83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
/* /verbs/common/whisper.c
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* from the Dead Souls Object Library
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* whisper
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* whisper to LIV STR
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* created by Descartes of Borg 951118
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*/
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#include <lib.h>
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#include <talk_type.h>
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#include "include/whisper.h"
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inherit LIB_VERB;
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static void create() {
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verb::create();
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SetVerb("whisper");
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SetRules("to LIV", "in WRD", "in WRD to LIV", "to LIV STR",
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"to LIV in WRD STR", "in WRD to LIV STR");
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SetErrorMessage("Whisper to whom what?");
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SetHelp("Syntax: whisper to <LIVING> <MESSAGE>\n"
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" whisper to <LIVING> in <LANGUAGE> <MESSAGE>\n"
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" whisper in <LANGUAGE> to <LIVING> <MESSAGE>\n\n"
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"Privately sends a message to the targetted person in the "
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"language you specify with a small chance of being overheard. "
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"If you fail to specify a language, your native language is "
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"used.\n"
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"See also: say, shout, speak, tell, yell");
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}
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mixed can_whisper_to_liv(object target) {
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return "What is it you are trying to whisper?";
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}
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mixed can_whisper_in_wrd(string lang) {
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return "Whisper to whom in " + lang + "?";
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}
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mixed can_whisper_in_wrd_to_liv(string wrd, object ob) {
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return "What do you mean to whisper?";
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}
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mixed can_whisper_to_liv_str(object targ, string str) {
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string lang;
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lang = this_player()->GetNativeLanguage() || "english";
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return can_whisper_to_liv_in_wrd_str(targ, lang, str);
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}
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mixed can_whisper_in_wrd_to_liv_str(string lang, object targ, string str) {
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return can_whisper_to_liv_in_wrd_str(targ, lang, str);
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}
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mixed can_whisper_to_liv_in_wrd_str(object targ, string lang, string str) {
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return this_player()->CanSpeak(targ, TALK_SEMI_PRIVATE, str, lang);
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}
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mixed do_whisper() { return 1; }
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mixed do_whisper_to_liv(object ob) { return 1; }
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mixed do_whisper_in_wrd(string wrd) { return 1; }
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mixed do_whisper_in_wrd_to_liv(string str, object ob) { return 1; }
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mixed do_whisper_to_liv_str(object targ, string str) {
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string lang = this_player()->GetDefaultLanguage() ||
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this_player()->GetNativeLanguage();
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return do_whisper_to_liv_in_wrd_str(targ, lang, str);
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}
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mixed do_whisper_in_wrd_to_liv_str(string lang, object targ, string str) {
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return do_whisper_to_liv_in_wrd_str(targ, lang, str);
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}
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mixed do_whisper_to_liv_in_wrd_str(object targ, string lang, string str) {
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if( sizeof(str) > 1){
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if( str[<1] != '?' && str[<1] != '!' && str[<1] != '.' )
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str = capitalize(str) + ".";
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else str = capitalize(str);
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}
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return this_player()->eventSpeak(targ, TALK_SEMI_PRIVATE, str,lang);
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}
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