mud/lib/verbs/items/look.c
2020-09-06 05:43:07 -07:00

152 lines
4.5 KiB
C

/* /verbs/items/look.c
* from the Dead Souls Mud Library
* look STR
* look at ITEM
* created by Descartes of Borg 951218
* Version: @(#) look.c 1.6@(#)
* Last modified: 96/11/14
*/
#include <lib.h>
#include <message_class.h>
#include <daemons.h>
#include "include/look.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("look");
SetRules("", "STR", "on OBJ", "OBJ", "at STR", "at OBJ", "in OBJ", "inside OBJ",
"at OBJ:v in OBJ", "at OBJ:v inside OBJ", "at OBJ on OBJ", "at STR on OBJ");
SetErrorMessage("Look at or in something?");
SetHelp("Syntax: <look>\n"
" <look at ITEM>\n"
" <look in CONTAINER>\n"
" <look at ITEM in CONTAINER>\n"
" <look at ITEM on ITEM>\n\n"
"Without any arguments, this command allows you to see a "
"description of the area about you, including what other "
"things are there with you.\n\n"
"If you look at something, then you get a detailed description "
"of the thing at which you are looking. You should be able to "
"look at any thing you see mentioned in the room when you use the "
"look command without arguments. Anything you cannot look at is "
"considered a bug.\n\n"
"See also: peer");
}
mixed can_look() {
if( !environment(this_player()) ) return "You are nowhere.";
else return check_light();
}
mixed can_look_str(string str, string verb) {
return can_look_at_str(str, verb);
}
mixed can_look_obj(string verb, string id) {
return can_look_at_obj(verb, id);
}
mixed can_look_at_str(string str, string verb) {
if( !environment(this_player()) ) return "You are nowhere.";
if( SEASONS_D->GetLong(str) == 0 ) {
//return "There is no " + remove_article(str) + " here.";
}
else {
return check_light();
}
}
mixed can_look_at_obj(string verb, string id) {
return check_light();
}
mixed can_look_on_obj(string verb, string id) {
return can_look_at_obj(verb, id);
}
mixed can_look_in_obj(string verb, string id) {
return can_look_inside_obj(verb, id);
}
mixed can_look_inside_obj(string verb, string id) {
return can_look();
}
mixed can_look_at_obj_word_obj(string verb, string targ, string store) {
return can_look();
}
mixed can_look_at_obj_on_obj(object targ, object where, string id1, string id2){
return can_look();
}
mixed can_look_at_str_on_obj(string targ, string verb, string id1, string id2){
return can_look();
}
mixed do_look() {
if(environment(this_player()) && !this_player()->GetInvis() &&
!environment(this_player())->GetProperty("meeting room"))
environment(this_player())->eventPrint(this_player()->GetName() +
" looks around.", this_player(), (MSG_ENV|MSG_ANNOYING));
this_player()->eventDescribeEnvironment(0);
return 1;
}
varargs mixed do_look_obj(object ob, mixed *args...) {
return do_look_at_obj(ob, args...);
}
mixed do_look_str(string str) {
return do_look_at_str(str);
}
varargs mixed do_look_at_obj(object ob, mixed arg) {
if(ob->GetInvis() && !archp(this_player()) &&
base_name(ob) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,ob) ){
write("There is no "+arg+" here.");
return 1;
}
return ob->eventShow(this_player());
}
varargs mixed do_look_on_obj(object ob, mixed arg){
return do_look_at_obj(ob, arg);
}
mixed do_look_at_str(string str) {
//if( SEASONS_D->GetLong(str) == 0 ) {
// return "There is no " + remove_article(str) + " here.";
// }
return SEASONS_D->eventShow(this_player(),
remove_article(lower_case(str)));
}
mixed do_look_in_obj(object ob, mixed arg){
return do_look_inside_obj(ob, arg);
}
mixed do_look_inside_obj(object ob,mixed arg) {
if(ob->GetInvis() && !archp(this_player()) &&
base_name(ob) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,ob) ){
return write("There is no "+arg+" here.");
}
return ob->eventShowInterior(this_player());
}
mixed do_look_at_obj_word_obj(object target, object storage, mixed arg) {
if(target->GetInvis() && !archp(this_player()) &&
base_name(target) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,target) ){
return write("There is no "+arg+" here.");
}
return target->eventShow(this_player());
}
varargs mixed do_look_at_str_on_obj(string id, object ob) {
return ob->eventShow(this_player(), remove_article(lower_case(id)));
}