fgame: Don't restrict what the default role can be

If it breaks, you get to keep the pieces. ;)
This commit is contained in:
nyuszika7h 2015-07-11 23:51:11 +02:00
parent 50752ccb5c
commit 051aff9476

View File

@ -457,10 +457,7 @@ class ChangedRolesMode(GameMode):
elif role.lower() in self.ROLE_GUIDE:
self.ROLE_GUIDE[role.lower()] = tuple([int(num)] * len(ROLE_INDEX))
elif role.lower() == "default" and num.lower() in self.ROLE_GUIDE:
if num.lower() == "villager" or num.lower() == "cultist":
self.DEFAULT_ROLE = num.lower()
else:
raise InvalidModeException("The default role must be either \u0002villager\u0002 or \u0002cultist\u0002.")
self.DEFAULT_ROLE = num.lower()
elif role.lower() == "role reveal" or role.lower() == "reveal roles":
num = num.lower()
if num in ("on", "true", "yes", "1"):