick, "You may only have one vision per round.")
|
|
return
|
|
victim = re.split(" +",rest)[0].strip().lower()
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if victim == nick:
|
|
pm(cli, nick, "Seeing yourself would be a waste.")
|
|
return
|
|
victimrole = var.get_role(victim)
|
|
if victimrole == "amnesiac":
|
|
victimrole = var.FINAL_ROLES[victim]
|
|
if role in ("seer", "oracle"):
|
|
if victimrole in ("wolf", "werecrow", "monster", "mad scientist", "wolf cub") or victim in var.ROLES["cursed villager"]:
|
|
victimrole = "wolf"
|
|
elif victimrole in ("traitor", "hag", "sorcerer", "village elder", "time lord", "villager", "cultist", "minion", "vengeful ghost", "lycan", "clone", "fool", "jester"):
|
|
victimrole = var.DEFAULT_ROLE
|
|
elif role == "oracle": # Oracles never see specific roles, only generalizations
|
|
victimrole = var.DEFAULT_ROLE
|
|
pm(cli, nick, ("You have a vision; in this vision, "+
|
|
"you see that \u0002{0}\u0002 is a "+
|
|
"\u0002{1}\u0002!").format(victim, victimrole))
|
|
elif role == "augur":
|
|
aura = "blue"
|
|
if victimrole in var.WOLFTEAM_ROLES:
|
|
aura = "red"
|
|
elif victimrole in var.TRUE_NEUTRAL_ROLES:
|
|
aura = "grey"
|
|
pm(cli, nick, ("You have a vision; in this vision, " +
|
|
"you see that \u0002{0}\u0002 exudes " +
|
|
"a \u0002{1}\u0002 aura!").format(victim, aura))
|
|
var.SEEN.append(nick)
|
|
var.LOGGER.logBare(victim, "SEEN", nick)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("give", "totem")
|
|
def give(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
role = var.get_role(nick)
|
|
if role not in ("shaman", "crazed shaman"):
|
|
pm(cli, nick, "Only a shaman or a crazed shaman may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only give totems at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
if nick in var.SHAMANS:
|
|
pm(cli, nick, "You have already given out your totem this round.")
|
|
return
|
|
victim = re.split(" +",rest)[0].strip().lower()
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
if nick in var.LASTGIVEN and var.LASTGIVEN[nick] == victim:
|
|
pm(cli, nick, "You gave your totem to \u0002{0}\u0002 last time, you must choose someone else.".format(victim))
|
|
return
|
|
type = ""
|
|
if role == "shaman":
|
|
type = " of " + var.TOTEMS[nick]
|
|
pm(cli, nick, ("You have given a totem{0} to \u0002{1}\u0002.").format(type, victim))
|
|
totem = var.TOTEMS[nick]
|
|
if totem == "death":
|
|
var.DYING.append(victim)
|
|
elif totem == "protection":
|
|
var.PROTECTED.append(victim)
|
|
elif totem == "revealing":
|
|
var.REVEALED.append(victim)
|
|
elif totem == "narcolepsy":
|
|
var.ASLEEP.append(victim)
|
|
elif totem == "silence":
|
|
var.TOBESILENCED.append(victim)
|
|
elif totem == "desperation":
|
|
var.DESPERATE.append(victim)
|
|
else:
|
|
pm(cli, nick, "I don't know what to do with this totem. This is a bug, please report it to the admins.")
|
|
var.LASTGIVEN[nick] = victim
|
|
var.SHAMANS.append(nick)
|
|
var.LOGGER.logBare(victim, "GIVEN TOTEM", nick)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("pass")
|
|
def pass_cmd(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
|
|
role = var.get_role(nick)
|
|
if role != "hunter":
|
|
pm(cli, nick, "Only a hunter may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only pass at night.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
|
|
if nick in var.OTHER_KILLS.keys():
|
|
del var.OTHER_KILLS[nick]
|
|
var.HUNTERS.remove(nick)
|
|
|
|
pm(cli, nick, "You have decided to not kill anyone tonight.")
|
|
var.PASSED.append(nick)
|
|
#var.LOGGER.logBare(nick, "PASS", nick)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("choose", "match")
|
|
def choose(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
try:
|
|
role = var.get_role(nick)
|
|
except KeyError:
|
|
role = None
|
|
if role != "matchmaker":
|
|
pm(cli, nick, "Only a matchmaker may use this command.")
|
|
return
|
|
if var.PHASE != "night" or not var.FIRST_NIGHT:
|
|
pm(cli, nick, "You may only choose lovers during the first night.")
|
|
return
|
|
if nick in var.MATCHMAKERS:
|
|
pm(cli, nick, "You have already chosen lovers.")
|
|
return
|
|
# no var.SILENCED check for night 1 only roles; silence should only apply for the night after
|
|
# but just in case, it also sucks if the one night you're allowed to act is when you are
|
|
# silenced, so we ignore it here anyway.
|
|
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
|
victim = pieces[0]
|
|
try:
|
|
if pieces[1] == "and":
|
|
victim2 = pieces[2]
|
|
else:
|
|
victim2 = pieces[1]
|
|
except IndexError:
|
|
victim2 = None
|
|
|
|
if not victim or not victim2:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim2 == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim2):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim2))
|
|
return
|
|
victim2 = pl[pll.index(target)]
|
|
|
|
if victim == victim2:
|
|
pm(cli, nick, "You must choose two different people.")
|
|
return
|
|
|
|
var.MATCHMAKERS.append(nick)
|
|
if victim in var.LOVERS:
|
|
var.LOVERS[victim].append(victim2)
|
|
var.ORIGINAL_LOVERS[victim].append(victim2)
|
|
else:
|
|
var.LOVERS[victim] = [victim2]
|
|
var.ORIGINAL_LOVERS[victim] = [victim2]
|
|
|
|
if victim2 in var.LOVERS:
|
|
var.LOVERS[victim2].append(victim)
|
|
var.ORIGINAL_LOVERS[victim2].append(victim)
|
|
else:
|
|
var.LOVERS[victim2] = [victim]
|
|
var.ORIGINAL_LOVERS[victim2] = [victim]
|
|
pm(cli, nick, "You have selected \u0002{0}\u0002 and \u0002{1}\u0002 to be lovers.".format(victim, victim2))
|
|
|
|
if victim in var.PLAYERS and var.PLAYERS[victim]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
pm(cli, victim, ("You are \u0002in love\u0002 with {0}. If that player dies for any " +
|
|
"reason, the pain will be too much for you to bear and you will " +
|
|
"commit suicide.").format(victim2))
|
|
else:
|
|
pm(cli, victim, "You are \u0002in love\u0002 with {0}.".format(victim2))
|
|
|
|
if victim2 in var.PLAYERS and var.PLAYERS[victim2]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
pm(cli, victim2, ("You are \u0002in love\u0002 with {0}. If that player dies for any " +
|
|
"reason, the pain will be too much for you to bear and you will " +
|
|
"commit suicide.").format(victim))
|
|
else:
|
|
pm(cli, victim2, "You are \u0002in love\u0002 with {0}.".format(victim))
|
|
|
|
var.LOGGER.logBare(victim, "LOVERS", victim2)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("target")
|
|
def target(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if nick not in var.ROLES["assassin"]:
|
|
pm(cli, nick, "Only an assassin may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only target people at night.")
|
|
return
|
|
if nick in var.TARGETED and var.TARGETED[nick] != None:
|
|
pm(cli, nick, "You have already chosen a target.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
|
victim = pieces[0]
|
|
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
|
|
if nick == victim:
|
|
pm(cli, nick, "You may not target yourself.")
|
|
return
|
|
|
|
var.TARGETED[nick] = victim
|
|
pm(cli, nick, "You have selected \u0002{0}\u0002 as your target.".format(victim))
|
|
|
|
var.LOGGER.logBare(nick, "TARGETED", victim)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("hex")
|
|
def hex(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if nick not in var.ROLES["hag"]:
|
|
pm(cli, nick, "Only a hag may use this command.")
|
|
return
|
|
if var.PHASE != "night":
|
|
pm(cli, nick, "You may only hex at night.")
|
|
return
|
|
if nick in var.HEXED:
|
|
pm(cli, nick, "You have already hexed someone tonight.")
|
|
return
|
|
if nick in var.SILENCED:
|
|
pm(cli, nick, "You have been silenced, and are unable to use any special powers")
|
|
return
|
|
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
|
victim = pieces[0]
|
|
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
|
|
if nick == victim:
|
|
pm(cli, nick, "You may not target yourself.")
|
|
return
|
|
|
|
vrole = var.get_role(victim)
|
|
if vrole in var.WOLFCHAT_ROLES:
|
|
pm(cli, nick, "Hexing another wolf would be a waste.")
|
|
return
|
|
|
|
var.HEXED.append(nick)
|
|
var.TOBESILENCED.append(victim)
|
|
pm(cli, nick, "You have cast a hex on \u0002{0}\u0002.".format(victim))
|
|
|
|
var.LOGGER.logBare(nick, "HEXED", victim)
|
|
chk_nightdone(cli)
|
|
|
|
@pmcmd("clone")
|
|
def clone(cli, nick, rest):
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
elif nick not in var.list_players() or nick in var.DISCONNECTED.keys():
|
|
cli.notice(nick, "You're not currently playing.")
|
|
return
|
|
if nick not in var.ROLES["clone"]:
|
|
pm(cli, nick, "Only a clone may use this command.")
|
|
return
|
|
if var.PHASE != "night" or not var.FIRST_NIGHT:
|
|
pm(cli, nick, "You may only clone someone during the first night.")
|
|
return
|
|
if nick in var.CLONED.keys():
|
|
pm(cli, nick, "You have already chosen to clone someone.")
|
|
return
|
|
# no var.SILENCED check for night 1 only roles; silence should only apply for the night after
|
|
# but just in case, it also sucks if the one night you're allowed to act is when you are
|
|
# silenced, so we ignore it here anyway.
|
|
|
|
pieces = [p.strip().lower() for p in re.split(" +",rest)]
|
|
victim = pieces[0]
|
|
|
|
if not victim:
|
|
pm(cli, nick, "Not enough parameters")
|
|
return
|
|
|
|
pl = var.list_players()
|
|
pll = [x.lower() for x in pl]
|
|
|
|
matches = 0
|
|
for player in pll:
|
|
if victim == player:
|
|
target = player
|
|
break
|
|
if player.startswith(victim):
|
|
target = player
|
|
matches += 1
|
|
else:
|
|
if matches != 1:
|
|
pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
return
|
|
victim = pl[pll.index(target)]
|
|
|
|
if nick == victim:
|
|
pm(cli, nick, "You may not target yourself.")
