mud/lib/domains/town/room/basement.c
2020-09-06 05:43:07 -07:00

28 lines
945 B
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Church Basement");
SetLong("This is the dark, musty basement of the village church. An elevator door is in the west wall.");
SetItems(([
({"elevator","elevator door","door","wall","west wall"}) : "Set into the "+
"west wall is an elevator. There is a button "+
"next to it, presumably to call the elevator car.",
]) );
SetInventory(([
"/domains/town/obj/couch" : 1,
"/domains/town/npc/leo" : ({60, 1})
]));
SetExits( ([
"west" : "/domains/town/room/elevator",
]) );
//AddStuff( ({"/domains/town/npc/leo"}) );
}
void init(){
::init();
if(!present("button",this_object())) AddItem(new("/domains/town/obj/basement_button"));
}