875 lines
44 KiB
Python
875 lines
44 KiB
Python
import fnmatch
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import sqlite3
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import re
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from collections import defaultdict, OrderedDict
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import botconfig
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MINIMUM_WAIT = 60
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EXTRA_WAIT = 30
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EXTRA_WAIT_JOIN = 0 # Add this many seconds to the waiting time for each !join
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WAIT_AFTER_JOIN = 25 # Wait at least this many seconds after the last join
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# !wait uses a token bucket
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WAIT_TB_INIT = 2 # initial number of tokens
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WAIT_TB_DELAY = 240 # wait time between adding tokens
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WAIT_TB_BURST = 3 # maximum number of tokens that can be accumulated
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STATS_RATE_LIMIT = 60
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VOTES_RATE_LIMIT = 60
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ADMINS_RATE_LIMIT = 300
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GSTATS_RATE_LIMIT = 0
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PSTATS_RATE_LIMIT = 0
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TIME_RATE_LIMIT = 10
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START_RATE_LIMIT = 10 # (per-user)
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WAIT_RATE_LIMIT = 10 # (per-user)
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SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
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SHARPSHOOTER_MULTIPLIER = 0.06
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MIN_PLAYERS = 4
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MAX_PLAYERS = 24
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DRUNK_SHOTS_MULTIPLIER = 3
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NIGHT_TIME_LIMIT = 120
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NIGHT_TIME_WARN = 90 # should be less than NIGHT_TIME_LIMIT
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DAY_TIME_LIMIT = 720
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DAY_TIME_WARN = 600 # should be less than DAY_TIME_LIMIT
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JOIN_TIME_LIMIT = 3600
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# May only be set if the above are also set
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SHORT_DAY_PLAYERS = 6 # Number of players left to have a short day
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SHORT_DAY_LIMIT = 520
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SHORT_DAY_WARN = 400
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# If time lord dies, the timers get set to this instead (60s day, 30s night)
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TIME_LORD_DAY_LIMIT = 60
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TIME_LORD_DAY_WARN = 45
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TIME_LORD_NIGHT_LIMIT = 30
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TIME_LORD_NIGHT_WARN = 20
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KILL_IDLE_TIME = 300
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WARN_IDLE_TIME = 180
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PM_WARN_IDLE_TIME = 240
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PART_GRACE_TIME = 30
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QUIT_GRACE_TIME = 30
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ACC_GRACE_TIME = 30
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START_QUIT_DELAY = 10
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# controls how many people it does in one /msg; only works for messages that are the same
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MAX_PRIVMSG_TARGETS = 4
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# how many mode values can be specified at once; used only as fallback
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MODELIMIT = 3
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LEAVE_STASIS_PENALTY = 1
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IDLE_STASIS_PENALTY = 1
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PART_STASIS_PENALTY = 1
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ACC_STASIS_PENALTY = 1
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QUIET_DEAD_PLAYERS = False
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DEVOICE_DURING_NIGHT = False
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QUIET_MODE = "q" # "q" or "b"
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QUIET_PREFIX = "" # "" or "~q:"
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# The bot will automatically toggle those modes of people joining
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AUTO_TOGGLE_MODES = ""
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# The following is a bitfield, and they can be mixed together
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# Defaults to none of these, can be changed on a per-game-mode basis
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# For now, do NOT use 0x10, 0x20, 0x40 and 0x80 are they are not yet ready. All others should be fine!
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# Halloween events required to have 0x0f ready, and so it is - the others have their frame
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# done but are not tested and so not guaranteed to work
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RESTRICT_WOLFCHAT = 0x00
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### DO NOT CHANGE THESE!
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### They are for easier code interpretation/modification
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RW_DISABLE_NIGHT = 0x01 # Disable during night (commands are still relayed)
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RW_DISABLE_DAY = 0x02 # Disable during day (commands are still relayed)
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RW_ONLY_KILL_CMD = 0x04 # Only relay kill commands when wolfchat is disabled
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RW_ONLY_SAME_CMD = 0x08 # Only relay commands to other people who have access to the same command
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RW_WOLVES_ONLY_CHAT = 0x10 # Non-wolves cannot participate in wolfchat (commands still relayed as applicable)
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RW_NO_INTERACTION = 0x20 # Do not relay commands to/from non-wolves regardless of other settings
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RW_REM_NON_WOLVES = 0x40 # Remove non-wolves from wolfchat entirely (can be killed, do not count towards wolf win condition, do not show in wolflist, etc.)
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RW_TRAITOR_NON_WOLF = 0x80 # Consider traitor as a non-wolf for the purposes of the above restrictions (if unset, traitor is treated the same as wolf cub)
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ENABLE_DEADCHAT = True # dead players can communicate with each other
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DYNQUIT_DURING_GAME = False # are dynamic quit messages used while a game is in progress? Note that true will break certain stats scrapers
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GOAT_HERDER = True
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ABSTAIN_ENABLED = True # whether village can !abstain in order to not vote anyone during day
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LIMIT_ABSTAIN = True # if true, village will be limited to successfully !abstaining a vote only once
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SELF_LYNCH_ALLOWED = True
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HIDDEN_TRAITOR = True
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HIDDEN_AMNESIAC = False # amnesiac still shows as amnesiac if killed even after turning
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HIDDEN_CLONE = False
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GUARDIAN_ANGEL_CAN_GUARD_SELF = True
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START_WITH_DAY = False
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WOLF_STEALS_GUN = True # at night, the wolf can steal steal the victim's bullets
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ROLE_REVEAL = "on" # on/off/team - what role information is shown on death
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STATS_TYPE = "default" # default/accurate/team/disabled - what role information is shown when doing !stats
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LOVER_WINS_WITH_FOOL = False # if fool is lynched, does their lover win with them?