|
|
return
|
|
|
|
var.CLONED[nick] = victim
|
|
pm(cli, nick, "You have chosen to clone \u0002{0}\u0002.".format(victim))
|
|
|
|
var.LOGGER.logBare(nick, "CLONED", victim)
|
|
chk_nightdone(cli)
|
|
|
|
@hook("featurelist") # For multiple targets with PRIVMSG
|
|
def getfeatures(cli, nick, *rest):
|
|
for r in rest:
|
|
if r.startswith("TARGMAX="):
|
|
x = r[r.index("PRIVMSG:"):]
|
|
if "," in x:
|
|
l = x[x.index(":")+1:x.index(",")]
|
|
else:
|
|
l = x[x.index(":")+1:]
|
|
l = l.strip()
|
|
if not l or not l.isdigit():
|
|
continue
|
|
else:
|
|
var.MAX_PRIVMSG_TARGETS = int(l)
|
|
break
|
|
|
|
|
|
|
|
def mass_privmsg(cli, targets, msg, notice = False):
|
|
while targets:
|
|
if len(targets) <= var.MAX_PRIVMSG_TARGETS:
|
|
bgs = ",".join(targets)
|
|
targets = ()
|
|
else:
|
|
bgs = ",".join(targets[0:var.MAX_PRIVMSG_TARGETS])
|
|
targets = targets[var.MAX_PRIVMSG_TARGETS:]
|
|
if not notice:
|
|
cli.msg(bgs, msg)
|
|
else:
|
|
cli.notice(bgs, msg)
|
|
|
|
|
|
|
|
@pmcmd("")
|
|
def relay(cli, nick, rest):
|
|
"""Let the wolves talk to each other through the bot"""
|
|
if var.PHASE not in ("night", "day"):
|
|
return
|
|
|
|
badguys = var.list_players(var.WOLFCHAT_ROLES)
|
|
if len(badguys) > 1:
|
|
if nick in badguys:
|
|
badguys.remove(nick) # remove self from list
|
|
|
|
if rest.startswith("\01ACTION"):
|
|
rest = rest[7:-1]
|
|
mass_privmsg(cli, [guy for guy in badguys
|
|
if (guy in var.PLAYERS and
|
|
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02{1}".format(nick, rest))
|
|
mass_privmsg(cli, [guy for guy in badguys
|
|
if (guy in var.PLAYERS and
|
|
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], nick+rest, True)
|
|
else:
|
|
mass_privmsg(cli, [guy for guy in badguys
|
|
if (guy in var.PLAYERS and
|
|
var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest))
|
|
mass_privmsg(cli, [guy for guy in badguys
|
|
if (guy in var.PLAYERS and
|
|
var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest), True)
|
|
|
|
@pmcmd("")
|
|
def ctcp_ping(cli, nick, msg):
|
|
if msg.startswith("\x01PING"):
|
|
cli.notice(nick, msg)
|
|
|
|
def transition_night(cli):
|
|
if var.PHASE == "night":
|
|
return
|
|
var.PHASE = "night"
|
|
var.GAMEPHASE = "night"
|
|
|
|
for x, tmr in var.TIMERS.items(): # cancel daytime timer
|
|
tmr[0].cancel()
|
|
var.TIMERS = {}
|
|
|
|
# Reset nighttime variables
|
|
var.KILLS = {}
|
|
var.OTHER_KILLS = {}
|
|
var.GUARDED = {} # key = by whom, value = the person that is visited
|
|
var.KILLER = "" # nickname of who chose the victim
|
|
var.SEEN = [] # list of seers that have had visions
|
|
var.HEXED = [] # list of hags that have hexed
|
|
var.SHAMANS = []
|
|
var.PASSED = [] # list of hunters that have chosen not to kill
|
|
var.OBSERVED = {} # those whom werecrows have observed
|
|
var.HVISITED = {}
|
|
var.ASLEEP = []
|
|
var.DYING = []
|
|
var.PROTECTED = []
|
|
var.DESPERATE = []
|
|
var.REVEALED = []
|
|
var.TOBESILENCED = []
|
|
var.NIGHT_START_TIME = datetime.now()
|
|
var.NIGHT_COUNT += 1
|
|
var.FIRST_NIGHT = (var.NIGHT_COUNT == 1)
|
|
var.TOTEMS = {}
|
|
|
|
daydur_msg = ""
|
|
|
|
if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day
|
|
td = var.NIGHT_START_TIME - var.DAY_START_TIME
|
|
var.DAY_START_TIME = None
|
|
var.DAY_TIMEDELTA += td
|
|
min, sec = td.seconds // 60, td.seconds % 60
|
|
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec)
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
if var.NIGHT_TIME_LIMIT > 0:
|
|
var.NIGHT_ID = time.time()
|
|
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID])
|
|
var.TIMERS["night"] = (t, var.NIGHT_ID, var.NIGHT_TIME_LIMIT)
|
|
t.daemon = True
|
|
t.start()
|
|
|
|
if var.NIGHT_TIME_WARN > 0:
|
|
t2 = threading.Timer(var.NIGHT_TIME_WARN, night_warn, [cli, var.NIGHT_ID])
|
|
var.TIMERS["night_warn"] = (t2, var.NIGHT_ID, var.NIGHT_TIME_WARN)
|
|
t2.daemon = True
|
|
t2.start()
|
|
|
|
# convert amnesiac and kill village elder if necessary
|
|
if var.NIGHT_COUNT == var.AMNESIAC_NIGHTS:
|
|
amns = copy.copy(var.ROLES["amnesiac"])
|
|
for amn in amns:
|
|
amnrole = var.FINAL_ROLES[amn]
|
|
var.ROLES["amnesiac"].remove(amn)
|
|
var.ROLES[amnrole].append(amn)
|
|
var.AMNESIACS.append(amn)
|
|
showrole = amnrole
|
|
if showrole in ("village elder", "time lord", "vengeful ghost"):
|
|
showrole = var.DEFAULT_ROLE
|
|
pm(cli, amn, "Your amnesia clears and you now remember that you are a \u0002{0}\u0002!".format(showrole))
|
|
if amnrole in var.WOLFCHAT_ROLES:
|
|
for wolf in var.list_players(var.WOLFCHAT_ROLES):
|
|
pm(cli, wolf, "\u0002{0}\u0002 is now a \u0002{1}\u0002!".format(amn, showrole))
|
|
|
|
numwolves = len(var.list_players(var.WOLF_ROLES))
|
|
if var.NIGHT_COUNT >= numwolves + 1:
|
|
for elder in var.ROLES["village elder"]:
|
|
var.DYING.append(elder)
|
|
|
|
# send PMs
|
|
ps = var.list_players()
|
|
wolves = var.list_players(var.WOLFCHAT_ROLES)
|
|
for wolf in wolves:
|
|
normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY
|
|
role = var.get_role(wolf)
|
|
cursed = "cursed " if wolf in var.ROLES["cursed villager"] else ""
|
|
|
|
if normal_notify:
|
|
if role == "wolf":
|
|
pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
|
|
'villagers. Use "kill <nick>" to kill a villager.'))
|
|
elif role == "traitor":
|
|
pm(cli, wolf, ('You are a \u0002{0}traitor\u0002. You are exactly like a '+
|
|
'villager and not even a seer can see your true identity, '+
|
|
'only detectives can.').format(cursed))
|
|
elif role == "werecrow":
|
|
pm(cli, wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
|
|
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
|
|
'use "observe <nick>" to check if someone is in bed or not. '+
|
|
'Observing will prevent you from participating in a killing.'))
|
|
elif role == "hag":
|
|
pm(cli, wolf, ('You are a \u0002{0}hag\u0002. You can hex someone to prevent them ' +
|
|
'from using any special powers they may have during the next day ' +
|
|
'and night. Use "hex <nick>" to hex them. Only detectives can reveal ' +
|
|
'your true identity, seers will see you as a regular villager.').format(cursed))
|
|
elif role == "sorcerer":
|
|
pm(cli, wolf, ('You are a \u0002{0}sorcerer\u0002. You can use "observe <nick>" to ' +
|
|
'observe someone and determine if they are the seer, oracle, or augur. ' +
|
|
'Only detectives can reveal your true identity, seers will see you ' +
|
|
'as a regular villager.').format(cursed))
|
|
elif role == "wolf cub":
|
|
pm(cli, wolf, ('You are a \u0002wolf cub\u0002. While you cannot kill anyone, ' +
|
|
'the other wolves will become enraged if you die and will get ' +
|
|
'two kills the following night.'))
|
|
else:
|
|
# catchall in case we forgot something above
|
|
pm(cli, wolf, ('You are a \u0002{0}\u0002. There would normally be instructions ' +
|
|
'here, but someone forgot to add them in. Please report this to ' +
|
|
'the admins, you can PM me "admins" for a list of available ones.').format(role))
|
|
|
|
if len(wolves) > 1:
|
|
pm(cli, wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
|
|
else:
|
|
pm(cli, wolf, "You are a \02{0}{1}\02.".format(cursed, role)) # !simple
|
|
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(wolf) # remove self from list
|
|
for i, player in enumerate(pl):
|
|
prole = var.get_role(player)
|
|
if prole in var.WOLFCHAT_ROLES:
|
|
cursed = ""
|
|
if player in var.ROLES["cursed villager"]:
|
|
cursed = "cursed "
|
|
pl[i] = "\u0002{0}\u0002 ({1}{2})".format(player, cursed, prole)
|
|
elif player in var.ROLES["cursed villager"]:
|
|
pl[i] = player + " (cursed)"
|
|
|
|
pm(cli, wolf, "Players: " + ", ".join(pl))
|
|
if wolf in var.WOLF_GUNNERS.keys() and var.WOLF_GUNNERS[wolf] > 0:
|
|
pm(cli, wolf, "You have a \u0002gun\u0002 with {0} bullet{1}.".format(var.WOLF_GUNNERS[wolf], "s" if var.WOLF_GUNNERS[wolf] > 1 else ""))
|
|
if var.ANGRY_WOLVES and role in ("wolf", "werecrow"):
|
|
pm(cli, wolf, 'You are \u0002angry\u0002 tonight, and may kill two targets by using "kill <nick1> and <nick2>"')
|
|
|
|
for seer in var.list_players(["seer", "oracle", "augur"]):
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
role = var.get_role(seer)
|
|
pl.remove(seer) # remove self from list
|
|
|
|
a = "a"
|
|
if role in ("oracle", "augur"):
|
|
a = "an"
|
|
|
|
if role == "seer":
|
|
what = "the role of a player"
|
|
elif role == "oracle":
|
|
what = "whether or not a player is a wolf"
|
|
elif role == "augur":
|
|
what = "which team a player is on"
|
|
else:
|
|
what = "??? (this is a bug, please report to admins)"
|
|
|
|
if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
pm(cli, seer, ('You are {0} \u0002{1}\u0002. '+
|
|
'It is your job to detect the wolves, you '+
|
|
'may have a vision once per night. '+
|
|
'Use "see <nick>" to see {2}.').format(a, role, what))
|
|
else:
|
|
pm(cli, seer, "You are {0} \02{1}\02.".format(a, role)) # !simple
|
|
pm(cli, seer, "Players: " + ", ".join(pl))
|
|
|
|
for harlot in var.ROLES["harlot"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(harlot)
|
|
if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
|
|
'You may spend the night with one person per round. '+
|
|
'If you visit a victim of a wolf, or visit a wolf, '+
|
|
'you will die. Use visit to visit a player.'))
