44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#include <lib.h>
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inherit LIB_VERB;
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static void create(){
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verb::create();
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SetVerb("wake");
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SetRules("");
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SetErrorMessage("Wake?");
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SetSynonyms(({"wake up","awaken","unsleep"}));
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SetHelp("Syntax: wake\n"
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"If asleep, you become less so.");
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}
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mixed can_wake(){
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if( this_player()->GetAlcohol() > 70 ) {
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return "You are too drunk to wake right now.";
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}
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if(this_player()->GetSleeping() < 1) {
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return "You are already awake.";
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}
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return 1;
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}
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mixed do_wake(){
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if(creatorp(this_player())){
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this_player()->SetSleeping(0);
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tell_player(this_player(),"You rouse from your slumber.");
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tell_room(environment(this_player()), this_player()->GetName()+
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" rouses from "+possessive(this_player())+
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" slumber.", ({this_player()}) );
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return 1;
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}
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if(this_player()->GetSleeping() > 1){
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tell_player(this_player(),"You become somewhat more wakeful.");
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tell_room(environment(this_player()), this_player()->GetName()+
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" appears to rouse somewhat from "+possessive(this_player())+
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" slumber.", ({this_player()}) );
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return this_player()->SetSleeping(this_player()->GetSleeping() - 1);
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}
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else tell_player(this_player(),"You are nearing full wakefulness...");
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return 1;
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}
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