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DEFAULT_SEEN_AS_VILL = True # non-wolves are seen as villager regardless of the default role
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# Debug mode settings, whether or not timers and stasis should apply during debug mode
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DISABLE_DEBUG_MODE_TIMERS = True
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DISABLE_DEBUG_MODE_TIME_LORD = False
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DISABLE_DEBUG_MODE_REAPER = True
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DISABLE_DEBUG_MODE_STASIS = True
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# Minimum number of players needed for mad scientist to skip over dead people when determining who is next to them
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# Set to 0 to always skip over dead players. Note this is number of players that !joined, NOT number of players currently alive
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MAD_SCIENTIST_SKIPS_DEAD_PLAYERS = 16
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CARE_BOLD = False
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CARE_COLOR = False
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KILL_COLOR = False
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KILL_BOLD = False
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# HIT MISS SUICIDE HEADSHOT
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GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
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WOLF_GUN_CHANCES = ( 5/7 , 1/7 , 1/7 , 2/5 )
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DRUNK_GUN_CHANCES = ( 2/7 , 3/7 , 2/7 , 2/5 )
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SHARPSHOOTER_GUN_CHANCES = ( 1 , 0 , 0 , 1 )
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GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 1/4
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GUARDIAN_ANGEL_DIES_CHANCE = 0
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BODYGUARD_DIES_CHANCE = 0
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DETECTIVE_REVEALED_CHANCE = 2/5
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SHARPSHOOTER_CHANCE = 1/5 # if sharpshooter is enabled, chance that a gunner will become a sharpshooter instead
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FALLEN_ANGEL_KILLS_GUARDIAN_ANGEL_CHANCE = 1/2
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# HALF FULL
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PROPHET_REVEALED_CHANCE = ( 2/5 , 4/5 )
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AMNESIAC_NIGHTS = 3 # amnesiac gets to know their actual role on this night
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ALPHA_WOLF_NIGHTS = 3 # alpha wolf turns the target into a wolf after this many nights (note the night they are bitten is considered night 1)
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DOCTOR_IMMUNIZATION_MULTIPLIER = 0.135 # ceil(num_players * multiplier) = number of immunizations
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TOTEM_ORDER = ( "shaman" , "crazed shaman" )
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TOTEM_CHANCES = { "death": ( 1 , 1 ),
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"protection": ( 1 , 1 ),
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"silence": ( 1 , 1 ),
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"revealing": ( 1 , 1 ),
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"desperation": ( 1 , 1 ),
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"impatience": ( 1 , 1 ),
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"pacifism": ( 1 , 1 ),
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"influence": ( 1 , 1 ),
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"narcolepsy": ( 0 , 1 ),
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"exchange": ( 0 , 1 ),
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"lycanthropy": ( 0 , 1 ),
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"luck": ( 0 , 1 ),
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"pestilence": ( 0 , 1 ),
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"retribution": ( 0 , 1 ),
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"misdirection": ( 0 , 1 ),
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}
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GAME_MODES = {}
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SIMPLE_NOTIFY = set() # cloaks of people who !simple, who don't want detailed instructions
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SIMPLE_NOTIFY_ACCS = set() # same as above, except accounts. takes precedence
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PREFER_NOTICE = set() # cloaks of people who !notice, who want everything /notice'd
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PREFER_NOTICE_ACCS = set() # Same as above, except accounts. takes precedence
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ACCOUNTS_ONLY = False # If True, will use only accounts for everything
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DISABLE_ACCOUNTS = False # If True, all account-related features are disabled. Automatically set if we discover we do not have proper ircd support for accounts
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# This will override ACCOUNTS_ONLY if it is set
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NICKSERV = "NickServ"
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NICKSERV_IDENTIFY_COMMAND = "IDENTIFY {account} {password}"
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NICKSERV_GHOST_COMMAND = "GHOST {nick}"
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NICKSERV_RELEASE_COMMAND = "RELEASE {nick}"
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NICKSERV_REGAIN_COMMAND = "REGAIN {nick}"
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CHANSERV = "ChanServ"
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CHANSERV_OP_COMMAND = "OP {channel}"
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STASISED = defaultdict(int)
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STASISED_ACCS = defaultdict(int)
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# TODO: move this to a game mode called "fixed" once we implement a way to randomize roles (and have that game mode be called "random")
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DEFAULT_ROLE = "villager"
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ROLE_INDEX = ( 4 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 15 , 16 , 18 , 20 , 21 , 23 , 24 )
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ROLE_GUIDE = OrderedDict([ # This is order-sensitive - many parts of the code rely on this order!
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# wolf roles
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("wolf" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 )),
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("alpha wolf" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("werecrow" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("werekitten" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("wolf mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("fallen angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("doomsayer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("wolf cub" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("traitor" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("hag" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 )),
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("sorcerer" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
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("warlock" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("minion" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("cultist" , ( 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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# villager roles
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("seer" , ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("oracle" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("harlot" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("shaman" , ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("hunter" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("vigilante" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("augur" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 )),
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("detective" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("prophet" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("guardian angel" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("bodyguard" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 )),
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("priest" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("doctor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("mad scientist" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("mystic" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("matchmaker" , ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("village drunk" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("time lord" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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# neutral roles
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("jester" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("fool" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("crazed shaman" , ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("dullahan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("monster" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("piper" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("amnesiac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
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("turncoat" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("clone" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("lycan" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("vengeful ghost" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("succubus" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("demoniac" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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# templates
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("cursed villager" , ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 )),
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("blessed villager" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )),
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("gunner" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 )),
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# NB: for sharpshooter, numbers can't be higher than gunner, since gunners get converted to sharpshooters. This is the MAX number of gunners that can be converted.
