mud/lib/domains/campus/room/sewer3.c
2020-09-06 05:43:07 -07:00

36 lines
1.4 KiB
C

#include <lib.h>
#include <damage_types.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(20);
SetShort("service tube");
SetLong("This is a narrow area that allows travel between the "+
"surface above and the sewer below. It's cramped, dirty, and "+
"not a friendly place for most humanoids. Some light seems to "+
"be coming in from a drainage grate above.");
SetItems( ([ ({"tube","service tube"}) : "You are in a service tube."+
" It's foul, dark, and hot.",
({"sewer","sewer system"}) : "Though evidently in good repair "+
"and of modern construction, this is still a sewer tunnel, "+
"and it's hostile to human comfort.",
"air" : "It is rank with the reek of decomposing waste.",
"light" : "There isn't much of it, and you can't tell if it's " +
"sunshine or lamplight, but it lets you see a bit better.",
]) );
SetExits(([
"down" : "/domains/campus/room/sewer2",
"up" : "/domains/campus/room/south_road2",
]));
SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) );
SetListen("default","You hear faint echoes of dripping water.");
SetDoor("up","/domains/campus/doors/grate");
}
void init(){
::init();
}