mud/lib/domains/town/weap/cue.c
2020-09-06 05:43:07 -07:00

27 lines
630 B
C

#include <lib.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ITEM;
static void create(){
item::create();
SetKeyName("cue");
SetId( ({ "stick", "pole" }) );
SetAdjectives( ({ "wood","wooden", "pool", "billiards", "billiard"}) );
SetShort("a billiards cue");
SetLong("This is a long stick of highly polished wood, used "
"in the game of billiards.");
SetVendorType(VT_WEAPON);
SetDamagePoints(50);
SetClass(10);
SetBaseCost("silver",150);
SetMass(80);
SetWeaponType("blunt");
SetHands(2);
SetDamageType(BLUNT);
}
void init(){
::init();
}