aleatoire balance tweaks
12p aleatoire was too heavily skewed towards wolves, while 14+ was heavily skewed towards village. The following changes hope to rectify this (although there probably isn't enough for 14+ to be fixed yet). - Guardian Angel moved from 13p to 12p - 2nd Assassin moved from 12p to 13p - Bureaucrat removed - Turncoat replaces Lycan at 14p
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@ -625,7 +625,7 @@ class AleatoireMode(GameMode):
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"time lord" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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# wolf roles
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"wolf" : ( 1 , 2 , 2 , 2 , 2 , 2 , 3 , 3 , 3 ),
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"wolf cub" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ),
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@ -635,12 +635,11 @@ class AleatoireMode(GameMode):
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# neutral roles
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"vengeful ghost" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 ),
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"amnesiac" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"lycan" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"turncoat" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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# templates
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"cursed villager" : ( 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"assassin" : ( 0 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"assassin" : ( 0 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 ),
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"gunner" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"bureaucrat" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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})
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