Properly remove stasis on !fjoin
Previously, stasis would be removed locally but not from the database.
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@ -962,8 +962,10 @@ def join_player(cli, player, chan, who = None, forced = False):
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if is_stasised:
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if forced and stasis_amt == 1:
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if cloak in var.STASISED:
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var.set_stasis(cloak, 0)
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del var.STASISED[cloak]
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if acc in var.STASISED_ACCS:
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var.set_stasis_acc(acc, 0)
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del var.STASISED_ACCS[acc]
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else:
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cli.notice(who, "Sorry, but {0} in stasis for {1} game{2}.".format(
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