Remove cursed and mayor from evilvillage
Both templates serve to make life miserable for village team, who already have it rough as-is. Cursed makes it so that hunter's sole shot misses half the time, and mayor makes it so that fakeclaiming has less of a chance of working out (and wolf kills the fakeclaimer the next night thus ending any confusion).
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@ -316,9 +316,6 @@ class EvilVillageMode(GameMode):
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"minion" : ( 0 , 0 , 1 , 1 , 1 ),
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"minion" : ( 0 , 0 , 1 , 1 , 1 ),
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# neutral roles
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# neutral roles
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"fool" : ( 0 , 0 , 1 , 1 , 1 ),
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"fool" : ( 0 , 0 , 1 , 1 , 1 ),
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# templates
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"cursed villager" : ( 0 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 1 , 1 ),
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})
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})
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def startup(self):
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def startup(self):
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