|
|
else:
|
|
cli.notice(harlot, "You are a \02harlot\02.") # !simple
|
|
pm(cli, harlot, "Players: " + ", ".join(pl))
|
|
|
|
# the messages for angel and guardian angel are different enough to merit individual loops
|
|
for g_angel in var.ROLES["bodyguard"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(g_angel)
|
|
chance = math.floor(var.BODYGUARD_DIES_CHANCE * 100)
|
|
warning = ""
|
|
if chance > 0:
|
|
warning = "If you guard a wolf, there is a {0}% chance of you dying. ".format(chance)
|
|
|
|
if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(g_angel, ('You are a \u0002bodyguard\u0002. '+
|
|
'It is your job to protect the villagers. {0}If you guard '+
|
|
'a victim, you will sacrifice yourself to save them. ' +
|
|
'Use "guard <nick>" to guard a player.').format(warning))
|
|
else:
|
|
cli.notice(g_angel, "You are a \02bodyguard\02.") # !simple
|
|
pm(cli, g_angel, "Players: " + ", ".join(pl))
|
|
|
|
for gangel in var.ROLES["guardian angel"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(gangel)
|
|
chance = math.floor(var.GUARDIAN_ANGEL_DIES_CHANCE * 100)
|
|
warning = ""
|
|
if chance > 0:
|
|
warning = "If you guard a wolf, there is a {0}% chance of you dying. ".format(chance)
|
|
|
|
if gangel in var.PLAYERS and var.PLAYERS[gangel]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(gangel, ('You are a \u0002guardian angel\u0002. '+
|
|
'It is your job to protect the villagers. {0}If you guard '+
|
|
'a victim, they will live. You may not guard the same person two nights in a row.' +
|
|
'Use "guard <nick>" to guard a player.').format(warning))
|
|
else:
|
|
cli.notice(gangel, "You are a \02guardian angel\02.") # !simple
|
|
pm(cli, gangel, "Players: " + ", ".join(pl))
|
|
|
|
for dttv in var.ROLES["detective"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(dttv)
|
|
chance = math.floor(var.DETECTIVE_REVEALED_CHANCE * 100)
|
|
warning = ""
|
|
if chance > 0:
|
|
warning = ("Each time you use your ability, you risk a {0}% chance of having " +
|
|
"your identity revealed to the wolves. ").format(chance)
|
|
if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+
|
|
"It is your job to determine all the wolves and traitors. "+
|
|
"Your job is during the day, and you can see the true "+
|
|
"identity of all players, even traitors.\n"+
|
|
'{0}Use "id <nick>" in PM to identify any player during the day.').format(warning))
|
|
else:
|
|
cli.notice(dttv, "You are a \02detective\02.") # !simple
|
|
pm(cli, dttv, "Players: " + ", ".join(pl))
|
|
|
|
for drunk in var.ROLES["village drunk"]:
|
|
if drunk in var.PLAYERS and var.PLAYERS[drunk]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(drunk, "You have been drinking too much! You are the \u0002village drunk\u0002.")
|
|
else:
|
|
cli.notice(drunk, "You are the \u0002village drunk\u0002.")
|
|
|
|
for shaman in var.list_players(["shaman", "crazed shaman"]):
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
avail_totems = ("death", "protection", "revealing", "narcolepsy", "silence", "desperation")
|
|
role = var.get_role(shaman)
|
|
rand = random.random()
|
|
target = 0
|
|
for i in range(0, len(avail_totems)):
|
|
target += var.TOTEM_CHANCES[i]
|
|
if rand <= target:
|
|
var.TOTEMS[shaman] = avail_totems[i]
|
|
break
|
|
if shaman in var.PLAYERS and var.PLAYERS[shaman]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(shaman, ('You are a \u0002{0}\u0002. You can select a player to receive ' +
|
|
'a {1}totem each night by using "give <nick>". You may give yourself a totem, but you ' +
|
|
'may not give the same player a totem two nights in a row.').format(role, "random " if shaman in var.ROLES["crazed shaman"] else ""))
|
|
if shaman in var.ROLES["shaman"]:
|
|
totem = var.TOTEMS[shaman]
|
|
tmsg = 'You have the \u0002{0}\u0002 totem. '.format(totem)
|
|
if totem == "death":
|
|
tmsg += 'The player who is given this totem will die tonight, unless they are being protected.'
|
|
elif totem == "protection":
|
|
tmsg += 'The player who is given this totem is protected from dying tonight.'
|
|
elif totem == "revealing":
|
|
tmsg += 'If the player who is given this totem is lynched, their role is revealed to everyone instead of them dying.'
|
|
elif totem == "narcolepsy":
|
|
tmsg += 'The player who is given this totem will be unable to vote during the day tomorrow.'
|
|
elif totem == "silence":
|
|
tmsg += 'The player who is given this totem will be unable to use any special powers during the day tomorrow and the night after.'
|
|
elif totem == "desperation":
|
|
tmsg += 'If the player who is given this totem is lynched, the last player to vote them will also die.'
|
|
else:
|
|
tmsg += 'No description for this totem is available. This is a bug, so please report this to the admins.'
|
|
cli.msg(shaman, tmsg)
|
|
else:
|
|
cli.notice(shaman, "You are a \u0002{0}\u0002.".format(role))
|
|
if shaman in var.ROLES["shaman"]:
|
|
cli.notice(shaman, "You have the \u0002{0}\u0002 totem.".format(var.TOTEMS[shaman]))
|
|
pm(cli, shaman, "Players: " + ", ".join(pl))
|
|
|
|
for hunter in var.ROLES["hunter"]:
|
|
if hunter in var.HUNTERS:
|
|
continue #already killed
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(hunter)
|
|
if hunter in var.PLAYERS and var.PLAYERS[hunter]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(hunter, ('You are a \u0002hunter\u0002. Once per game, you may kill another ' +
|
|
'player with "kill <nick>". If you do not wish to kill anyone tonight, ' +
|
|
'use "pass" instead.'))
|
|
else:
|
|
cli.notice(hunter, "You are a \u0002hunter\u0002.")
|
|
pm(cli, hunter, "Players: " + ", ".join(pl))
|
|
|
|
for fool in var.ROLES["fool"]:
|
|
if fool in var.PLAYERS and var.PLAYERS[fool]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(fool, ('You are a \u0002fool\u0002. The game immediately ends with you ' +
|
|
'being the only winner if you are lynched during the day. You cannot ' +
|
|
'otherwise win this game.'))
|
|
else:
|
|
cli.notice(fool, "You are a \u0002fool\u0002.")
|
|
|
|
for jester in var.ROLES["jester"]:
|
|
if jester in var.PLAYERS and var.PLAYERS[jester]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(jester, ('You are a \u0002jester\u0002. You will win alongside the normal winners ' +
|
|
'if you are lynched during the day. You cannot otherwise win this game.'))
|
|
else:
|
|
cli.notice(jester, "You are a \u0002jester\u0002.")
|
|
|
|
for monster in var.ROLES["monster"]:
|
|
if monster in var.PLAYERS and var.PLAYERS[monster]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(monster, ('You are a \u0002monster\u0002. You cannot be killed by the wolves. ' +
|
|
'If you survive until the end of the game, you win instead of the ' +
|
|
'normal winners.'))
|
|
else:
|
|
cli.notice(monster, "You are a \u0002monster\u0002.")
|
|
|
|
for lycan in var.ROLES["lycan"]:
|
|
if lycan in var.PLAYERS and var.PLAYERS[lycan]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(lycan, ('You are a \u0002lycan\u0002. You are currently on the side of the ' +
|
|
'villagers, but will turn into a wolf if you are targeted by them ' +
|
|
'during the night.'))
|
|
else:
|
|
cli.notice(lycan, "You are a \u0002lycan\u0002.")
|
|
|
|
for v_ghost, who in var.VENGEFUL_GHOSTS.items():
|
|
wolves = var.list_players(var.WOLFTEAM_ROLES)
|
|
if who == "wolves":
|
|
pl = wolves
|
|
else:
|
|
pl = ps[:]
|
|
for wolf in wolves:
|
|
pl.remove(wolf)
|
|
|
|
random.shuffle(pl)
|
|
|
|
if v_ghost in var.PLAYERS and var.PLAYERS[v_ghost]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(v_ghost, ('You are a \u0002vengeful ghost\u0002, sworn to take revenge on the ' +
|
|
'{0} that you believe killed you. You must kill one of them with ' +
|
|
'"kill <nick>" tonight. If you do not, one of them will be selected ' +
|
|
'at random.').format(who))
|
|
else:
|
|
cli.notice(v_ghost, "You are a \u0002vengeful ghost\u0002.")
|
|
pm(cli, v_ghost, who.capitalize() + ": " + ", ".join(pl))
|
|
|
|
for ass in var.ROLES["assassin"]:
|
|
if ass in var.TARGETED and var.TARGETED[ass] != None:
|
|
continue # someone already targeted
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(ass)
|
|
if ass in var.PLAYERS and var.PLAYERS[ass]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(ass, ('You are an \u0002assassin\u0002. Choose a target with ' +
|
|
'"target <nick>", if you die you will take out your target with you. ' +
|
|
'If your target dies you may choose another one.'))
|
|
else:
|
|
cli.notice(ass, "You are an \u0002assassin\u0002.")
|
|
pm(cli, ass, "Players: " + ", ".join(pl))
|
|
|
|
if var.FIRST_NIGHT:
|
|
for mm in var.ROLES["matchmaker"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
if mm in var.PLAYERS and var.PLAYERS[mm]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(mm, ('You are a \u0002matchmaker\u0002. You can select two players ' +
|
|
'to be lovers with "choose <nick1> and <nick2>". If one lover ' +
|
|
'dies, the other will as well. You may select yourself as one ' +
|
|
'of the lovers. You may only select lovers during the first night.'))
