banned/src/roles/dullahan.py
skizzerz f096814fec Add additional aliases
mm = matchmaker, ms = mad scientist, vg = vengeful ghost

Additionally, allow all special keys to be queried via pstats in an
extensible manner (used for vg activated and vg driven off)
2017-03-28 12:13:59 -05:00

258 lines
10 KiB
Python

import math
import re
import random
from collections import defaultdict, deque
from src.utilities import *
from src.functions import get_players, get_target
from src import users, debuglog, errlog, plog
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
import botconfig
KILLS = {} # type: Dict[users.User, users.User]
TARGETS = {} # type: Dict[users.User, Set[users.User]]
@command("kill", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("dullahan",))
def dullahan_kill(var, wrapper, message):
"""Kill someone at night as a dullahan until everyone on your list is dead."""
if not TARGETS[wrapper.source] & set(get_players()):
wrapper.pm(messages["dullahan_targets_dead"])
return
target = get_target(var, wrapper, re.split(" +", message)[0])
if not target:
return
if target is wrapper.source:
wrapper.pm(messages["no_suicide"])
return
orig = target
evt = Event("targeted_command", {"target": target.nick, "misdirection": True, "exchange": True})
evt.dispatch(wrapper.client, var, "kill", wrapper.source.nick, target.nick, frozenset({"detrimental"}))
if evt.prevent_default:
return
target = users._get(evt.data["target"]) # FIXME: Need to fix once targeted_command uses the new API
KILLS[wrapper.source] = target
wrapper.pm(messages["player_kill"].format(orig))
debuglog("{0} (dullahan) KILL: {1} ({2})".format(wrapper.source, target, get_role(target.nick)))
chk_nightdone(wrapper.client)
@command("retract", "r", chan=False, pm=True, playing=True, phases=("night",), roles=("dullahan",))
def dullahan_retract(var, wrapper, message):
"""Removes a dullahan's kill selection."""
if KILLS.pop(wrapper.source, None):
wrapper.pm(messages["retracted_kill"])
@event_listener("player_win")
def on_player_win(evt, var, user, role, winner, survived):
if role != "dullahan":
return
alive = set(get_players())
if not TARGETS[user] & alive:
evt.data["iwon"] = True
@event_listener("del_player")
def on_del_player(evt, cli, var, nick, nickrole, nicktpls, death_triggers):
for h, v in list(KILLS.items()):
if v.nick == nick:
h.send(messages["hunter_discard"])
del KILLS[h]
elif h.nick == nick:
del KILLS[h]
if death_triggers and nickrole == "dullahan":
pl = evt.data["pl"]
targets = TARGETS[users._get(nick)].intersection(users._get(x) for x in pl) # FIXME
if targets:
target = random.choice(list(targets)).nick
prots = deque(var.ACTIVE_PROTECTIONS[target])
aevt = Event("assassinate", {"pl": evt.data["pl"]},
del_player=evt.params.del_player,
deadlist=evt.params.deadlist,
original=evt.params.original,
refresh_pl=evt.params.refresh_pl,
message_prefix="dullahan_die_",
nickrole=nickrole,
nicktpls=nicktpls,
prots=prots)
while len(prots) > 0:
# an event can read the current active protection and cancel the totem
# if it cancels, it is responsible for removing the protection from var.ACTIVE_PROTECTIONS
# so that it cannot be used again (if the protection is meant to be usable once-only)
if not aevt.dispatch(cli, var, nick, target, prots[0]):
evt.data["pl"] = aevt.data["pl"]
return
prots.popleft()
if var.ROLE_REVEAL in ("on", "team"):
role = get_reveal_role(target)
an = "n" if role.startswith(("a", "e", "i", "o", "u")) else ""
cli.msg(botconfig.CHANNEL, messages["dullahan_die_success"].format(nick, target, an, role))
else:
cli.msg(botconfig.CHANNEL, messages["dullahan_die_success_noreveal"].format(nick, target))
debuglog("{0} ({1}) DULLAHAN ASSASSINATE: {2} ({3})".format(nick, nickrole, target, get_role(target)))
evt.params.del_player(cli, target, True, end_game=False, killer_role=nickrole, deadlist=evt.params.deadlist, original=evt.params.original, ismain=False)
evt.data["pl"] = evt.params.refresh_pl(pl)
@event_listener("night_acted")
def on_acted(evt, cli, var, nick, sender):
if users._get(nick) in KILLS: # FIXME
evt.data["acted"] = True
@event_listener("swap_player")
def on_swap(evt, var, old_user, user):
if old_user in KILLS:
KILLS[user] = KILLS.pop(old_user)
if old_user in TARGETS:
TARGETS[user] = TARGETS.pop(old_user)
for dullahan, target in KILLS.items():
if target is old_user:
KILLS[dullahan] = user
for dullahan, targets in TARGETS.items():
if old_user in targets:
targets.remove(old_user)
targets.add(user)
