improve some comments and fix 'f rom' typo
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@ -3906,7 +3906,7 @@ def shoot(cli, nick, chan, rest):
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if var.ROLE_REVEAL:
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if var.ROLE_REVEAL:
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cli.msg(chan, ("\u0002{0}\u0002 is a{1} \u0002{2}\u0002, and is dying from "+
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cli.msg(chan, ("\u0002{0}\u0002 is a{1} \u0002{2}\u0002, and is dying from "+
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"the silver bullet.").format(victim,an, victimrole))
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"the silver bullet.").format(victim,an, victimrole))
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var.LOGGER.logMessage(("{0} is a{1} {2}, and is dying f rom the "+
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var.LOGGER.logMessage(("{0} is a{1} {2}, and is dying from the "+
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"silver bullet.").format(victim, an, victimrole))
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"silver bullet.").format(victim, an, victimrole))
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else:
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else:
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cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
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cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
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@ -174,8 +174,8 @@ ROLE_GUIDE = {# village roles
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"bureaucrat" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"bureaucrat" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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}
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}
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# Harlot dies when visiting, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
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# Harlot dies when visiting, seer sees as wolf, gunner kills when shooting, GA and bodyguard have a chance at dying when guarding
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# If every wolf role dies, the game ends and village wins and there are no remaining traitors, the game ends and villagers win
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# If every wolf role dies, and there are no remaining traitors, the game ends and villagers win (monster may steal win)
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WOLF_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub"]
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WOLF_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub"]
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# Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won
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# Access to wolfchat, and counted towards the # of wolves vs villagers when determining if a side has won
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WOLFCHAT_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer"]
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WOLFCHAT_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer"]
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@ -183,7 +183,7 @@ WOLFCHAT_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag"
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WOLFTEAM_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer", "minion", "cultist"]
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WOLFTEAM_ROLES = ["wolf", "alpha wolf", "werecrow", "wolf cub", "traitor", "hag", "sorcerer", "minion", "cultist"]
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# These roles never win as a team, only ever individually (either instead of or in addition to the regular winners)
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# These roles never win as a team, only ever individually (either instead of or in addition to the regular winners)
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TRUE_NEUTRAL_ROLES = ["crazed shaman", "fool", "jester", "monster", "clone"]
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TRUE_NEUTRAL_ROLES = ["crazed shaman", "fool", "jester", "monster", "clone"]
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# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game!
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# These are the roles that will NOT be used for when amnesiac turns, everything else is fair game! (var.DEFAULT_ROLE is also appended if not in this list)
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AMNESIAC_BLACKLIST = ["monster", "amnesiac", "minion", "matchmaker", "clone", "doctor", "villager", "cultist"]
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AMNESIAC_BLACKLIST = ["monster", "amnesiac", "minion", "matchmaker", "clone", "doctor", "villager", "cultist"]
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# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
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# The roles in here are considered templates and will be applied on TOP of other roles. The restrictions are a list of roles that they CANNOT be applied to
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