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("sharpshooter" , ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("mayor" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 )),
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("assassin" , ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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("bureaucrat" , ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 )),
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])
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# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
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# If every wolf role dies, and there are no remaining traitors, the game ends and villagers win (monster may steal win)
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WOLF_ROLES = frozenset({"wolf", "alpha wolf", "werecrow", "wolf cub", "werekitten", "wolf mystic", "fallen angel", "doomsayer"})
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# Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won
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WOLFCHAT_ROLES = WOLF_ROLES | {"traitor", "hag", "sorcerer", "warlock"}
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# Wins with the wolves, even if the roles are not necessarily wolves themselves
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WOLFTEAM_ROLES = WOLFCHAT_ROLES | {"minion", "cultist"}
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# These roles either steal away wins or can otherwise win with any team
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TRUE_NEUTRAL_ROLES = frozenset({"crazed shaman", "fool", "jester", "monster", "clone", "piper", "turncoat", "succubus", "demoniac", "dullahan"})
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# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game! (var.DEFAULT_ROLE is also added if not in this set)
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AMNESIAC_BLACKLIST = frozenset({"monster", "demoniac", "minion", "matchmaker", "clone", "doctor", "villager", "cultist", "piper", "dullahan"})
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# These roles are seen as wolf by the seer/oracle
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SEEN_WOLF = WOLF_ROLES | {"monster", "mad scientist", "succubus"}
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# These are seen as the default role (or villager) when seen by seer (this overrides SEEN_WOLF)
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SEEN_DEFAULT = frozenset({"traitor", "hag", "sorcerer", "time lord", "villager", "cultist", "minion", "turncoat", "amnesiac",
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"vengeful ghost", "lycan", "clone", "fool", "jester", "werekitten", "warlock", "piper", "demoniac"})
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# these totems are beneficial for the *receiving* person, but can be detrimental to someone else acting on the receiver!
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BENEFICIAL_TOTEMS = frozenset({"protection", "revealing", "desperation", "influence", "luck", "pestilence", "retribution"})
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# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
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# NB: if you want a template to apply to everyone, list it here but make the restrictions an empty set. Templates not listed here are considered full roles instead
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TEMPLATE_RESTRICTIONS = OrderedDict([
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("cursed villager" , SEEN_WOLF | {"seer", "oracle", "fool", "jester", "priest"}),
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("gunner" , WOLFTEAM_ROLES | {"fool", "lycan", "jester", "priest"}),
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("sharpshooter" , frozenset()), # the above gets automatically added to the set. this set is the list of roles that can be gunner but not sharpshooter
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("mayor" , frozenset({"fool", "jester", "monster"})),
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("assassin" , WOLF_ROLES | {"traitor", "seer", "augur", "oracle", "harlot", "detective", "bodyguard", "guardian angel", "lycan", "priest"}),
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("bureaucrat" , frozenset()),
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("blessed villager" , frozenset(ROLE_GUIDE.keys()) - {"villager", "blessed villager", "mayor", "bureaucrat"}),
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])
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# make sharpshooter restrictions at least the same as gunner
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TEMPLATE_RESTRICTIONS["sharpshooter"] |= TEMPLATE_RESTRICTIONS["gunner"]
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# fallen angel can be assassin even though they are a wolf role
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TEMPLATE_RESTRICTIONS["assassin"] -= {"fallen angel"}
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# Roles listed here cannot be used in !fgame roles=blah. If they are defined in ROLE_GUIDE they may still be used.
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DISABLED_ROLES = frozenset()
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NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
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"Paw prints are found circling around the village.",
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"A pool of blood and wolf paw prints are found.",
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"The body of a slain cat is found.",
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"Some house doors have been opened, but nothing has changed.",
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"A scent much like that of a wolf permeates the air.",
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"Half-buried wolf droppings are found.",
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"Traces of wolf fur are found.")
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LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a{1} \u0002{2}\u0002.",
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"After a prolonged struggle, \u0002{0}\u0002 is forced to the gallows, and is discovered after death to be a{1} \u0002{2}\u0002.",
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"The villagers choose to hang \u0002{0}\u0002; however, the rope stretches and breaks, and the ensuing fall kills the \u0002{2}\u0002.",
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|
"The villagers, heavy with the pain of death, reluctantly lynch \u0002{0}\u0002, a{1} \u0002{2}\u0002.",
|
|
"Compliant with the will of the village, the gallows prove effective in killing \u0002{0}\u0002, a{1} \u0002{2}\u0002.",
|
|
"Galvanized by fear, the mob puts \u0002{0}\u0002 to death. After inspection, they find that they have killed a{1} \u0002{2}\u0002.",
|
|
"In a fit of hysteria, the villagers lynch \u0002{0}\u0002, killing a{1} \u0002{2}\u0002.",
|
|
"Believing their fellow neighbor and friend to be dangerous, the mob puts \u0002{0}\u0002, a{1} \u0002{2}\u0002, to death.",
|
|
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a{1} \u0002{2}\u0002.",
|
|
"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged. The villagers have killed a{1} \u0002{2}\u0002.",
|
|
"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows. Once the twitching stops, it is discovered that the village lynched a{1} \u0002{2}\u0002.",
|
|
"Before the rope is pulled, \u0002{0}\u0002, a{1} \u0002{2}\u0002, pulls the pin on a grenade. They hesitate, and it explodes, killing them.",
|
|
"Before the rope is pulled, \u0002{0}\u0002, a{1} \u0002{2}\u0002, throws a grenade at the mob. The grenade explodes early.")
|
|
LYNCH_MESSAGES_NO_REVEAL = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002.",
|
|
"After a prolonged struggle, \u0002{0}\u0002 is forced to the gallows.",
|
|
"The villagers choose to hang \u0002{0}\u0002; however, the rope stretches and breaks, and the ensuing fall kills them.",
|
|
"The villagers, heavy with the pain of death, reluctantly lynch \u0002{0}\u0002.",
|
|
"Compliant with the will of the village, the gallows prove effective in killing \u0002{0}\u0002.",
|
|
"Galvanized by fear, the mob puts \u0002{0}\u0002 to death.",
|
|
"In a fit of hysteria, the villagers lynch \u0002{0}\u0002.",
|
|
"Believing their fellow neighbor and friend to be dangerous, the mob puts \u0002{0}\u0002 to death.",
|
|
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002.",
|
|
"Despite protests, the mob drags their victim to the hanging tree. \u0002{0}\u0002 succumbs to the will of the horde, and is hanged.",
|
|
"Resigned to the inevitable, \u0002{0}\u0002 is led to the gallows.",
|
|
"Before the rope is pulled, \u0002{0}\u0002 pulls the pin on a grenade. They hesitate, and it explodes, killing them.",
|
|
"Before the rope is pulled, \u0002{0}\u0002 throws a grenade at the mob. The grenade explodes early.")
|
|
QUIT_MESSAGES= ("\u0002{0}\u0002, a{1} \u0002{2}\u0002, suddenly falls over dead before the astonished villagers.",
|
|
"While wearing a fake pair of antlers, \u0002{0}\u0002, a{1} \u0002{2}\u0002, is shot dead by a hunter.",
|
|
"Standing under a tree, \u0002{0}\u0002, a{1} \u0002{2}\u0002, is killed by a falling branch.",
|
|
"\u0002{0}\u0002, a{1} \u0002{2}\u0002, is killed by lightning before the villagers' eyes. The air smells of burnt flesh.",
|
|
"Rampaging through the village, a bull gores \u0002{0}\u0002, a{1} \u0002{2}\u0002.",
|
|
"\u0002{0}\u0002, a{1} \u0002{2}\u0002, falls into a vat of molasses and drowns.",
|
|
"A pack of wild animals sets upon \u0002{0}\u0002. Soon the \u0002{2}\u0002 is only a pile of bones and a lump in the beasts' stomachs.",
|
|
"\u0002{0}\u0002, a{1} \u0002{2}\u0002, fell off the roof of their house and is now dead.",
|
|
"\u0002{0}\u0002 is crushed to death by a falling tree. The villagers desperately try to save the \u0002{2}\u0002, but it is too late.",
|
|
"\u0002{0}\u0002 suddenly bursts into flames and is now all but a memory. The survivors bury the \u0002{2}\u0002's ashes.")
|
|
QUIT_MESSAGES_NO_REVEAL = ("\u0002{0}\u0002 suddenly falls over dead before the astonished villagers.",
|
|
"While wearing a fake pair of antlers, \u0002{0}\u0002 is shot dead by a hunter.",
|
|
"Standing under a tree, \u0002{0}\u0002 is killed by a falling branch.",
|
|
"\u0002{0}\u0002 is killed by lightning before the villagers' eyes. The air smells of burnt flesh.",
|
|
"Rampaging through the village, a bull gores \u0002{0}\u0002.",
|
|
"\u0002{0}\u0002 falls into a vat of molasses and drowns.",
|
|
"A pack of wild animals sets upon \u0002{0}\u0002. Soon they are only a pile of bones and a lump in the beasts' stomachs.",
|
|
"\u0002{0}\u0002 fell off the roof of their house and is now dead.",
|
|
"\u0002{0}\u0002 is crushed to death by a falling tree. The villagers desperately try to save them, but it is too late.",
|
|
"\u0002{0}\u0002 suddenly bursts into flames and is now all but a memory.")
|
|
PING_MESSAGES = ("Pong!", "Ping!", "Sure thing.", "No.", "!gniP", "!gnoP", "Segmentation fault", "Segmentation fault (core dumped)",
|
|
"{0}.exe has stopped working. Windows is checking for a solution to the problem...".format(botconfig.NICK), "HTTP Error 418: I'm a teapot",
|
|
"An error has pinged and has been ponged.", "I'm here!", "I refuse!", "What?", "Don't you mean \u0002{0}ping\u0002?".format(botconfig.CMD_CHAR),
|
|
"skynet.exe has stopped working. Windows is checking for a solution to the problem...", "No ping received for 1337 seconds.",
|
|
"Congratulations! You're the 1337th person to use {0}ping. You win a goat!".format(botconfig.CMD_CHAR), "PING! {nick}",
|
|
"I'm sorry Dave, I'm afraid I can't do that.", "Give me a ping, Vasily. One ping only, please.")
