- Removes cloaks from var.STASISED when var.STASISED[cloak] <= 0 - Slight rewrite of fstasis(). The stasis value for a player can now be specified directly. If data[1] <= 0, stasis is removed for the player if player had one. If data[1] > 0, that amount is set for the player's stasis. It now catches ValueError exceptions for invalid values of data[1]. |
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.. | ||
__init__.py | ||
common.py | ||
wolfgame.py |