fix circular assassining redux

This commit is contained in:
skizzerz 2014-07-16 00:37:26 -05:00
parent cb41e0c996
commit 49c04e6dcc

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@ -1247,6 +1247,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True)
var.LOGGER.logBare(other, "DEAD LOVER") var.LOGGER.logBare(other, "DEAD LOVER")
del_player(cli, other, True, end_game = False) del_player(cli, other, True, end_game = False)
if nick in var.ROLES["assassin"]: if nick in var.ROLES["assassin"]:
if nick in var.TARGETED:
target = var.TARGETED[nick] target = var.TARGETED[nick]
del var.TARGETED[nick] del var.TARGETED[nick]
if target != None and target in var.list_players(): if target != None and target in var.list_players():