|
|
else:
|
|
cli.notice(mm, "You are a \u0002matchmaker\u0002")
|
|
pm(cli, mm, "Players: " + ", ".join(pl))
|
|
|
|
for clone in var.ROLES["clone"]:
|
|
pl = ps[:]
|
|
random.shuffle(pl)
|
|
pl.remove(clone)
|
|
if clone in var.PLAYERS and var.PLAYERS[clone]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(clone, ('You are a \u0002clone\u0002. You can select someone to clone ' +
|
|
'with "clone <nick>". If that player dies, you become their ' +
|
|
'role(s). You may only clone someone during the first night.'))
|
|
else:
|
|
cli.notice(clone, "You are a \u0002clone\u0002")
|
|
pm(cli, clone, "Players: "+", ".join(pl))
|
|
|
|
for ms in var.ROLES["mad scientist"]:
|
|
if ms in var.PLAYERS and var.PLAYERS[ms]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(ms, ("You are the \u0002mad scientist\u0002. If you are lynched during " +
|
|
"the day, you will let loose a potent chemical concoction that will " +
|
|
"kill the players that joined immediately before and after you if " +
|
|
"they are still alive."))
|
|
else:
|
|
cli.notice(ms, "You are the \u0002mad scientist\u0002.")
|
|
|
|
for minion in var.ROLES["minion"]:
|
|
wolves = var.list_players(var.WOLF_ROLES)
|
|
random.shuffle(wolves)
|
|
if minion in var.PLAYERS and var.PLAYERS[minion]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(minion, "You are a \u0002minion\u0002. It is your job to help the wolves kill all of the villagers.")
|
|
else:
|
|
cli.notice(minion, "You are a \u0002minion\u0002.")
|
|
pm(cli, minion, "Wolves: " + ", ".join(wolves))
|
|
|
|
villagers = copy.copy(var.ROLES["villager"])
|
|
villagers += var.ROLES["time lord"] + var.ROLES["village elder"]
|
|
if var.DEFAULT_ROLE == "villager":
|
|
villagers += var.ROLES["vengeful ghost"] + var.ROLES["amnesiac"]
|
|
for villager in villagers:
|
|
if villager in var.PLAYERS and var.PLAYERS[villager]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(villager, "You are a \u0002villager\u0002. It is your job to lynch all of the wolves.")
|
|
else:
|
|
cli.notice(villager, "You are a \u0002villager\u0002.")
|
|
|
|
cultists = copy.copy(var.ROLES["cultist"])
|
|
if var.DEFAULT_ROLE == "cultist":
|
|
cultists += var.ROLES["vengeful ghost"] + var.ROLES["amnesiac"]
|
|
for cultist in cultists:
|
|
if cultist in var.PLAYERS and var.PLAYERS[cultist]["cloak"] not in var.SIMPLE_NOTIFY:
|
|
cli.msg(cultist, "You are a \u0002cultist\u0002. It is your job to help the wolves kill all of the villagers.")
|
|
else:
|
|
cli.notice(cultist, "You are a \u0002cultist\u0002.")
|
|
|
|
for g in var.GUNNERS.keys():
|
|
if g not in ps:
|
|
continue
|
|
elif not var.GUNNERS[g]:
|
|
continue
|
|
elif var.GUNNERS[g] == 0:
|
|
continue
|
|
norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY
|
|
role = "gunner"
|
|
if g in var.ROLES["sharpshooter"]:
|
|
role = "sharpshooter"
|
|
if norm_notify:
|
|
if role == "gunner":
|
|
gun_msg = ('You are a \02{0}\02 and hold a gun that shoots special silver bullets. ' +
|
|
'You may only use it during the day by typing "{0}shoot <nick>" in channel. '.format(botconfig.CMD_CHAR) +
|
|
'Wolves and the crow will die instantly when shot, but anyone else will ' +
|
|
'likely survive. You have {1}.')
|
|
elif role == "sharpshooter":
|
|
gun_msg = ('You are a \02{0}\02 and hold a gun that shoots special silver bullets. ' +
|
|
'You may only use it during the day by typing "{0}shoot <nick>" in channel. '.format(botconfig.CMD_CHAR) +
|
|
'Wolves and the crow will die instantly when shot, and anyone else will ' +
|
|
'likely die as well due to your skill with the gun. You have {1}.')
|
|
else:
|
|
gun_msg = ("You are a \02{0}\02 and have a gun with {1}.")
|
|
if var.GUNNERS[g] == 1:
|
|
gun_msg = gun_msg.format(role, "1 bullet")
|
|
elif var.GUNNERS[g] > 1:
|
|
gun_msg = gun_msg.format(role, str(var.GUNNERS[g]) + " bullets")
|
|
else:
|
|
continue
|
|
|
|
pm(cli, g, gun_msg)
|
|
|
|
dmsg = (daydur_msg + "It is now nighttime. All players "+
|
|
"check for PMs from me for instructions. "+
|
|
"If you did not receive one, simply sit back, "+
|
|
"relax, and wait patiently for morning.")
|
|
cli.msg(chan, dmsg)
|
|
var.LOGGER.logMessage(dmsg.replace("\02", ""))
|
|
var.LOGGER.logBare("NIGHT", "BEGIN")
|
|
|
|
# cli.msg(chan, "DEBUG: "+str(var.ROLES))
|
|
if not var.ROLES["wolf"] + var.ROLES["werecrow"]: # Probably something interesting going on.
|
|
chk_nightdone(cli)
|
|
chk_traitor(cli)
|
|
|
|
|
|
|
|
def cgamemode(cli, arg):
|
|
chan = botconfig.CHANNEL
|
|
if var.ORIGINAL_SETTINGS: # needs reset
|
|
reset_settings()
|
|
|
|
modeargs = arg.split("=", 1)
|
|
|
|
modeargs = [a.strip() for a in modeargs]
|
|
if modeargs[0] in var.GAME_MODES.keys():
|
|
md = modeargs.pop(0)
|
|
try:
|
|
gm = var.GAME_MODES[md](*modeargs)
|
|
for attr in dir(gm):
|
|
val = getattr(gm, attr)
|
|
if (hasattr(var, attr) and not callable(val)
|
|
and not attr.startswith("_")):
|
|
var.ORIGINAL_SETTINGS[attr] = getattr(var, attr)
|
|
setattr(var, attr, val)
|
|
return True
|
|
except var.InvalidModeException as e:
|
|
cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e))
|
|
return False
|
|
else:
|
|
cli.msg(chan, "Mode \u0002{0}\u0002 not found.".format(modeargs[0]))
|
|
|
|
|
|
@cmd("start")
|
|
def start(cli, nick, chann_, rest):
|
|
"""Starts a game of Werewolf"""
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
villagers = var.list_players()
|
|
pl = villagers[:]
|
|
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
if var.PHASE != "join":
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
return
|
|
if nick not in villagers and nick != chan:
|
|
cli.notice(nick, "You're currently not playing.")
|
|
return
|
|
|
|
now = datetime.now()
|
|
var.GAME_START_TIME = now # Only used for the idler checker
|
|
dur = int((var.CAN_START_TIME - now).total_seconds())
|
|
if dur > 0:
|
|
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
|
|
return
|
|
|
|
if len(villagers) < var.MIN_PLAYERS:
|
|
cli.msg(chan, "{0}: \u0002{1}\u0002 or more players are required to play.".format(nick, var.MIN_PLAYERS))
|
|
return
|
|
|
|
if len(villagers) > var.MAX_PLAYERS:
|
|
cli.msg(chan, "{0}: At most \u0002{1}\u0002 players may play in this game mode.".format(nick, var.MAX_PLAYERS))
|
|
return
|
|
|
|
for index in range(len(var.ROLE_INDEX) - 1, -1, -1):
|
|
if var.ROLE_INDEX[index] <= len(villagers):
|
|
addroles = {k:v[index] for k,v in var.ROLE_GUIDE.items()}
|
|
break
|
|
else:
|
|
cli.msg(chan, "{0}: No game settings are defined for \u0002{1}\u0002 player games.".format(nick, len(villagers)))
|
|
return
|
|
|
|
# Cancel join timer
|
|
if 'join' in var.TIMERS:
|
|
var.TIMERS['join'][0].cancel()
|
|
del var.TIMERS['join']
|
|
|
|
if var.ORIGINAL_SETTINGS: # Custom settings
|
|
while True:
|
|
wvs = sum(addroles[r] for r in var.WOLFCHAT_ROLES)
|
|
if len(villagers) < (sum(addroles.values()) - sum([addroles[r] for r in var.TEMPLATE_RESTRICTIONS.keys()])):
|
|
cli.msg(chan, "There are too few players in the "+
|
|
"game to use the custom roles.")
|
|
elif not wvs:
|
|
cli.msg(chan, "There has to be at least one wolf!")
|
|
elif wvs > (len(villagers) / 2):
|
|
cli.msg(chan, "Too many wolves.")
|
|
else:
|
|
break
|
|
reset_settings()
|
|
cli.msg(chan, "The default settings have been restored. Please !start again.")
|
|
var.PHASE = "join"
|
|
return
|
|
|
|
|
|
if var.ADMIN_TO_PING:
|
|
if "join" in COMMANDS.keys():
|
|
COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
|
|
if "start" in COMMANDS.keys():
|
|
COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")]
|
|
|
|
var.ALL_PLAYERS = copy.copy(var.ROLES["person"])
|
|
var.ROLES = {}
|
|
var.GUNNERS = {}
|
|
var.WOLF_GUNNERS = {}
|
|
var.SEEN = []
|
|
var.OBSERVED = {}
|
|
var.KILLS = {}
|
|
var.GUARDED = {}
|
|
var.HVISITED = {}
|
|
var.HUNTERS = []
|
|
var.LYCANS = []
|
|
var.VENGEFUL_GHOSTS = {}
|
|
var.CLONED = {}
|
|
var.TARGETED = {}
|
|
var.LASTGUARDED = {}
|
|
var.LASTGIVEN = {}
|
|
var.LOVERS = {}
|
|
var.MATCHMAKERS = []
|
|
var.REVEALED_MAYORS = []
|
|
var.SILENCED = []
|
|
var.TOBESILENCED = []
|
|
var.DESPERATE = []
|
|
var.REVEALED = []
|
|
var.ASLEEP = []
|
|
var.PROTECTED = []
|
|
var.DYING = []
|
|
var.JESTERS = []
|
|
var.AMNESIACS = []
|
|
var.NIGHT_COUNT = 0
|
|
var.DAY_COUNT = 0
|
|
var.ANGRY_WOLVES = False
|
|
var.FINAL_ROLES = {}
|
|
var.ORIGINAL_LOVERS = {}
|
|
|
|
for role, count in addroles.items():
|
|
if role in var.TEMPLATE_RESTRICTIONS.keys():
|
|
var.ROLES[role] = [None] * count
|
|
continue # We deal with those later, see below
|
|
selected = random.sample(villagers, count)
|
|
var.ROLES[role] = selected
|
|
for x in selected:
|
|
villagers.remove(x)
|
|
|
|
for v in villagers:
|
|
var.ROLES[var.DEFAULT_ROLE].append(v)
|
|
|
|
# Now for the templates
|
|
for template, restrictions in var.TEMPLATE_RESTRICTIONS.items():
|
|
if template == "sharpshooter":
|
|
continue # sharpshooter gets applied specially
|
|
possible = pl[:]
|
|
for cannotbe in var.list_players(restrictions):
|
|
if cannotbe in possible:
|
|
possible.remove(cannotbe)
|
|
if len(possible) < len(var.ROLES[template]):
|
|
cli.msg(chan, "Not enough valid targets for the {0} template.".format(template))
|
|
if var.ORIGINAL_SETTINGS:
|
|
var.ROLES = {"person": var.ALL_PLAYERS}
|
|
reset_settings()
|
|
cli.msg(chan, "The default settings have been restored. Please !start again.")
