39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetAmbientLight(25);
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SetShort( "a mountain pass");
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SetLong(
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"You are west of the highest point of the Daroq Mountains. "
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"Off to the south you can see some less imposing "
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"mountains, known as the Destiny Mountains. The trail "
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"which you are traveling rises high above the rest of "
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"the mountain range, allowing you a spectacular view "
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"of the lands of Nightmare. The path leads east and west." );
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SetItems(
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(["point" : "From here it looks like you can see the entire world.",
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"pass" : "The pass heads down into the loneliness of the "
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"Qajip Desert.",
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"mountains" : "A huge mountain range separating the fertile "
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"lands of the east from the desert.",
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"valley" : "A huge forested valley.",
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"desert" : "The Qajip Desert where many travellers have "
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"lost their way and not been found.",
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"mountain" : "It is one of the lower ones, guarding the pass."]) );
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SetSkyDomain("town");
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SetExits( ([
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"east" : "/domains/Praxis/pass2",
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]) );
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}
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void reset() {
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::reset();
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if(!present("balrog"))
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new("/domains/Praxis/obj/mon/balrog")->move(this_object());
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}
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void init(){
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::init();
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}
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