Tech Tuesdays Jan 8: Anarchy Planet - The Game!
torsocks <address> <port>
tt++ #session ap <address>;#split
read the handbook! read handbook
l
i
n, s, e, w, u, d
help customize
say Hello, world!
<some other channel> <message>
channel
user
or who
read the creator's manual! read manual
get creator status (Society types encre <username>)
home
trans
the most basic features a game object should have are: (1) a filename (i.e. create item bookdesert) (short name, no spaces) (2) a name (i.e. modify bookdesert desert) (3) a short description (i.e. modify desert short a book titled, "Desert") (4) a long description (i.e. modify desert long A text that plays significantly on the invisible committee's concept of desert and also desertion, this is a gloves-off assault on optimism and the hope of saving the world.)
additional properties can be edited by creating key-value pairs. typing a command that fits one of these properties will automatically bring up a key/value dialog.
key : value pairs are represented with a colon.
To learn more, type help mappings
modify bomb mass 7
modify bomb destructondrop 10
manual page: http://dead-souls.net/docs/manual/chapter22
modify kitten short an adorable fluffy kitten
to add smells you must first make an object and add smells to that and then add the object to the room. set the object name as here for example, so people can 'smell here'.
PROTIP: You cannot delete items from room inventories if that item is also in your own personal inventory.
to create a room you start with 'create room [direction] [filename]' let's say 'create room north pillowroom'. This should then create the room. Once you have done that you will next have to modify the room using 'modify'. first we will start with the room descriptions. it's the same as the other items, you stand in the room and use 'modify here long A small, comfy room full of blankets and pillows. Maybe you should build a fort?!' To be clear, you use here instead of the name as with objects. as you are standng in a room you want to modify.:) The 'long' will be the room description you see on entry and the 'short' will be the room name.
After this we must set some veriables on the room, to stop it being treated as outside and whatnot. The ones i have found important so far are: '[modify here ] climate indoors' for indoors and 'outdoors' for outdoors. 'modify here ambientlight 100','nightlight 100'. Both of these i am guessing at the numbers but they seem to be high enough for the room to be treated as always light and not affected by the day/night cycle.
Once we've done this you can start populating your room. This is very easy to do. if you type 'add' on it's own and 'help add' it spells it all out quite nicely. But the base of it is that you hold or have the item, furniture or npc you want to add as part of the room. say we recently made some pillows and blankets for our fort room, we would then 'add pillow to room' and if all goes smoothly you should get a prompt asking how many you want to put in the room. These items will now spawn with the room, on resets or if the room is cloned or moved. If you want to remove the item from the room you can simply 'delete item'
describe <MESSAGE>
You must include an instance of $N at least once in your description to denote your name. E.g. 'describe $N is nondescript.' would set my description to 'notnull is nondescript.'
https://irc.anarchyplanet.org/pad/p/mud-classes
useful helpfiles for Creators help mappings http://dead-souls.net/verbs.html - For understanding Verbs. we will be using these extensively.
http://dead-souls.net/docs/manual/chapter28 - Is the chapter on creating vendors. jfyi
http://dead-souls.net/verbs.html is also useful to know.