|
|
|
|
|
|
GIF_CHANCE = 1/50
|
|
FORTUNE_CHANCE = 1/25
|
|
|
|
|
|
RULES = (botconfig.CHANNEL + " channel rules: http://wolf.xnrand.com/rules")
|
|
DENY = {}
|
|
ALLOW = {}
|
|
|
|
DENY_ACCOUNTS = {}
|
|
ALLOW_ACCOUNTS = {}
|
|
|
|
# pingif-related mappings
|
|
|
|
PING_IF_PREFS = {}
|
|
PING_IF_PREFS_ACCS = {}
|
|
|
|
PING_IF_NUMS = {}
|
|
PING_IF_NUMS_ACCS = {}
|
|
|
|
DEADCHAT_PREFS = set()
|
|
DEADCHAT_PREFS_ACCS = set()
|
|
|
|
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
|
|
|
|
def match_hostmask(hostmask, nick, ident, host):
|
|
# support n!u@h, u@h, or just h by itself
|
|
matches = re.match('(?:(?:(.*?)!)?(.*?)@)?(.*)', hostmask.lower())
|
|
|
|
if ((not matches.group(1) or fnmatch.fnmatch(nick.lower(), matches.group(1))) and
|
|
(not matches.group(2) or fnmatch.fnmatch(ident.lower(), matches.group(2))) and
|
|
fnmatch.fnmatch(host.lower(), matches.group(3))):
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
def check_priv(priv):
|
|
assert priv in ("owner", "admin")
|
|
|
|
# Owners can do everything
|
|
hosts = set(botconfig.OWNERS)
|
|
accounts = set(botconfig.OWNERS_ACCOUNTS)
|
|
|
|
if priv == "admin":
|
|
hosts.update(botconfig.ADMINS)
|
|
accounts.update(botconfig.ADMINS_ACCOUNTS)
|
|
|
|
def do_check(nick, ident=None, host=None, acc=None):
|
|
if nick in USERS.keys():
|
|
if not ident:
|
|
ident = USERS[nick]["ident"]
|
|
if not host:
|
|
host = USERS[nick]["host"]
|
|
if not acc:
|
|
acc = USERS[nick]["account"]
|
|
|
|
if not DISABLE_ACCOUNTS and acc and acc != "*":
|
|
for pattern in accounts:
|
|
if fnmatch.fnmatch(acc.lower(), pattern.lower()):
|
|
return True
|
|
|
|
if host:
|
|
for hostmask in hosts:
|
|
if match_hostmask(hostmask, nick, ident, host):
|
|
return True
|
|
|
|
return False
|
|
|
|
return do_check
|
|
|
|
is_admin = check_priv("admin")
|
|
is_owner = check_priv("owner")
|
|
|
|
def irc_lower(nick):
|
|
mapping = {
|
|
"[": "{",
|
|
"]": "}",
|
|
"\\": "|",
|
|
"^": "~",
|
|
}
|
|
|
|
if CASEMAPPING == "strict-rfc1459":
|
|
mapping.pop("^")
|
|
elif CASEMAPPING == "ascii":
|
|
mapping = {}
|
|
|
|
return nick.lower().translate(str.maketrans(mapping))
|
|
|
|
def irc_equals(nick1, nick2):
|
|
return irc_lower(nick1) == irc_lower(nick2)
|
|
|
|
def plural(role, count=2):
|
|
if count == 1:
|
|
return role
|
|
bits = role.split()
|
|
bits[-1] = {"person": "people",
|
|
"wolf": "wolves",
|
|
"succubus": "succubi"}.get(bits[-1], bits[-1] + "s")
|
|
return " ".join(bits)
|
|
|
|
def list_players(roles = None):
|
|
if roles == None:
|
|
roles = ROLES.keys()
|
|
pl = set()
|
|
for x in roles:
|
|
if x in TEMPLATE_RESTRICTIONS.keys():
|
|
continue
|
|
for p in ROLES.get(x, ()):
|
|
pl.add(p)
|
|
return [p for p in ALL_PLAYERS if p in pl]
|
|
|
|
def list_players_and_roles():
|
|
plr = {}
|
|
for x in ROLES.keys():
|
|
if x in TEMPLATE_RESTRICTIONS.keys():
|
|
continue # only get actual roles
|
|
for p in ROLES[x]:
|
|
plr[p] = x
|
|
return plr
|
|
|
|
def get_role(p):
|
|
for role, pl in ROLES.items():
|
|
if role in TEMPLATE_RESTRICTIONS.keys():
|
|
continue # only get actual roles
|
|
if p in pl:
|
|
return role
|
|
|
|
def get_reveal_role(nick):
|
|
if HIDDEN_TRAITOR and get_role(nick) == "traitor":
|
|
role = DEFAULT_ROLE
|
|
elif HIDDEN_AMNESIAC and nick in ORIGINAL_ROLES["amnesiac"]:
|
|
role = "amnesiac"
|
|
elif HIDDEN_CLONE and nick in ORIGINAL_ROLES["clone"]:
|
|
role = "clone"
|
|
else:
|
|
role = get_role(nick)
|
|
|
|
if ROLE_REVEAL != "team":
|
|
return role
|
|
|
|
if role in WOLFTEAM_ROLES:
|
|
return "wolf"
|
|
elif role in TRUE_NEUTRAL_ROLES:
|
|
return "neutral player"
|
|
else:
|
|
return "villager"
|
|
|
|
def del_player(pname):
|
|
prole = get_role(pname)
|
|
ROLES[prole].remove(pname)
|
|
tpls = get_templates(pname)
|
|
for t in tpls:
|
|
ROLES[t].remove(pname)
|
|
if pname in BITTEN:
|
|
del BITTEN[pname]
|
|
if pname in BITTEN_ROLES:
|
|
del BITTEN_ROLES[pname]
|
|
if pname in CHARMED:
|
|
CHARMED.remove(pname)
|
|
|
|
def get_templates(nick):
|
|
tpl = []
|
|
for x in TEMPLATE_RESTRICTIONS.keys():
|
|
try:
|
|
if nick in ROLES[x]:
|
|
tpl.append(x)
|
|
except KeyError:
|
|
pass
|
|
|
|
return tpl
|
|
|
|
role_order = lambda: ROLE_GUIDE
|
|
|
|
def break_long_message(phrases, joinstr = " "):
|
|
message = []