|
|
var.PHASE = "join"
|
|
return
|
|
else:
|
|
cli.msg(chan, "This role has been skipped for this game.")
|
|
continue
|
|
|
|
var.ROLES[template] = random.sample(possible, len(var.ROLES[template]))
|
|
|
|
# Handle gunner
|
|
cannot_be_sharpshooter = var.list_players(var.TEMPLATE_RESTRICTIONS["sharpshooter"])
|
|
gunner_list = copy.copy(var.ROLES["gunner"])
|
|
num_sharpshooters = 0
|
|
for gunner in gunner_list:
|
|
if gunner in var.ROLES["village drunk"]:
|
|
var.GUNNERS[gunner] = (var.DRUNK_SHOTS_MULTIPLIER * math.ceil(var.SHOTS_MULTIPLIER * len(pl)))
|
|
elif num_sharpshooters < addroles["sharpshooter"] and gunner not in cannot_be_sharpshooter and random.random() <= var.SHARPSHOOTER_CHANCE:
|
|
var.GUNNERS[gunner] = math.ceil(var.SHARPSHOOTER_MULTIPLIER * len(pl))
|
|
var.ROLES["gunner"].remove(gunner)
|
|
var.ROLES["sharpshooter"].append(gunner)
|
|
num_sharpshooters += 1
|
|
else:
|
|
var.GUNNERS[gunner] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
|
|
|
|
while True:
|
|
try:
|
|
var.ROLES["sharpshooter"].remove(None)
|
|
except ValueError:
|
|
break
|
|
|
|
var.SPECIAL_ROLES["goat herder"] = []
|
|
if var.GOAT_HERDER:
|
|
var.SPECIAL_ROLES["goat herder"] = [ nick ]
|
|
|
|
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
|
|
"game (a theme of Mafia).").format(", ".join(pl)))
|
|
cli.mode(chan, "+m")
|
|
|
|
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy
|
|
|
|
# Handle amnesiac
|
|
amnroles = list(var.ROLE_GUIDE.keys())
|
|
for nope in var.AMNESIAC_BLACKLIST:
|
|
amnroles.remove(nope)
|
|
for amnesiac in var.ROLES["amnesiac"]:
|
|
var.FINAL_ROLES[amnesiac] = random.choice(amnroles)
|
|
|
|
var.DAY_TIMEDELTA = timedelta(0)
|
|
var.NIGHT_TIMEDELTA = timedelta(0)
|
|
var.DAY_START_TIME = datetime.now()
|
|
var.NIGHT_START_TIME = datetime.now()
|
|
|
|
var.LAST_PING = None
|
|
|
|
var.LOGGER.log("Game Start")
|
|
var.LOGGER.logBare("GAME", "BEGIN", nick)
|
|
var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT")
|
|
|
|
var.LOGGER.log("***")
|
|
var.LOGGER.log("ROLES: ")
|
|
roles = copy.copy(var.ROLES)
|
|
for rol in roles:
|
|
r = []
|
|
for rw in var.plural(rol).split(" "):
|
|
rwu = rw[0].upper()
|
|
if len(rw) > 1:
|
|
rwu += rw[1:]
|
|
r.append(rwu)
|
|
r = " ".join(r)
|
|
try:
|
|
var.LOGGER.log("{0}: {1}".format(r, ", ".join(var.ROLES[rol])))
|
|
for plr in var.ROLES[rol]:
|
|
var.LOGGER.logBare(plr, "ROLE", rol)
|
|
except TypeError:
|
|
var.ROLES[rol] = []
|
|
|
|
if var.GUNNERS:
|
|
var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()]))
|
|
|
|
var.LOGGER.log("***")
|
|
|
|
var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS}
|
|
|
|
var.FIRST_NIGHT = True
|
|
if not var.START_WITH_DAY:
|
|
var.GAMEPHASE = "night"
|
|
transition_night(cli)
|
|
else:
|
|
var.FIRST_DAY = True
|
|
var.GAMEPHASE = "day"
|
|
transition_day(cli)
|
|
|
|
for cloak in list(var.STASISED.keys()):
|
|
var.STASISED[cloak] -= 1
|
|
if var.STASISED[cloak] <= 0:
|
|
del var.STASISED[cloak]
|
|
|
|
# DEATH TO IDLERS!
|
|
reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID))
|
|
reapertimer.daemon = True
|
|
reapertimer.start()
|
|
|
|
|
|
|
|
@hook("error")
|
|
def on_error(cli, pfx, msg):
|
|
if msg.endswith("(Excess Flood)"):
|
|
restart_program(cli, "excess flood", "")
|
|
elif msg.startswith("Closing Link:"):
|
|
raise SystemExit
|
|
|
|
@cmd("fstasis", admin_only=True)
|
|
def fstasis(cli, nick, chan, rest):
|
|
"""Admin command for removing or setting stasis penalties."""
|
|
data = rest.split()
|
|
msg = None
|
|
if data:
|
|
lusers = {k.lower(): v for k, v in var.USERS.items()}
|
|
user = data[0].lower()
|
|
#if user not in lusers:
|
|
# pm(cli, nick, "Sorry, {0} cannot be found.".format(data[0]))
|
|
# return
|
|
|
|
if user in lusers:
|
|
cloak = lusers[user]['cloak']
|
|
else:
|
|
cloak = user
|
|
|
|
if len(data) == 1:
|
|
if cloak in var.STASISED:
|
|
msg = "{0} ({1}) is in stasis for {2} games.".format(data[0], cloak, var.STASISED[cloak])
|
|
else:
|
|
msg = "{0} ({1}) is not in stasis.".format(data[0], cloak)
|
|
else:
|
|
try:
|
|
amt = int(data[1])
|
|
except ValueError:
|
|
pm(cli, nick, "Sorry, invalid integer argument.")
|
|
return
|
|
|
|
if amt > 0:
|
|
var.STASISED[cloak] = amt
|
|
msg = "{0} ({1}) is now in stasis for {2} games.".format(data[0], cloak, amt)
|
|
else:
|
|
if cloak in var.STASISED:
|
|
del var.STASISED[cloak]
|
|
msg = "{0} ({1}) is no longer in stasis.".format(data[0], cloak)
|
|
else:
|
|
msg = "{0} ({1}) is not in stasis.".format(data[0], cloak)
|
|
else:
|
|
if var.STASISED:
|
|
msg = "Currently stasised: {0}".format(", ".join(
|
|
"{0}: {1}".format(cloak, number)
|
|
for cloak, number in var.STASISED.items()))
|
|
else:
|
|
msg = "Nobody is currently stasised."
|
|
|
|
if msg:
|
|
if chan == nick:
|
|
pm(cli, nick, msg)
|
|
else:
|
|
cli.msg(chan, msg)
|
|
|
|
@pmcmd("fstasis", admin_only=True)
|
|
def fstasis_pm(cli, nick, rest):
|
|
fstasis(cli, nick, nick, rest)
|
|
|
|
|
|
|
|
@cmd("wait", "w")
|
|
def wait(cli, nick, chann_, rest):
|
|
"""Increase the wait time (before !start can be used)"""
|
|
pl = var.list_players()
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
if var.PHASE != "join":
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
return
|
|
if nick not in pl:
|
|
cli.notice(nick, "You're currently not playing.")
|
|
return
|
|
if var.WAITED >= var.MAXIMUM_WAITED:
|
|
cli.msg(chan, "Limit has already been reached for extending the wait time.")
|
|
return
|
|
|
|
now = datetime.now()
|
|
if now > var.CAN_START_TIME:
|
|
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
|
|
else:
|
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
|
|
var.WAITED += 1
|
|
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
|
|
"{1} seconds.").format(nick, var.EXTRA_WAIT))
|
|
|
|
|
|
|
|
@cmd("fwait", admin_only=True)
|
|
def fwait(cli, nick, chann_, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
if var.PHASE != "join":
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
return
|
|
|
|
rest = re.split(" +", rest.strip(), 1)[0]
|
|
if rest and (rest.isdigit() or (rest[0] == '-' and rest[1:].isdigit())):
|
|
if len(rest) < 4:
|
|
extra = int(rest)
|
|
else:
|
|
cli.msg(chan, "{0}: We don't have all day!".format(nick))
|
|
return
|
|
else:
|
|
extra = var.EXTRA_WAIT
|
|
|
|
now = datetime.now()
|
|
if now > var.CAN_START_TIME:
|
|
var.CAN_START_TIME = now + timedelta(seconds=extra)
|
|
else:
|
|
var.CAN_START_TIME += timedelta(seconds=extra)
|
|
var.WAITED += 1
|
|
cli.msg(chan, ("\u0002{0}\u0002 forcibly increased the wait time by "+
|
|
"{1} seconds.").format(nick, extra))
|
|
|
|
|
|
@cmd("fstop",admin_only=True)
|
|
def reset_game(cli, nick, chan, rest):
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick))
|
|
var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick))
|
|
if var.PHASE != "join":
|
|
stop_game(cli)
|
|
else:
|
|
reset_modes_timers(cli)
|
|
reset(cli)
|
|
|
|
|
|
@pmcmd("rules")
|
|
def pm_rules(cli, nick, rest):
|
|
cli.notice(nick, var.RULES)
|
|
|
|
@cmd("rules")
|
|
def show_rules(cli, nick, chan, rest):
|
|
"""Displays the rules"""
|
|
if var.PHASE in ("day", "night") and nick not in var.list_players():
|
|
cli.notice(nick, var.RULES)
|
|
return
|
|
cli.msg(botconfig.CHANNEL, var.RULES)
|
|
var.LOGGER.logMessage(var.RULES)
|
|
|
|
|
|
@pmcmd("help", raw_nick = True)
|
|
def get_help(cli, rnick, rest):
|
|
"""Gets help."""
