62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", -1);
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SetProperty("indoors", 1);
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SetProperty("no teleport", 1);
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SetProperty("no castle", 1);
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SetSmell("default", "The stench in here is foul and trapped.");
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SetShort( "A dark chamber under the mountains");
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SetLong(
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"You are in a very dark chamber, illuminated only by your "
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"light source.");
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SetItems(
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(["light" : "What light?",
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"tunnel" : "It is very dark.",
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"chamber" : "You cannot see it very well."]) );
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SetExits(
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(["east" : "/domains/Praxis/mountains/tunnel1"]) );
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}
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void reset() {
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object arm, mon;
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::reset();
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if(!present("goblin")) {
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mon = new(LIB_NPC);
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mon->SetKeyName("goblin");
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mon->SetId( ({ "soldier", "goblin", "goblin soldier" }) );
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mon->SetShort( "Goblin soldier");
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mon->SetLong( "An ugly monster who has likely never seen "
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"the light of day.");
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mon->SetLevel(3);
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mon->SetRace( "goblin");
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mon->SetAggressive( 10);
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mon->SetMorality(-140);
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mon->set_languages( ({ "goeblesque" }) );
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mon->set_speech(10, "goeblesque", ({ "Piss off.", "Go away or die!" }),
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1);
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mon->SetHealthPoints(240);
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mon->SetGender("female");
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mon->SetRace("human");
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mon->move(this_object());
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arm = new(LIB_ARMOR);
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arm->SetKeyName("boot");
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arm->SetId( ({ "left boot", "boot", "goblin boot" }) );
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arm->SetShort( "Left goblin boot");
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arm->SetLong( "A boot for left foot made from the "
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"rotting leather goblins can only find.");
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arm->set_type("boot");
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arm->set_limbs( ({ "left foot" }) );
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arm->set_ac(3);
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arm->set_mass(120);
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arm->set_value(50);
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arm->move(mon);
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mon->force_me("wear boot");
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}
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}
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