|
|
count = 0
|
|
for phrase in phrases:
|
|
# IRC max is 512, but freenode splits around 380ish, make 300 to have plenty of wiggle room
|
|
if count + len(joinstr) + len(phrase) > 300:
|
|
message.append("\n" + phrase)
|
|
count = len(phrase)
|
|
else:
|
|
if not message:
|
|
count = len(phrase)
|
|
else:
|
|
count += len(joinstr) + len(phrase)
|
|
message.append(phrase)
|
|
return joinstr.join(message)
|
|
|
|
class InvalidModeException(Exception): pass
|
|
|
|
# Persistence
|
|
|
|
conn = sqlite3.connect("data.sqlite3", check_same_thread = False)
|
|
c = conn.cursor()
|
|
|
|
def init_db():
|
|
with conn:
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS simple_role_notify (cloak TEXT)') # people who understand each role (hostmasks - backup)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS simple_role_accs (acc TEXT)') # people who understand each role (accounts - primary)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS prefer_notice (cloak TEXT)') # people who prefer /notice (hostmasks - backup)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS prefer_notice_acc (acc TEXT)') # people who prefer /notice (accounts - primary)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS stasised (cloak TEXT, games INTEGER, UNIQUE(cloak))') # stasised people (cloaks)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS stasised_accs (acc TEXT, games INTEGER, UNIQUE(acc))') # stasised people (accounts - takes precedence)
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS denied (cloak TEXT, command TEXT, UNIQUE(cloak, command))') # DENY
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS denied_accs (acc TEXT, command TEXT, UNIQUE(acc, command))') # DENY_ACCOUNTS
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS allowed (cloak TEXT, command TEXT, UNIQUE(cloak, command))') # ALLOW
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS allowed_accs (acc TEXT, command TEXT, UNIQUE(acc, command))') # ALLOW_ACCOUNTS
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS pingif_prefs (user TEXT, is_account BOOLEAN, players INTEGER, PRIMARY KEY(user, is_account))') # pingif player count preferences
|
|
c.execute('CREATE INDEX IF NOT EXISTS ix_ping_prefs_pingif ON pingif_prefs (players ASC)') # index apparently makes it faster
|
|
|
|
c.execute('CREATE TABLE IF NOT EXISTS deadchat_prefs (user TEXT, is_account BOOLEAN)') # deadcht preferences
|
|
|
|
c.execute('PRAGMA table_info(pre_restart_state)')
|
|
try:
|
|
next(c)
|
|
except StopIteration:
|
|
c.execute('CREATE TABLE pre_restart_state (players TEXT)')
|
|
c.execute('INSERT INTO pre_restart_state (players) VALUES (NULL)')
|
|
|
|
c.execute('SELECT * FROM simple_role_notify')
|
|
for row in c:
|
|
SIMPLE_NOTIFY.add(row[0])
|
|
|
|
c.execute('SELECT * FROM simple_role_accs')
|
|
for row in c:
|
|
SIMPLE_NOTIFY_ACCS.add(row[0])
|
|
|
|
c.execute('SELECT * FROM prefer_notice')
|
|
for row in c:
|
|
PREFER_NOTICE.add(row[0])
|
|
|
|
c.execute('SELECT * FROM prefer_notice_acc')
|
|
for row in c:
|
|
PREFER_NOTICE_ACCS.add(row[0])
|
|
|
|
c.execute('SELECT * FROM stasised')
|
|
for row in c:
|
|
STASISED[row[0]] = row[1]
|
|
|
|
c.execute('SELECT * FROM stasised_accs')
|
|
for row in c:
|
|
STASISED_ACCS[row[0]] = row[1]
|
|
|
|
c.execute('SELECT * FROM denied')
|
|
for row in c:
|
|
if row[0] not in DENY:
|
|
DENY[row[0]] = set()
|
|
DENY[row[0]].add(row[1])
|
|
|
|
c.execute('SELECT * FROM denied_accs')
|
|
for row in c:
|
|
if row[0] not in DENY_ACCOUNTS:
|
|
DENY_ACCOUNTS[row[0]] = set()
|
|
DENY_ACCOUNTS[row[0]].add(row[1])
|
|
|
|
c.execute('SELECT * FROM allowed')
|
|
for row in c:
|
|
if row[0] not in ALLOW:
|
|
ALLOW[row[0]] = set()
|
|
ALLOW[row[0]].add(row[1])
|
|
|
|
c.execute('SELECT * FROM allowed_accs')
|
|
for row in c:
|
|
if row[0] not in ALLOW_ACCOUNTS:
|
|
ALLOW_ACCOUNTS[row[0]] = set()
|
|
ALLOW_ACCOUNTS[row[0]].add(row[1])
|
|
|
|
c.execute('SELECT * FROM pingif_prefs')
|
|
for row in c:
|
|
# is an account
|
|
if row[1]:
|
|
if row[0] not in PING_IF_PREFS_ACCS:
|
|
PING_IF_PREFS_ACCS[row[0]] = row[2]
|
|
if row[2] not in PING_IF_NUMS_ACCS:
|
|
PING_IF_NUMS_ACCS[row[2]] = set()
|
|
PING_IF_NUMS_ACCS[row[2]].add(row[0])
|
|
# is a host
|
|
else:
|
|
if row[0] not in PING_IF_PREFS:
|
|
