49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
#include <lib.h>
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#include <armor_types.h>
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#include <damage_types.h>
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#include <localtime.h>
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inherit LIB_ARMOR;
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string l_time,tzone;
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static void create(){
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armor::create();
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SetKeyName("pocket watch");
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SetId(({"watch","pocketwatch","pocket watch","timepiece"}));
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SetShort("a pocket watch");
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SetLong("This is a beautifully decorated and intricately carved "+
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"pocket watch. It glows with a bright, polished bronze "+
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"luster. It is quietly ticking the seconds, and it looks like you can get the "+
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"accurate time by checking the watch.");
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SetMass(10);
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SetBaseCost("silver", 40);
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SetProtection(BLUNT,1);
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SetProtection(BLADE,1);
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SetProtection(KNIFE,1);
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SetArmorType(A_AMULET);
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}
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void init(){
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::init();
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add_action("check_time","check");
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add_action("pre_check","time");
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}
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int pre_check(string str){
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if(!str){
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this_object()->check_time("time");
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return 1;
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}
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}
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int check_time(string str){
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if(str=="time" || str=="watch"){
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if(present("pocket watch",this_player())){
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tzone="/daemon/timezone"->GetTZ();
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l_time="/daemon/current_time"->GetCurrentTime(tzone);
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write("Checking the pocket watch, you see it is "+l_time+".\n");
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say(this_player()->GetName()+" checks "+possessive(this_player())+
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" pocket watch.\n");
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return 1;
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}
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write("You cannot read the watch face from here.\n");
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return 1;
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}
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}
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