Time lord now always triggers on death

This commit is contained in:
skizzerz 2014-07-21 23:14:55 -05:00
parent 60f98b9b1b
commit 2ab85c4d4d

View File

@ -1368,7 +1368,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
elif nick == clone and nick in var.CLONED:
del var.CLONED[nick]
if nickrole == "time lord" and var.GHOSTPHASE == "day":
if nickrole == "time lord":
if "DAY_TIME_LIMIT_WARN" not in var.ORIGINAL_SETTINGS:
var.ORIGINAL_SETTINGS["DAY_TIME_LIMIT_WARN"] = var.DAY_TIME_LIMIT_WARN
if "DAY_TIME_LIMIT_CHANGE" not in var.ORIGINAL_SETTINGS:
@ -1387,7 +1387,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True,
var.SHORT_DAY_LIMIT_CHANGE = var.TIME_LORD_DAY_CHANGE
var.NIGHT_TIME_LIMIT = var.TIME_LORD_NIGHT_LIMIT
var.NIGHT_TIME_WARN = var.TIME_LORD_NIGHT_WARN
cli.msg(botconfig.CHANNEL, ("Tick tock! Since the time lord has died during the day, " +
cli.msg(botconfig.CHANNEL, ("Tick tock! Since the time lord has died, " +
"day will now only last {0} seconds and night will now only " +
"last {1} seconds!").format(var.TIME_LORD_DAY_WARN + var.TIME_LORD_DAY_CHANGE, var.TIME_LORD_NIGHT_LIMIT))
if nickrole == "vengeful ghost":