PING_IF_PREFS[row[0]] = row[2]
|
|
if row[2] not in PING_IF_NUMS:
|
|
PING_IF_NUMS[row[2]] = set()
|
|
PING_IF_NUMS[row[2]].add(row[0])
|
|
|
|
c.execute('SELECT * FROM deadchat_prefs')
|
|
for user, is_acc in c:
|
|
if is_acc:
|
|
DEADCHAT_PREFS_ACCS.add(user)
|
|
else:
|
|
DEADCHAT_PREFS.add(user)
|
|
|
|
# populate the roles table
|
|
c.execute('DROP TABLE IF EXISTS roles')
|
|
c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)')
|
|
|
|
for x in list(ROLE_GUIDE):
|
|
c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,))
|
|
|
|
|
|
c.execute(('CREATE TABLE IF NOT EXISTS rolestats (player TEXT, role TEXT, '+
|
|
'teamwins SMALLINT, individualwins SMALLINT, totalgames SMALLINT, '+
|
|
'UNIQUE(player, role))'))
|
|
|
|
|
|
c.execute(('CREATE TABLE IF NOT EXISTS gamestats (gamemode TEXT, size SMALLINT, villagewins SMALLINT, ' +
|
|
'wolfwins SMALLINT, monsterwins SMALLINT, foolwins SMALLINT, piperwins SMALLINT, totalgames SMALLINT, UNIQUE(gamemode, size))'))
|
|
|
|
|
|
def remove_simple_rolemsg(clk):
|
|
with conn:
|
|
c.execute('DELETE from simple_role_notify where cloak=?', (clk,))
|
|
|
|
def add_simple_rolemsg(clk):
|
|
with conn:
|
|
c.execute('INSERT into simple_role_notify VALUES (?)', (clk,))
|
|
|
|
def remove_simple_rolemsg_acc(acc):
|
|
with conn:
|
|
c.execute('DELETE from simple_role_accs where acc=?', (acc,))
|
|
|
|
def add_simple_rolemsg_acc(acc):
|
|
with conn:
|
|
c.execute('INSERT into simple_role_accs VALUES (?)', (acc,))
|
|
|
|
def remove_prefer_notice(clk):
|
|
with conn:
|
|
c.execute('DELETE from prefer_notice where cloak=?', (clk,))
|
|
|
|
def add_prefer_notice(clk):
|
|
with conn:
|
|
c.execute('INSERT into prefer_notice VALUES (?)', (clk,))
|
|
|
|
def remove_prefer_notice_acc(acc):
|
|
with conn:
|
|
c.execute('DELETE from prefer_notice_acc where acc=?', (acc,))
|
|
|
|
def add_prefer_notice_acc(acc):
|
|
with conn:
|
|
c.execute('INSERT into prefer_notice_acc VALUES (?)', (acc,))
|
|
|
|
def set_stasis(clk, games):
|
|
with conn:
|
|
if games <= 0:
|
|
c.execute('DELETE FROM stasised WHERE cloak=?', (clk,))
|
|
else:
|
|
c.execute('INSERT OR REPLACE INTO stasised VALUES (?,?)', (clk, games))
|
|
|
|
def set_stasis_acc(acc, games):
|
|
with conn:
|
|
if games <= 0:
|
|
c.execute('DELETE FROM stasised_accs WHERE acc=?', (acc,))
|
|
else:
|
|
c.execute('INSERT OR REPLACE INTO stasised_accs VALUES (?,?)', (acc, games))
|
|
|
|
def add_deny(clk, command):
|
|
with conn:
|
|
c.execute('INSERT OR IGNORE INTO denied VALUES (?,?)', (clk, command))
|
|
|
|
def remove_deny(clk, command):
|
|
with conn:
|
|
c.execute('DELETE FROM denied WHERE cloak=? AND command=?', (clk, command))
|
|
|
|
def add_deny_acc(acc, command):
|
|
with conn:
|
|
c.execute('INSERT OR IGNORE INTO denied_accs VALUES (?,?)', (acc, command))
|
|
|
|
def remove_deny_acc(acc, command):
|
|
with conn:
|
|
c.execute('DELETE FROM denied_accs WHERE acc=? AND command=?', (acc, command))
|
|
|
|
def add_allow(clk, command):
|
|
with conn:
|
|
c.execute('INSERT OR IGNORE INTO allowed VALUES (?,?)', (clk, command))
|
|
|
|
def remove_allow(clk, command):
|
|
with conn:
|
|
c.execute('DELETE FROM allowed WHERE cloak=? AND command=?', (clk, command))
|
|
|
|
def add_allow_acc(acc, command):
|
|
with conn:
|
|
c.execute('INSERT OR IGNORE INTO allowed_accs VALUES (?,?)', (acc, command))
|
|
|
|
def remove_allow_acc(acc, command):
|
|
with conn:
|
|
c.execute('DELETE FROM allowed_accs WHERE acc=? AND command=?', (acc, command))
|
|
|
|
def set_pingif_status(user, is_account, players):
|
|
with conn:
|
|
c.execute('DELETE FROM pingif_prefs WHERE user=? AND is_account=?', (user, is_account))
|
|
if players != 0:
|
|
c.execute('INSERT OR REPLACE INTO pingif_prefs VALUES (?,?,?)', (user, is_account, players))
|
|
|
|
def add_deadchat_pref(user, is_account):
|
|
with conn:
|
|
c.execute('INSERT OR REPLACE INTO deadchat_prefs VALUES (?,?)', (user, is_account))
|
|
|
|
def remove_deadchat_pref(user, is_account):
|
|
with conn:
|
|
c.execute('DELETE FROM deadchat_prefs WHERE user=? AND is_account=?', (user, is_account))
|
|
|
|
def update_role_stats(acc, role, won, iwon):
|
|
with conn:
|
|
wins, iwins, total = 0, 0, 0
|
|
|
|
c.execute(("SELECT teamwins, individualwins, totalgames FROM rolestats "+