@event_listener("get_special")
def on_get_special(evt, cli, var):
evt.data["special"].update(var.ROLES["dullahan"])
@event_listener("transition_day", priority=2)
def on_transition_day(evt, cli, var):
while KILLS:
k, d = KILLS.popitem()
evt.data["victims"].append(d.nick)
evt.data["onlybywolves"].discard(d.nick)
evt.data["killers"][d.nick].append(k.nick)
@event_listener("exchange_roles")
def on_exchange(evt, cli, var, actor, nick, actor_role, nick_role):
for k in set(KILLS):
if k.nick == actor or k.nick == nick:
del KILLS[k]
for k in set(TARGETS):
if actor_role == "dullahan" and nick_role != "dullahan" and k.nick == actor:
TARGETS[users._get(nick)] = TARGETS.pop(k) - {users._get(nick)} # FIXME
elif nick_role == "dullahan" and actor_role != "dullahan" and k.nick == nick:
TARGET[users._get(actor)] = TARGETS.pop(k) - {users._get(actor)} # FIXME
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, cli, var):
spl = set(get_players())
evt.data["actedcount"] += len(KILLS)
for d, targets in TARGETS.items():
if targets & spl:
evt.data["nightroles"].append(dullahan)
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, cli, var):
for dullahan in var.ROLES["dullahan"]:
targets = list(TARGETS[users._get(dullahan)])
for target in targets[:]:
if target.nick in var.DEAD:
targets.remove(target) # FIXME: Update when var.DEAD holds User instances
if not targets: # already all dead
dullahan.send("{0} {1}".format(messages["dullahan_simple"], messages["dullahan_targets_dead"]))
continue
random.shuffle(targets)
if dullahan.prefers_simple():
dullahan.send(messages["dullahan_simple"])
else:
dullahan.send(messages["dullahan_notify"])
t = messages["dullahan_targets"] if var.FIRST_NIGHT else messages["dullahan_remaining_targets"]
dullahan.send(t + ", ".join(t.nick for t in targets))
@event_listener("role_assignment")
def on_role_assignment(evt, cli, var, gamemode, pl, restart):
# assign random targets to dullahan to kill
if var.ROLES["dullahan"]:
max_targets = math.ceil(8.1 * math.log(len(pl), 10) - 5)
for dull in var.ROLES["dullahan"]:
TARGETS[users._get(dull)] = set() # FIXME
dull_targets = Event("dullahan_targets", {"targets": TARGETS}) # support sleepy
dull_targets.dispatch(cli, var, {users._get(x) for x in var.ROLES["dullahan"]}, max_targets) # FIXME
players = [users._get(x) for x in pl] # FIXME
for dull, ts in TARGETS.items():
ps = players[:]
ps.remove(dull)
while len(ts) < max_targets:
target = random.choice(ps)
ps.remove(target)
ts.add(target)
@event_listener("succubus_visit")
def on_succubus_visit(evt, cli, var, nick, victim):
user = users._get(victim) # FIXME
if user in TARGETS:
succ_target = False
for target in set(TARGETS[user]):
if target.nick in var.ROLES["succubus"]:
TARGETS[user].remove(target)
succ_target = True
if succ_target:
pm(cli, victim, messages["dullahan_no_kill_succubus"])
if user in KILLS and KILLS[user].nick in var.ROLES["succubus"]:
pm(cli, victim, messages["no_kill_succubus"].format(KILLS[user]))
del KILLS[user]
@event_listener("myrole")
def on_myrole(evt, cli, var, nick):
# Remind dullahans of their targets
if nick in var.ROLES["dullahan"]:
targets = list(TARGETS[users._get(nick)]) # FIXME
for target in list(targets):
if target.nick in var.DEAD:
targets.remove(target)
random.shuffle(targets)
if targets:
t = messages["dullahan_targets"] if var.FIRST_NIGHT else messages["dullahan_remaining_targets"]
evt.data["messages"].append(t + ", ".join(t.nick for t in targets))
else:
evt.data["messages"].append(messages["dullahan_targets_dead"])
@event_listener("revealroles_role")
def on_revealroles_role(evt, var, wrapper, nickname, role):
user = users._get(nickname) # FIXME
if role == "dullahan" and user in TARGETS: # FIXME
targets = set(TARGETS[user])
for target in TARGETS[user]:
if target.nick in var.DEAD:
targets.remove(target)
if targets:
evt.data["special_case"].append(messages["dullahan_to_kill"].format(", ".join(t.nick for t in targets)))
else:
evt.data["special_case"].append(messages["dullahan_all_dead"])
@event_listener("begin_day")
def on_begin_day(evt, cli, var):
KILLS.clear()
@event_listener("reset")
def on_reset(evt, var):
KILLS.clear()
TARGETS.clear()
@event_listener("get_role_metadata")
def on_get_role_metadata(evt, var, kind):
if kind == "night_kills":
num = 0
for dull in var.ROLES["dullahan"]:
user = users._get(dull) # FIXME
for target in TARGETS[user]:
if target.nick not in var.DEAD:
num += 1
break
evt.data["dullahan"] = num
# vim: set sw=4 expandtab: