aleatoire balance tweaks

12p aleatoire was too heavily skewed towards wolves, while 14+ was heavily
skewed towards village. The following changes hope to rectify this
(although there probably isn't enough for 14+ to be fixed yet).

- Guardian Angel moved from 13p to 12p
- 2nd Assassin moved from 12p to 13p
- Bureaucrat removed
- Turncoat replaces Lycan at 14p
This commit is contained in:
Ryan Schmidt 2016-04-05 21:59:59 -07:00
parent 8bb12f73e6
commit 2973decce8

View File

@ -625,7 +625,7 @@ class AleatoireMode(GameMode):
"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
"guardian angel" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 2 , 2 , 2 , 2 , 2 , 3 , 3 , 3 ),
"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
@ -635,12 +635,11 @@ class AleatoireMode(GameMode):
# neutral roles
"vengeful ghost" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
"amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"lycan" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"turncoat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
"assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
"assassin" : ( 0 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ),
"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
})