|
|
"WHERE player=? AND role=?"), (acc, role))
|
|
row = c.fetchone()
|
|
if row:
|
|
wins, iwins, total = row
|
|
|
|
if won:
|
|
wins += 1
|
|
if iwon:
|
|
iwins += 1
|
|
total += 1
|
|
|
|
c.execute("INSERT OR REPLACE INTO rolestats VALUES (?,?,?,?,?)",
|
|
(acc, role, wins, iwins, total))
|
|
|
|
def update_game_stats(gamemode, size, winner):
|
|
with conn:
|
|
vwins, wwins, mwins, fwins, pwins, total = 0, 0, 0, 0, 0, 0
|
|
|
|
c.execute("SELECT villagewins, wolfwins, monsterwins, foolwins, totalgames "+
|
|
"FROM gamestats WHERE gamemode=? AND size=?", (gamemode, size))
|
|
row = c.fetchone()
|
|
if row:
|
|
vwins, wwins, mwins, fwins, total = row
|
|
|
|
if winner == "wolves":
|
|
wwins += 1
|
|
elif winner == "villagers":
|
|
vwins += 1
|
|
elif winner == "monsters":
|
|
mwins += 1
|
|
elif winner == "pipers":
|
|
pwins += 1
|
|
elif winner.startswith("@"):
|
|
fwins += 1
|
|
total += 1
|
|
|
|
c.execute("INSERT OR REPLACE INTO gamestats VALUES (?,?,?,?,?,?,?,?)",
|
|
(gamemode, size, vwins, wwins, mwins, fwins, pwins, total))
|
|
|
|
def get_player_stats(acc, role):
|
|
if role.lower() not in [k.lower() for k in ROLE_GUIDE.keys()] and role != "lover":
|
|
return "No such role: {0}".format(role)
|
|
with conn:
|
|
c.execute("SELECT player FROM rolestats WHERE player=? COLLATE NOCASE", (acc,))
|
|
player = c.fetchone()
|
|
if player:
|
|
for row in c.execute("SELECT * FROM rolestats WHERE player=? COLLATE NOCASE AND role=? COLLATE NOCASE", (acc, role)):
|
|
msg = "\u0002{0}\u0002 as \u0002{1}\u0002 | Team wins: {2} (%d%%), Individual wins: {3} (%d%%), Total games: {4}".format(*row)
|
|
return msg % (round(row[2]/row[4] * 100), round(row[3]/row[4] * 100))
|
|
else:
|
|
return "No stats for {0} as {1}.".format(player[0], role)
|
|
return "{0} has not played any games.".format(acc)
|
|
|
|
def get_player_totals(acc):
|
|
role_totals = []
|
|
with conn:
|
|
c.execute("SELECT player FROM rolestats WHERE player=? COLLATE NOCASE", (acc,))
|
|
player = c.fetchone()
|
|
if player:
|
|
c.execute("SELECT role, totalgames FROM rolestats WHERE player=? COLLATE NOCASE ORDER BY totalgames DESC", (acc,))
|
|
role_tmp = defaultdict(int)
|
|
totalgames = 0
|
|
while True:
|
|
row = c.fetchone()
|
|
if row:
|
|
role_tmp[row[0]] += row[1]
|
|
if row[0] not in TEMPLATE_RESTRICTIONS and row[0] != "lover":
|
|
totalgames += row[1]
|
|
else:
|
|
break
|
|
order = role_order()
|
|
#ordered role stats
|
|
role_totals = ["\u0002{0}\u0002: {1}".format(role, role_tmp[role]) for role in order if role in role_tmp]
|
|
#lover or any other special stats
|
|
role_totals += ["\u0002{0}\u0002: {1}".format(role, count) for role, count in role_tmp.items() if role not in order]
|
|
return "\u0002{0}\u0002's totals | \u0002{1}\u0002 games | {2}".format(player[0], totalgames, break_long_message(role_totals, ", "))
|
|
else:
|
|
return "\u0002{0}\u0002 has not played any games.".format(acc)
|
|
|
|
def get_game_stats(gamemode, size):
|
|
with conn:
|
|
for row in c.execute("SELECT * FROM gamestats WHERE gamemode=? AND size=?", (gamemode, size)):
|
|
msg = "\u0002%d\u0002 player games | Village wins: %d (%d%%), Wolf wins: %d (%d%%)" % (row[1], row[2], round(row[2]/row[7] * 100), row[3], round(row[3]/row[7] * 100))
|
|
if row[4] > 0:
|
|
msg += ", Monster wins: %d (%d%%)" % (row[4], round(row[4]/row[7] * 100))
|
|
if row[5] > 0:
|
|
msg += ", Fool wins: %d (%d%%)" % (row[5], round(row[5]/row[7] * 100))
|
|
if row[6] > 0:
|
|
msg += ", Piper wins: %d (%d%%)" % (row[6], round(row[6]/row[7] * 100))
|
|
return msg + ", Total games: {0}".format(row[7])
|
|
else:
|
|
return "No stats for \u0002{0}\u0002 player games.".format(size)
|
|
|
|
def get_game_totals(gamemode):
|
|
size_totals = []
|
|
total = 0
|
|
with conn:
|
|
for size in range(MIN_PLAYERS, MAX_PLAYERS + 1):
|
|
c.execute("SELECT size, totalgames FROM gamestats WHERE gamemode=? AND size=?", (gamemode, size))
|
|
row = c.fetchone()
|
|
if row:
|
|
size_totals.append("\u0002{0}p\u0002: {1}".format(*row))
|
|
total += row[1]
|
|
|
|
if len(size_totals) == 0:
|
|
return "No games have been played in the {0} game mode.".format(gamemode)
|
|
else:
|
|
return "Total games ({0}) | {1}".format(total, ", ".join(size_totals))
|
|
|
|
# vim: set expandtab:sw=4:ts=4:
|