mud/lib/domains/Ylsrim/room/sand_hole.c
2020-09-06 05:43:07 -07:00

26 lines
721 B
C

/* /domains/Ylsrim/room/sand_hole.c
* From the Dead Souls Mud Library
* An example of a room in which you go after digging (get trapped!)
* Created by Descartes of Borg 961231
*/
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(25);
SetShort("a dark hole in the sand");
SetLong("You are in a very dark, sandy hole in the desert.");
AddItem("sand", "It is everywhere.");
SetObviousExits("");
SetExits( ([ "up" : "/domains/Ylsrim/room/"+ "sand_room" ]));
// use a door to act as a hole, as that is what the hole really is
SetDoor("up", "/domains/Ylsrim/etc/dug_hole");
}
void init(){
::init();
}