|
|
nick, mode, user, cloak = parse_nick(rnick)
|
|
fns = []
|
|
|
|
rest = rest.strip().replace(botconfig.CMD_CHAR, "", 1).lower()
|
|
splitted = re.split(" +", rest, 1)
|
|
cname = splitted.pop(0)
|
|
rest = splitted[0] if splitted else ""
|
|
found = False
|
|
if cname:
|
|
for c in (COMMANDS,PM_COMMANDS):
|
|
if cname in c.keys():
|
|
found = True
|
|
for fn in c[cname]:
|
|
if fn.__doc__:
|
|
if callable(fn.__doc__):
|
|
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
|
|
if nick == botconfig.CHANNEL:
|
|
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__(rest))
|
|
else:
|
|
pm(cli, nick, botconfig.CMD_CHAR+cname+": "+fn.__doc__)
|
|
if nick == botconfig.CHANNEL:
|
|
var.LOGGER.logMessage(botconfig.CMD_CHAR+cname+": "+fn.__doc__)
|
|
return
|
|
else:
|
|
continue
|
|
else:
|
|
continue
|
|
else:
|
|
if not found:
|
|
pm(cli, nick, "Command not found.")
|
|
else:
|
|
pm(cli, nick, "Documentation for this command is not available.")
|
|
return
|
|
# if command was not found, or if no command was given:
|
|
for name, fn in COMMANDS.items():
|
|
if (name and not fn[0].admin_only and
|
|
not fn[0].owner_only and name not in fn[0].aliases):
|
|
fns.append("\u0002"+name+"\u0002")
|
|
afns = []
|
|
if is_admin(cloak) or cloak in botconfig.OWNERS: # todo - is_owner
|
|
for name, fn in COMMANDS.items():
|
|
if fn[0].admin_only and name not in fn[0].aliases:
|
|
afns.append("\u0002"+name+"\u0002")
|
|
cli.notice(nick, "Commands: "+", ".join(fns))
|
|
if afns:
|
|
cli.notice(nick, "Admin Commands: "+", ".join(afns))
|
|
|
|
|
|
|
|
@cmd("help", raw_nick = True)
|
|
def help2(cli, nick, chan, rest):
|
|
"""Gets help"""
|
|
get_help(cli, nick, rest)
|
|
|
|
|
|
@hook("invite", raw_nick = False, admin_only = True)
|
|
def on_invite(cli, nick, something, chan):
|
|
if chan == botconfig.CHANNEL:
|
|
cli.join(chan)
|
|
|
|
|
|
def is_admin(cloak):
|
|
return bool([ptn for ptn in botconfig.OWNERS+botconfig.ADMINS if fnmatch.fnmatch(cloak.lower(), ptn.lower())])
|
|
|
|
|
|
@cmd('admins', 'ops')
|
|
def show_admins(cli, nick, chan, rest):
|
|
"""Pings the admins that are available."""
|
|
|
|
admins = []
|
|
pl = var.list_players()
|
|
|
|
if (chan != nick and var.LAST_ADMINS and var.LAST_ADMINS +
|
|
timedelta(seconds=var.ADMINS_RATE_LIMIT) > datetime.now()):
|
|
cli.notice(nick, ('This command is rate-limited. Please wait a while '
|
|
'before using it again.'))
|
|
return
|
|
|
|
if chan != nick or (var.PHASE in ('day', 'night') or nick in pl):
|
|
var.LAST_ADMINS = datetime.now()
|
|
|
|
if var.ADMIN_PINGING:
|
|
return
|
|
|
|
var.ADMIN_PINGING = True
|
|
|
|
@hook('whoreply', hookid=4)
|
|
def on_whoreply(cli, server, _, chan, __, cloak, ___, user, status, ____):
|
|
if not var.ADMIN_PINGING:
|
|
return
|
|
|
|
if is_admin(cloak) and 'G' not in status and user != botconfig.NICK:
|
|
admins.append(user)
|
|
|
|
@hook('endofwho', hookid=4)
|
|
def show(*args):
|
|
if not var.ADMIN_PINGING:
|
|
return
|
|
|
|
admins.sort(key=lambda x: x.lower())
|
|
|
|
if chan == nick:
|
|
pm(cli, nick, 'Available admins: {}'.format(', '.join(admins)))
|
|
elif var.PHASE in ('day', 'night') and nick not in pl:
|
|
cli.notice(nick, 'Available admins: {}'.format(', '.join(admins)))
|
|
else:
|
|
cli.msg(chan, 'Available admins: {}'.format(', '.join(admins)))
|
|
|
|
decorators.unhook(HOOKS, 4)
|
|
var.ADMIN_PINGING = False
|
|
|
|
cli.who(botconfig.CHANNEL)
|
|
|
|
|
|
@pmcmd('admins', 'ops')
|
|
def show_admins_pm(cli, nick, rest):
|
|
show_admins(cli, nick, nick, rest)
|
|
|
|
|
|
|
|
@cmd("coin")
|
|
def coin(cli, nick, chan, rest):
|
|
"""It's a bad idea to base any decisions on this command."""
|
|
|
|
if var.PHASE in ("day", "night") and nick not in var.list_players():
|
|
cli.notice(nick, "You may not use this command right now.")
|
|
return
|
|
|
|
cli.msg(chan, "\2{0}\2 tosses a coin into the air...".format(nick))
|
|
var.LOGGER.logMessage("{0} tosses a coin into the air...".format(nick))
|
|
coin = random.choice(["heads", "tails"])
|
|
specialty = random.randrange(0,10)
|
|
if specialty == 0:
|
|
coin = "its side"
|
|
if specialty == 1:
|
|
coin = botconfig.NICK
|
|
cmsg = "The coin lands on \2{0}\2.".format(coin)
|
|
cli.msg(chan, cmsg)
|
|
var.LOGGER.logMessage(cmsg)
|
|
|
|
@cmd("pony")
|
|
def pony(cli, nick, chan, rest):
|
|
"""For entertaining bronies."""
|
|
|
|
if var.PHASE in ("day", "night") and nick not in var.list_players():
|
|
cli.notice(nick, "You may not use this command right now.")
|
|
return
|
|
|
|
cli.msg(chan, "\2{0}\2 tosses a pony into the air...".format(nick))
|
|
var.LOGGER.logMessage("{0} tosses a pony into the air...".format(nick))
|
|
pony = random.choice(["hoof", "plot"])
|
|
cmsg = "The pony lands on \2{0}\2.".format(pony)
|
|
cli.msg(chan, cmsg)
|
|
var.LOGGER.logMessage(cmsg)
|
|
|
|
@cmd("time")
|
|
def timeleft(cli, nick, chan, rest):
|
|
"""Returns the time left until the next day/night transition."""
|
|
|
|
if var.PHASE not in ("day", "night"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
|
|
if (chan != nick and var.LAST_TIME and
|
|
var.LAST_TIME + timedelta(seconds=var.TIME_RATE_LIMIT) > datetime.now()):
|
|
cli.notice(nick, ("This command is rate-limited. Please wait a while "
|
|
"before using it again."))
|
|
return
|
|
|
|
if chan != nick:
|
|
var.LAST_TIME = datetime.now()
|
|
|
|
if var.PHASE in var.TIMERS:
|
|
t = var.TIMERS[var.PHASE]
|
|
remaining = int((t[1] + t[2]) - time.time())
|
|
if var.PHASE == "day":
|
|
what = "sunset"
|
|
elif var.PHASE == "night":
|
|
what = "sunrise"
|
|
elif var.PHASE == "join":
|
|
what = "game is canceled"
|
|
msg = "There is \u0002{0[0]:0>2}:{0[1]:0>2}\u0002 remaining until {1}.".format(divmod(remaining, 60), what)
|
|
else:
|
|
msg = "{0} timers are currently disabled.".format(var.PHASE.capitalize())
|
|
|
|
if nick == chan:
|
|
pm(cli, nick, msg)
|
|
else:
|
|
cli.msg(chan, msg)
|
|
|
|
@pmcmd("time")
|
|
def timeleft_pm(cli, nick, rest):
|
|
timeleft(cli, nick, nick, rest)
|
|
|
|
@cmd("roles")
|
|
def listroles(cli, nick, chan, rest):
|
|
"""Display which roles are enabled and when"""
|
|
|
|
old = {}
|
|
txt = ""
|
|
|
|
for r in var.ROLE_GUIDE.keys():
|
|
old[r] = 0
|
|
|
|
pl = len(var.list_players()) + len(var.DEAD)
|
|
if pl > 0:
|
|
txt += '{0}: There are \u0002{1}\u0002 playing. '.format(nick, pl)
|
|
|
|
for i in range(0, len(var.ROLE_INDEX)):
|
|
if (var.ROLE_INDEX[i] <= pl):
|
|
txt += BOLD
|
|
txt += "[" + str(var.ROLE_INDEX[i]) + "] "
|
|
if (var.ROLE_INDEX[i] <= pl):
|
|
txt += BOLD
|
|
for r, l in var.ROLE_GUIDE.items():
|
|
if l[i] - old[r] != 0:
|
|
if l[i] > 1:
|
|
txt += "{0}({1}), ".format(r, l[i])
|
|
else:
|
|
txt += "{0}, ".format(r)
|
|
old[r] = l[i]
|
|
txt = txt[:-2] + " "
|
|
|
|
if chan == nick:
|
|
pm(cli, nick, txt)
|
|
else:
|
|
cli.msg(chan, txt)
|
|
|
|
@pmcmd("roles")
|
|
def listroles_pm(cli, nick, rest):
|
|
listroles(cli, nick, nick, rest)
|
|
|
|
@cmd("myrole")
|
|
def myrole(cli, nick, chan, rest):
|
|
"""Reminds you of which role you have."""
|
|
if var.PHASE in ("none", "join"):
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
|
|
ps = var.list_players()
|
|
if nick not in ps and nick not in var.VENGEFUL_GHOSTS.keys():
|
|
cli.notice(nick, "You're currently not playing.")
