36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
#include <lib.h>
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#include <damage_types.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("indoors");
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SetAmbientLight(20);
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SetShort("service tube");
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SetLong("This is a narrow area that allows travel between the "+
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"surface above and the sewer below. It's cramped, dirty, and "+
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"not a friendly place for most humanoids. Some light seems to "+
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"be coming in from a drainage grate above.");
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SetItems( ([ ({"tube","service tube"}) : "You are in a service tube."+
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" It's foul, dark, and hot.",
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({"sewer","sewer system"}) : "Though evidently in good repair "+
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"and of modern construction, this is still a sewer tunnel, "+
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"and it's hostile to human comfort.",
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"air" : "It is rank with the reek of decomposing waste.",
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"light" : "There isn't much of it, and you can't tell if it's " +
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"sunshine or lamplight, but it lets you see a bit better.",
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]) );
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SetExits(([
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"down" : "/domains/campus/room/sewer2",
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"up" : "/domains/campus/room/south_road2",
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]));
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SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) );
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SetListen("default","You hear faint echoes of dripping water.");
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SetDoor("up","/domains/campus/doors/grate");
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}
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void init(){
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::init();
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}
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