mud/lib/domains/Praxis/e_boc_la3.c
2020-09-06 05:43:07 -07:00

39 lines
1.6 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetProperty("light", 3);
SetProperty("night light", 1);
SetProperty("no castle", 1);
SetSmell( "default", "The faint smell of foliage wafts towards you.");
SetShort( "the east end of Praxis");
SetLong(
"The dirt path brings you to the end of the village of Praxis. "
"Boc La Road meets up with a smaller dirt path which leads "
"out further east into the wilderness. The path is very "
"narrow and looks unsafe. After travelling a couple of meters it "
"is suddenly engulfed in a mass of green leaves and undergrowth. "
"Up ahead, you can see the darker path of East road, leading to "
"Praxis' cemetery. West takes you back along East Boc La road.");
SetItems(
(["road" : "It leads west toward the village center.",
"village" : "Praxis is a small adventuring community "
"of the Nightmare reality.",
"wilderness" : "Stories tell of bandits and rogues out "
"in the wilderness.",
"path" : "The path leads in many directions from here, towards the "
"Praxis cemetery, the wilderness, and back towards Monument Square.",
"cemetery": "The Praxis cemetery is off to the north on East Road." ]) );
SetSkyDomain("town");
SetExits( ([
"west" : "/domains/Praxis/e_boc_la2",
"north" : "/domains/Praxis/east_road1",
"east" : "/domains/Praxis/wild1",
]) );
}
void init(){
::init();
}