|
|
return
|
|
|
|
role = var.get_role(nick)
|
|
if role in ("time lord", "village elder", "amnesiac"):
|
|
role = var.DEFAULT_ROLE
|
|
elif role == "vengeful ghost" and nick not in var.VENGEFUL_GHOSTS.keys():
|
|
role = var.DEFAULT_ROLE
|
|
an = "n" if role[0] in ("a", "e", "i", "o", "u") else ""
|
|
pm(cli, nick, "You are a{0} \02{1}{2}\02.".format(an, role, " assassin" if nick in var.ROLES["assassin"] and nick not in var.ROLES["amnesiac"] else ""))
|
|
|
|
# Check for gun/bullets
|
|
if nick not in ps:
|
|
return
|
|
if nick not in var.ROLES["amnesiac"] and nick in var.GUNNERS and var.GUNNERS[nick]:
|
|
role = "gunner"
|
|
if nick in var.ROLES["sharpshooter"]:
|
|
role = "sharpshooter"
|
|
if var.GUNNERS[nick] == 1:
|
|
pm(cli, nick, "You are a {0} and have a \02gun\02 with {1} {2}.".format(role, var.GUNNERS[nick], "bullet"))
|
|
else:
|
|
pm(cli, nick, "You are a {0} and have a \02gun\02 with {1} {2}.".format(role, var.GUNNERS[nick], "bullets"))
|
|
elif nick in var.WOLF_GUNNERS and var.WOLF_GUNNERS[nick]:
|
|
if var.WOLF_GUNNERS[nick] == 1:
|
|
pm(cli, nick, "You have a \02gun\02 with {0} {1}.".format(var.WOLF_GUNNERS[nick], "bullet"))
|
|
else:
|
|
pm(cli, nick, "You have a \02gun\02 with {0} {1}.".format(var.WOLF_GUNNERS[nick], "bullets"))
|
|
|
|
@pmcmd("myrole")
|
|
def myrole_pm(cli, nick, rest):
|
|
myrole(cli, nick, "", rest)
|
|
|
|
def aftergame(cli, rawnick, rest):
|
|
"""Schedule a command to be run after the game by someone."""
|
|
chan = botconfig.CHANNEL
|
|
nick = parse_nick(rawnick)[0]
|
|
|
|
rst = re.split(" +", rest)
|
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1).strip()
|
|
|
|
if cmd in PM_COMMANDS.keys():
|
|
def do_action():
|
|
for fn in PM_COMMANDS[cmd]:
|
|
fn(cli, rawnick, " ".join(rst))
|
|
elif cmd in COMMANDS.keys():
|
|
def do_action():
|
|
for fn in COMMANDS[cmd]:
|
|
fn(cli, rawnick, botconfig.CHANNEL, " ".join(rst))
|
|
else:
|
|
cli.notice(nick, "That command was not found.")
|
|
return
|
|
|
|
if var.PHASE == "none":
|
|
do_action()
|
|
return
|
|
|
|
cli.msg(chan, ("The command \02{0}\02 has been scheduled to run "+
|
|
"after this game by \02{1}\02.").format(cmd, nick))
|
|
var.AFTER_FLASTGAME = do_action
|
|
|
|
|
|
|
|
@cmd("faftergame", admin_only=True, raw_nick=True)
|
|
def _faftergame(cli, nick, chan, rest):
|
|
if not rest.strip():
|
|
cli.notice(parse_nick(nick)[0], "Incorrect syntax for this command.")
|
|
return
|
|
aftergame(cli, nick, rest)
|
|
|
|
|
|
|
|
@pmcmd("faftergame", admin_only=True, raw_nick=True)
|
|
def faftergame(cli, nick, rest):
|
|
_faftergame(cli, nick, botconfig.CHANNEL, rest)
|
|
|
|
|
|
@cmd('fghost', admin_only=True)
|
|
@pmcmd('fghost', admin_only=True)
|
|
def fghost(cli, nick, *rest):
|
|
cli.msg(botconfig.CHANNEL, '{} is the ghost!'.format(nick))
|
|
cli.mode(botconfig.CHANNEL, '+v', nick)
|
|
|
|
|
|
@cmd('funghost', admin_only=True)
|
|
@pmcmd('funghost', admin_only=True)
|
|
def funghost(cli, nick, *rest):
|
|
cli.mode(botconfig.CHANNEL, "-v", nick)
|
|
|
|
@pmcmd("flastgame", admin_only=True, raw_nick=True)
|
|
def flastgame(cli, nick, rest):
|
|
"""This command may be used in the channel or in a PM, and it disables starting or joining a game. !flastgame <optional-command-after-game-ends>"""
|
|
rawnick = nick
|
|
nick, _, __, cloak = parse_nick(rawnick)
|
|
|
|
chan = botconfig.CHANNEL
|
|
if var.PHASE != "join":
|
|
if "join" in COMMANDS.keys():
|
|
del COMMANDS["join"]
|
|
cmd("join")(lambda *spam: cli.msg(chan, "This command has been disabled by an admin."))
|
|
# manually recreate the command by calling the decorator function
|
|
if "start" in COMMANDS.keys():
|
|
del COMMANDS["start"]
|
|
cmd("join")(lambda *spam: cli.msg(chan, "This command has been disabled by an admin."))
|
|
|
|
cli.msg(chan, "Starting a new game has now been disabled by \02{0}\02.".format(nick))
|
|
var.ADMIN_TO_PING = nick
|
|
|
|
if rest.strip():
|
|
aftergame(cli, rawnick, rest)
|
|
|
|
@cmd("flastgame", admin_only=True, raw_nick=True)
|
|
def _flastgame(cli, nick, chan, rest):
|
|
flastgame(cli, nick, rest)
|
|
|
|
|
|
@cmd('gamestats', 'gstats')
|
|
def game_stats(cli, nick, chan, rest):
|
|
"""Gets the game stats for a given game size or lists game totals for all game sizes if no game size is given."""
|
|
if (chan != nick and var.LAST_GSTATS and var.GSTATS_RATE_LIMIT and
|
|
var.LAST_GSTATS + timedelta(seconds=var.GSTATS_RATE_LIMIT) >
|
|
datetime.now()):
|
|
cli.notice(nick, ('This command is rate-limited. Please wait a while '
|
|
'before using it again.'))
|
|
return
|
|
|
|
if chan != nick:
|
|
var.LAST_GSTATS = datetime.now()
|
|
|
|
if var.PHASE not in ('none', 'join'):
|
|
cli.notice(nick, 'Wait until the game is over to view stats.')
|
|
return
|
|
|
|
# List all games sizes and totals if no size is given
|
|
if not rest:
|
|
if chan == nick:
|
|
pm(cli, nick, var.get_game_totals())
|
|
else:
|
|
cli.msg(chan, var.get_game_totals())
|
|
|
|
return
|
|
|
|
# Check for invalid input
|
|
rest = rest.strip()
|
|
if not rest.isdigit() or int(rest) > var.MAX_PLAYERS or int(rest) < var.MIN_PLAYERS:
|
|
cli.notice(nick, ('Please enter an integer between {} and '
|
|
'{}.').format(var.MIN_PLAYERS, var.MAX_PLAYERS))
|
|
return
|
|
|
|
# Attempt to find game stats for the given game size
|
|
if chan == nick:
|
|
pm(cli, nick, var.get_game_stats(int(rest)))
|
|
else:
|
|
cli.msg(chan, var.get_game_stats(int(rest)))
|
|
|
|
|
|
@pmcmd('gamestats', 'gstats')
|
|
def game_stats_pm(cli, nick, rest):
|
|
game_stats(cli, nick, nick, rest)
|
|
|
|
|
|
@cmd('playerstats', 'pstats', 'player', 'p')
|
|
def player_stats(cli, nick, chan, rest):
|
|
"""Gets the stats for the given player and role or a list of role totals if no role is given."""
|
|
if (chan != nick and var.LAST_PSTATS and var.PSTATS_RATE_LIMIT and
|
|
var.LAST_PSTATS + timedelta(seconds=var.PSTATS_RATE_LIMIT) >
|
|
datetime.now()):
|
|
cli.notice(nick, ('This command is rate-limited. Please wait a while '
|
|
'before using it again.'))
|
|
return
|
|
|
|
if chan != nick:
|
|
var.LAST_PSTATS = datetime.now()
|
|
|
|
if var.PHASE not in ('none', 'join'):
|
|
cli.notice(nick, 'Wait until the game is over to view stats.')
|
|
return
|
|
|
|
params = rest.split()
|
|
|
|
# Check if we have enough parameters
|
|
if params:
|
|
user = params[0]
|
|
else:
|
|
user = nick
|
|
|
|
# Find the player's account if possible
|
|
if user in var.USERS:
|
|
acc = var.USERS[user]['account']
|
|
if acc == '*':
|
|
if user == nick:
|
|
cli.notice(nick, 'You are not identified with NickServ.')
|
|
else:
|
|
cli.notice(nick, user + ' is not identified with NickServ.')
|
|
|
|
return
|
|
else:
|
|
acc = user
|
|
|
|
# List the player's total games for all roles if no role is given
|
|
if len(params) < 2:
|
|
if chan == nick:
|
|
pm(cli, nick, var.get_player_totals(acc))
|
|
else:
|
|
cli.msg(chan, var.get_player_totals(acc))
|
|
else:
|
|
role = ' '.join(params[1:])
|
|
|
|
# Attempt to find the player's stats
|
|
if chan == nick:
|
|
pm(cli, nick, var.get_player_stats(acc, role))
|
|
else:
|
|
cli.msg(chan, var.get_player_stats(acc, role))
|
|
|
|
|
|
@pmcmd('playerstats', 'pstats', 'player', 'p')
|
|
def player_stats_pm(cli, nick, rest):
|
|
player_stats(cli, nick, nick, rest)
|
|
|
|
|
|
@cmd('fpull', admin_only=True)
|
|
def fpull(cli, nick, chan, rest):
|
|
args = ['git', 'pull']
|
|
|
|
if rest:
|
|
args += rest.split(' ')
|
|
|
|
child = subprocess.Popen(args,
|
|
stdout=subprocess.PIPE,
|
|
stderr=subprocess.PIPE)
|
|
(out, err) = child.communicate()
|
|
ret = child.returncode
|
|
|
|
for line in (out + err).splitlines():
|
|
if chan == nick:
|
|
cli.msg(nick, line.decode('utf-8'))
|
|
else:
|
|
pm(cli, nick, line.decode('utf-8'))
|
|
|
|
if ret != 0:
|
|
if ret < 0:
|
|
cause = 'signal'
|
|
else:
|
|
cause = 'status'
|
|
|
|
if chan == nick:
|
|
cli.msg(nick, 'Process {} exited with {} {}'.format(args,
|
|
cause,
|
|
abs(ret)))
|
|
else:
|
|
pm(cli, nick, 'Process {} exited with {} {}'.format(args,
|
|
cause,
|
|
abs(ret)))
|
|
|
|
|
|
@pmcmd('fpull', admin_only=True)
|
|
def fpull_pm(cli, nick, rest):
|
|
fpull(cli, nick, nick, rest)
|
|
|
|
|
|
@pmcmd("fsend", admin_only=True)
|
|
def fsend(cli, nick, rest):
|
|
print('{0} - {1} fsend - {2}'.format(time.strftime('%Y-%m-%dT%H:%M:%S%z'), nick, rest))
|
|
cli.send(rest)
|
|
|
|
|
|
before_debug_mode_commands = list(COMMANDS.keys())
|
|
before_debug_mode_pmcommands = list(PM_COMMANDS.keys())
|
|
|
|
if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
|
|
|
|
@cmd("eval", owner_only = True)
|
|
@pmcmd("eval", owner_only = True)
|
|
def pyeval(cli, nick, *rest):
|
|
rest = list(rest)
|
|
if len(rest) == 2:
|
|
chan = rest.pop(0)
|
|
else:
|
|
chan = nick
|
|
try:
|
|
a = str(eval(rest[0]))
|
|
if len(a) < 500:
|
|
cli.msg(chan, a)
|
|
else:
|
|
cli.msg(chan, a[0:500])
|
|
except Exception as e:
|
|
cli.msg(chan, str(type(e))+":"+str(e))
|
|
|
|
|
|
|
|
@cmd("exec", owner_only = True)
|
|
@pmcmd("exec", owner_only = True)
|
|
def py(cli, nick, *rest):
|
|
rest = list(rest)
|
|
if len(rest) == 2:
|
|
chan = rest.pop(0)
|
|
else:
|
|
chan = nick
|
|
try:
|
|
exec(rest[0])
|
|
except Exception as e:
|
|
cli.msg(chan, str(type(e))+":"+str(e))
|
|
|
|
|
|
@cmd('revealroles', admin_only=True)
|
|
def revealroles(cli, nick, chan, rest):
|
|
if var.PHASE == 'none':
|
|
cli.notice(nick, 'No game is currently running.')
