Alpha now can choose to either bite or kill, but not both. If other wolves are alive, they can still kill as normal allowing both to happen that night. Additional interactions were added to deal with visiting harlots and to not accidentally kill bodyguards/GAs in the event that they are bitten and would die from wolves (if BODYGUARD/GUARDIAN_ANGEL_DIES_AT_NIGHT_CHANCE is set). Things to consider for the future but didn't have time to do yet: - Should we play a message in channel if alpha wolf successfully bites someone at night? - Avoid killing a bodyguard/GA if Fallen Angel is in play and said bodyguard/GA was bitten that night. - Should wolves avoid automatically killing people bitten on previous nights (e.g. a bitten harlot wouldn't get nommed visiting wolves or victims, bitten bodyguards/GAs wouldn't die from fallen angel, etc.)? |
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oyoyo | ||
src | ||
.gitignore | ||
.mailmap | ||
botconfig.py.example | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
wolfbot.py |
This is the Werewolf game bot for ##werewolf on freenode. It's a fork of lycanthrope, which was the last bot used in #wolfgame before it died.
We have an active community, and we'd love for you to join us!
Running your own copy
You need Python 3.2 or newer to run the bot.
Copy botconfig.py.example
to botconfig.py
and modify the settings as needed. You can also copy-paste individual settings from src/settings.py
into botconfig.py
if you want to modify them.
To start the bot, run ./wolfbot.py
. You can use --verbose
to log all raw IRC messages and --debug
to enable some debugging features. These options should not be used in production.