mud/lib/domains/town/armor/cloak.c
2020-09-06 05:43:07 -07:00

33 lines
891 B
C

/* This is kind of broken, sorry. Will maybe fix someday. */
#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;
static void create(){
armor::create();
SetKeyName("a green cloak");
SetId(({"cloak"}));
SetAdjectives(({"green","elven"}));
SetShort("a green cloak");
SetLong("This is a cloak of elven design, green in color, with an attached hood. "
"One may \"wear hood on cloak\" with it, probably.");
SetMass(200);
SetBaseCost("silver",500);
SetDamagePoints(100);
SetProtection(BLADE,10);
SetProtection(KNIFE,10);
SetArmorType(A_CLOAK);
//AddItem(new("/domains/town/obj/cloak_hood"));
}
void init(){
::init();
}
//The following are necessary in order to be
//able to see and manipulate the dummy object
mixed inventory_visible(){ return 1; }
mixed inventory_accessible(){ return 1; }