minor fix, sometimes used 'seems' when it should have used 'seemed'

This commit is contained in:
jacob1 2015-09-08 22:56:25 -04:00
parent adec2362e4
commit 5b62c5c3f6

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@ -4332,7 +4332,7 @@ def transition_day(cli, gameid=0):
for player, tlist in itertools.groupby(havetotem):
ntotems = len(list(tlist))
message.append("\u0002{0}\u0002 seem{1} to be in possession of {2} mysterious totem{3}...".format(
player, "ed" if player in dead else "s", "a" if ntotems == 1 else "\u0002{0}\u0002".format(ntotems), "s" if ntotems > 1 else ""))
player, "ed" if player not in var.list_players() else "s", "a" if ntotems == 1 else "\u0002{0}\u0002".format(ntotems), "s" if ntotems > 1 else ""))
for brokentotem in brokentotem:
message.append("Broken totem pieces were found next to \u0002{0}\u0002's body...".format(brokentotem))