|
|
return
|
|
|
|
s = ' | '.join('\u0002{}\u0002: {}'.format(role,', '.join(players))
|
|
for (role, players) in sorted(var.ROLES.items()) if players)
|
|
|
|
if chan == nick:
|
|
pm(cli, nick, s)
|
|
else:
|
|
cli.msg(chan, s)
|
|
|
|
|
|
@cmd("fgame", admin_only=True)
|
|
def game(cli, nick, chan, rest):
|
|
pl = var.list_players()
|
|
if var.PHASE == "none":
|
|
cli.notice(nick, "No game is currently running.")
|
|
return
|
|
if var.PHASE != "join":
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
return
|
|
if nick not in pl:
|
|
cli.notice(nick, "You're currently not playing.")
|
|
return
|
|
rest = rest.strip().lower()
|
|
if rest:
|
|
if cgamemode(cli, rest):
|
|
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
|
|
"game settings successfully.").format(nick))
|
|
|
|
def fgame_help(args = ""):
|
|
args = args.strip()
|
|
if not args:
|
|
return "Available game mode setters: "+ ", ".join(var.GAME_MODES.keys())
|
|
elif args in var.GAME_MODES.keys():
|
|
return var.GAME_MODES[args].__doc__
|
|
else:
|
|
return "Game mode setter {0} not found.".format(args)
|
|
|
|
game.__doc__ = fgame_help
|
|
|
|
|
|
# DO NOT MAKE THIS A PMCOMMAND ALSO
|
|
@cmd("force", admin_only=True)
|
|
def forcepm(cli, nick, chan, rest):
|
|
rst = re.split(" +",rest)
|
|
if len(rst) < 2:
|
|
cli.msg(chan, "The syntax is incorrect.")
|
|
return
|
|
who = rst.pop(0).strip()
|
|
if not who or who == botconfig.NICK:
|
|
cli.msg(chan, "That won't work.")
|
|
return
|
|
if not is_fake_nick(who):
|
|
ul = list(var.USERS.keys())
|
|
ull = [u.lower() for u in ul]
|
|
if who.lower() not in ull:
|
|
cli.msg(chan, "This can only be done on fake nicks.")
|
|
return
|
|
else:
|
|
who = ul[ull.index(who.lower())]
|
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1)
|
|
did = False
|
|
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only:
|
|
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and
|
|
not is_admin(var.USERS[nick]["cloak"])):
|
|
# Not a full admin
|
|
cli.notice(nick, "Only full admins can force an admin-only command.")
|
|
return
|
|
|
|
for fn in PM_COMMANDS[cmd]:
|
|
if fn.raw_nick:
|
|
continue
|
|
fn(cli, who, " ".join(rst))
|
|
did = True
|
|
if did:
|
|
cli.msg(chan, "Operation successful.")
|
|
else:
|
|
cli.msg(chan, "Not possible with this command.")
|
|
#if var.PHASE == "night": <- Causes problems with night starting twice.
|
|
# chk_nightdone(cli)
|
|
elif COMMANDS.get(cmd) and not COMMANDS[cmd][0].owner_only:
|
|
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and
|
|
not is_admin(var.USERS[nick]["cloak"])):
|
|
# Not a full admin
|
|
cli.notice(nick, "Only full admins can force an admin-only command.")
|
|
return
|
|
|
|
for fn in COMMANDS[cmd]:
|
|
if fn.raw_nick:
|
|
continue
|
|
fn(cli, who, chan, " ".join(rst))
|
|
did = True
|
|
if did:
|
|
cli.msg(chan, "Operation successful.")
|
|
else:
|
|
cli.msg(chan, "Not possible with this command.")
|
|
else:
|
|
cli.msg(chan, "That command was not found.")
|
|
|
|
|
|
@cmd("rforce", admin_only=True)
|
|
def rforcepm(cli, nick, chan, rest):
|
|
rst = re.split(" +",rest)
|
|
if len(rst) < 2:
|
|
cli.msg(chan, "The syntax is incorrect.")
|
|
return
|
|
who = rst.pop(0).strip().lower()
|
|
who = who.replace("_", " ")
|
|
|
|
if (who not in var.ROLES or not var.ROLES[who]) and (who != "gunner"
|
|
or var.PHASE in ("none", "join")):
|
|
cli.msg(chan, nick+": invalid role")
|
|
return
|
|
elif who == "gunner":
|
|
tgt = list(var.GUNNERS.keys())
|
|
else:
|
|
tgt = var.ROLES[who]
|
|
|
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1)
|
|
if PM_COMMANDS.get(cmd) and not PM_COMMANDS[cmd][0].owner_only:
|
|
if (PM_COMMANDS[cmd][0].admin_only and nick in var.USERS and
|
|
not is_admin(var.USERS[nick]["cloak"])):
|
|
# Not a full admin
|
|
cli.notice(nick, "Only full admins can force an admin-only command.")
|
|
return
|
|
|
|
for fn in PM_COMMANDS[cmd]:
|
|
for guy in tgt[:]:
|
|
fn(cli, guy, " ".join(rst))
|
|
cli.msg(chan, "Operation successful.")
|
|
#if var.PHASE == "night": <- Causes problems with night starting twice.
|
|
# chk_nightdone(cli)
|
|
elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd][0].owner_only:
|
|
if (COMMANDS[cmd][0].admin_only and nick in var.USERS and
|
|
not is_admin(var.USERS[nick]["cloak"])):
|
|
# Not a full admin
|
|
cli.notice(nick, "Only full admins can force an admin-only command.")
|
|
return
|
|
|
|
for fn in COMMANDS[cmd]:
|
|
for guy in tgt[:]:
|
|
fn(cli, guy, chan, " ".join(rst))
|
|
cli.msg(chan, "Operation successful.")
|
|
else:
|
|
cli.msg(chan, "That command was not found.")
|
|
|
|
|
|
|
|
@cmd("frole", admin_only=True)
|
|
def frole(cli, nick, chan, rest):
|
|
rst = re.split(" +",rest)
|
|
if len(rst) < 2:
|
|
cli.msg(chan, "The syntax is incorrect.")
|
|
return
|
|
who = rst.pop(0).strip()
|
|
rol = " ".join(rst).strip()
|
|
ul = list(var.USERS.keys())
|
|
ull = [u.lower() for u in ul]
|
|
if who.lower() not in ull:
|
|
if not is_fake_nick(who):
|
|
cli.msg(chan, "Could not be done.")
|
|
cli.msg(chan, "The target needs to be in this channel or a fake name.")
|
|
return
|
|
if not is_fake_nick(who):
|
|
who = ul[ull.index(who.lower())]
|
|
if who == botconfig.NICK or not who:
|
|
cli.msg(chan, "No.")
|
|
return
|
|
pl = var.list_players()
|
|
if rol in var.ROLES.keys() or rol.startswith("gunner") or rol.startswith("sharpshooter"):
|
|
if rol.startswith("gunner") or rol.startswith("sharpshooter"):
|
|
rolargs = re.split(" +",rol, 1)
|
|
rol = rolargs[0]
|
|
if len(rolargs) == 2 and rolargs[1].isdigit():
|
|
if len(rolargs[1]) < 7:
|
|
var.GUNNERS[who] = int(rolargs[1])
|
|
var.WOLF_GUNNERS[who] = int(rolargs[1])
|
|
else:
|
|
var.GUNNERS[who] = 999
|
|
var.WOLF_GUNNERS[who] = 999
|
|
elif rol.startswith("gunner"):
|
|
var.GUNNERS[who] = math.ceil(var.SHOTS_MULTIPLIER * len(pl))
|
|
else:
|
|
var.GUNNERS[who] = math.ceil(var.SHARPSHOOTER_MULTIPLIER * len(pl))
|
|
else:
|
|
cli.msg(chan, "Not a valid role.")
|
|
return
|
|
if who in pl and rol not in var.TEMPLATE_RESTRICTIONS.keys():
|
|
oldrole = var.get_role(who)
|
|
var.ROLES[oldrole].remove(who)
|
|
var.ROLES[rol].append(who)
|
|
cli.msg(chan, "Operation successful.")
|
|
if var.PHASE not in ('none','join'):
|
|
chk_win(cli)
|
|
|
|
|
|
if botconfig.ALLOWED_NORMAL_MODE_COMMANDS and not botconfig.DEBUG_MODE:
|
|
for comd in list(COMMANDS.keys()):
|
|
if (comd not in before_debug_mode_commands and
|
|
comd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS):
|
|
del COMMANDS[comd]
|
|
for pmcomd in list(PM_COMMANDS.keys()):
|
|
if (pmcomd not in before_debug_mode_pmcommands and
|
|
pmcomd not in botconfig.ALLOWED_NORMAL_MODE_COMMANDS):
|
|
del PM_COMMANDS[pmcomd]
|
|
|
|
# vim: set expandtab:sw=4:ts=4:
|